Weapons

From MoR-Wiki
Jump to navigation Jump to search

Overview of available Weapons in MoR

Ranged

  • Steel Crossbow
  • 9mm Pistol
  • Colt Peacemaker
  • Rifle
  • Shotgun
  • Automatic Rifle
  • Coilgun
  • Plasma Rifle
  • Melee

  • Fists
  • Cane
  • Combat Knife
  • Sword
  • Sledgehammer
  • Power Katana
  • Power Axe (WIP)
  • ___

    Ranged


    Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command).


    Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available here.


    Steel Crossbow
    Crossbow.png

    Uses Steel-Bolts
    Damage +11 / +15
    Armor piercing = No
    Recoil = Low
    Shot-Cost = $1,25


    Pistol, 9mm - Automatic
    Pistol.png

    Uses 9mm Ammunition
    Damage +15 / +18
    Armor piercing = Yes
    Recoil = Low
    Shot-Cost = $2,5


    Pistol, 0.45 - Colt Peacemaker
    Revolver.png

    Uses 0.45 Ammunition
    Damage +20 / +32
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $5


    Remington Rifle
    Rifle-01.png

    Uses 0.30 Ammunition
    Damage +30 / +20
    Armor piercing = Yes
    Recoil = Medium
    Shot-Cost = $4


    Shotgun - 12 Gauge
    Shotgun.png

    Uses 12mm Ammunition
    Damage +12 / +26
    Armor piercing = No
    Recoil = High
    Shot-Cost = $4,4


    Automatic Rifle
    AutoRifle.png

    Uses 7.62mm Ammunition
    Damage +38
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $6 (for a total of $36 per 6-round burst)


    CoilGun
    Coilbutt.png

    Uses MAG Projectile Ammunition
    Damage +45
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $25


    Plasma Rifle
    Plasmabutt.png

    Uses Plasma Energy Cells
    Damage +60
    Armor piercing = No
    Recoil = No
    Shot-Cost = $100




    Melee
    Fists
    Unarmed.png

    It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !

    Cane (Whipping Cane)
    Canebutt.png

    Damage +3
    Armor piercing = No
    Speed = Fast
    Price = $20


    Combat Knife
    Knife.png

    Damage +7
    Armor piercing = No
    Speed = Fast
    Price = $90


    Combat Staff
    Cane.png

    Damage +9
    Armor piercing = No
    Speed = Medium
    Price = $30


    Sword
    Sword-01.png

    Damage +13
    Armor piercing = No
    Speed = Medium
    Price = $180


    Sledgehammer
    Sledgehammer.png

    Damage +15
    Armor piercing = No
    Speed = Slow
    Price = $120


    Power Katana
    Katanabutt.png

    Damage +26
    Armor piercing = No
    Speed = Medium
    Price = $1500