Version 0.8.3.2

From MoR-Wiki
Revision as of 11:23, 8 May 2024 by Grimdark (talk | contribs) (Created page with "==Gameplay changes== * [NPC] NPCs with Willpower 60+ (+5) and 80+ (+5) now receive an extra escape chance bonus (max +10). * [NPC] There's now a second page for viewing "States" in the Skills & Trait Section. * [NPC] Fighting in the Arena now adds to "Battles fought" for NPCs. They also gain Fame if they meet a strong opponent - especially if the NPC's Fame is relatively low. * [NPC] Michelle now starts with a Lesbian Devotion of 35. * [NPC] The Conclude Day log now loo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Gameplay changes[edit | edit source]

  • [NPC] NPCs with Willpower 60+ (+5) and 80+ (+5) now receive an extra escape chance bonus (max +10).
  • [NPC] There's now a second page for viewing "States" in the Skills & Trait Section.
  • [NPC] Fighting in the Arena now adds to "Battles fought" for NPCs. They also gain Fame if they meet a strong opponent - especially if the NPC's Fame is relatively low.
  • [NPC] Michelle now starts with a Lesbian Devotion of 35.
  • [NPC] The Conclude Day log now looks much tidier with many new skills and attributes added.
  • [NPC] Household NPCs should now be generally more affected by Household Stats.
  • [NPC] Female NPCs with body type 4+ and STRENGTH 70+ are no longer called Curvy/Plump (replaced with Well-built/Muscular).
  • [NPC] It should know be harder to homeschool most classes after reaching 100+ in the specific skill.
  • [NPC] Withdraw risk for servants+ will no longer be affected by your Guardpool unless the servant+ has a Willpower below 5.
  • [NPC] While being relatively docile upon capture, freeing a prowler captive now decreases City Control (-1) due the unimaginable horrors/nightmares that the wandering menace will cause the innocent people of Ikaanos. If that prowler wears a HULC, Duraplate or Stealth suit, the City Control loss is doubled.
  • [NPC] Most skills/Attributes now hard cap at 120 for Academy assigned NPCs.
  • [Character sheet] Healing items are now arranged under their own submenu in the Inventory pane.
  • [Market change] You can now buy healing ointments in bulks of 20 (60 uses).
  • [Market change] Added rifle to the new market engine, with difficulty modifications.
  • [Male slave framework] Male slave masters will no longer use other male slaves sexually.
  • [Assignments] Slave masters can no longer train Prowlers.
  • [Assignments] Maids now have a 15% chance to increase their Domestic up to a maximum of 60.
  • [Household] It's now a little harder (50%>25%/day) to increase Household Corruption through NPCs with the Perverted Trait.
  • [Household] Added additional income boosts for Taverns with Rep 500+ and Rep 900+.
  • [Household] Gambling at an MC Tavern location now takes 1h/session.
  • MCs and NPCs that are 65+ or older will now double their aging penalties, up to a maximum of -5 STR/-5 DEX per year.

Quests, events and Story NPCs[edit | edit source]

  • New story NPC: Lt. Milou Skye. Lt. Skye is a Paragon NPC that you can acquire after a small, charm-based quest.
  • New quest: "Revenge!" Activates after reaching Amiable+ with Lt. Skye (Ask about background).
  • Releasing Aria from slavery will now give her the Paragon status. Note! Releasing Aria before finishing her quest might break her event chain!
  • Assigning both Loden and Laika as scavengers will now boost merchandise income with up to +6. The duo might also bring home extra tendstims.
  • Added one new Political Event tied to a future female Paragon NPC.
  • You're now able to capture another powerful male antagonist - The Black Scorpion. If you've already captured or defeated him, setting **$raien1 to 1** will reset his position and allow you to fight him one more time in Raikan.

Attribute depletion (MC)[edit | edit source]

Reaching 0 in either Strength, Stamina or Dexterity, from injuries or old age, now means Game Over.

Master traits[edit | edit source]

The Player can now gain *Master Traits* by reaching specific skill, attribute and quest-related thresholds.

  • Master of War provides increased combat damage.
  • Master Tactician provides bonuses to combat followers and penalties to enemies.