Household Statistics

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Household Characteristics

These household statistics record the overall state, focus and development of your Household, providing a quick overview of its strengths, weaknesses and current condition. Their values are shown on page 1 of the Household Stats section, comprising the bottom half of the the "Household Overview" screen, accessed via the "Economy and Influence" reports button.

Note that several conflicting statistics might be active at the same time. This often represents the fact that there are competing factions of NPCs within your household.

Household statistics might be "soaked" (reduced) by NPCs who are affected by them, or by them having affect on other variables such as Ikaanos' Corruption. For instance, NPCs that receive a Corruption increase due to Household Corruption, will soak their gains from the Household Corruption attribute. The overall chance for receiving an increase is based on the current Household attribute. A 75 Household Corruption attribute means there's a 75% chance NPCs increase their Corruption when the day concludes. When points are soaked in this way, often two points are lost for one point of change to the other statistic.

All Household attributes cap at 200 except for Disrepair, which caps at 500.

Corruption

Corruption represents your Household's sexual openness and willingness to engage in taboo or immoral activities. Higher Corruption levels unlock new opportunities and events, but may also influence how others perceive your Household. (Variable: corfester)

Increased by

  • Unbound NPCs with Corruption 75+ (15% chance, +1/day per NPC).
  • Unbound NPCs with the Perverted Trait (33% chance, +1/day per NPC).
  • Unbound NPCs with WILLPOWER 25+, Corruption 50+ and the Feminist Trait (20% chance, +1/day per NPC).
  • Legendary relics.
  • Aria Bianchi if she has The Swallow Trait (+2/day).
  • Pro-Decadence lectures at the shrine (+5 per lecture).

Decreased by

  • Unbound NPCs with the Pure Trait (50% chance, -1/day per NPC).
  • Anti-Decadence lectures at the shrine (-5 per lecture).

Effects

  • Increases NPCs' Corruption up to a maximum of 70 (corfester% chance).
  • Decreases Affection (-1/day) for Iron Knights/Squires if their Corruption is below 60.
  • Caps Happiness (60) of NPCs with the Liberator trait if their Corruption is below 90 and if their WILLPOWER is 1+.
  • Has a chance (based on your current Influence) to increase City Corruption (+1). Max chance is 35%/day if your Influence is 250,000+ (City Corruption cap: 50-75).
  • A Household Corruption that is 120+ will decrease your Influence by -50/day if City Corruption is below 25.
  • A Household Corruption that is 180+ will increase your Influence by +50/day if City Corruption is 90+. Your Household Purity must also be below 60.

Purity

Purity represents your Household's commitment to virtue, modesty and traditional moral standards. Higher Purity reflects greater restraint and resistance to corruption and immoral activities. (Variable: purefester)

Increased by

  • Unbound NPCs with Happiness 40+ and the Pure Trait (+1/day).
  • NPCs with WILLPOWER 30+ and the Vanilla Trait (10% chance, +1/day).

Decreased by

  • Unbound NPCs with Corruption 75+ (15% chance, down to a minimum of 29).
  • Unbound NPCs with Corruption 90+ (15% chance).
  • Unbound NPCs with WILLPOWER 20+ and either the Perverted or Malevolent Trait (33% chance, down to a minimum of 9).

Effects

  • Decreases unbound NPCs' Malevolent Trait (-1/day, purefester% chance).
  • Decreases Corruption for unbound NPCs (-1/day, minimum Corruption: 9, purefester% chance).
  • Increases Happiness (cap: 70) for NPCs with Corruption below 30 (purefester% chance).
  • A Household Purity that is 180+ will increase your Influence by +50/day if City Corruption is below 25. Your Household Corruption must also be below 60.

Efficiency

Efficiency represents the overall discipline, organization and productivity of your Household. A well-managed Household operates more smoothly, allowing tasks to be completed faster and resources to be utilized more effectively. (Variable: workfester)

Increased by

  • Head Maid and Butler NPCs with Discipline 60+ (+1/day).
  • Statue of Virax (+1/day, cap: 90).
  • The Stables (+1/day, +3/day if fully upgraded).
  • Random Domestic events.

Decreased by

  • Increasing Stress; see below (2 points).
  • Increasing Discipline; see below (2 points).

Effects

  • Increases Discipline for unbound NPCs (+1, cap: 60).
  • Increases Stress (+4, cap: 8, 25% chance).
  • Yields from Sweatshops and Assembly workshops are increased by 5% if Household Efficiency is 100+.  

Depravity

Depravity represents the level of cruelty, selfishness and moral decay within your Household. Higher Depravity reflects a culture of elitism, bullying and exploitation, reducing overall happiness while fostering resentment and social division among its members. (Variable: badfester)

Increased by

  • Head Maid and Butler NPCs with the Malevolent Trait (+1/day).
  • Unbound NPCs with the Perverted and Malevolent Traits (+1/day, cap: 100).
  • Unbound NPCs with the Malevolent Trait (+1/day, 15% chance, stacks with the effect above).
  • Random Domestic events.
  • Running ten consecutive Education sessions with Discipline focus: On for an NPC with Corruption below 40 (+5 Depravity).

Decreased by

  • Unbound NPCs with Happiness 60+ and the Jester Trait (-1/day, 50% chance).
  • NPCs with WILLPOWER 30+ and the Pure Trait (-1/day, 33% chance).

Effects

  • Decreases NPCs' Pure trait (-1/day, 15% chance).
  • Decreases Happiness of NPCs that are not Malevolent and with Kindness 30+ (-2/day, down to 49, hardfester% chance).

Contentment

Contentment represents the overall satisfaction, comfort and well-being of your Household's members. Higher Contentment increases happiness, improves morale and reflects a stable environment where people feel valued, secure and fulfilled. (Variable: goodfester)

Increased by

  • Unbound NPCs with Happiness 80+ (+1/day, cap: 80, 33% chance).
  • Unbound NPCs with Happiness 70+ and Affection Loving+ (+1/day, cap: 80, 33% chance, does not stack with the effects above).
  • The level of your Living Room (+level/day).
  • The Lush Grove (+1/day, +2/day if fully upgraded).
  • The Stables (+1/day, +2/day if fully upgraded).

Decreased by

  • NPCs with Happiness below 70 and Affection Abhorred or worse (-2/day, 50% chance).
  • Bonded or jailed NPCs with Happiness below 70 and Affection Abhorred or worse (-1/day, 75% chance, stacks with the effect above).
  • Unbound NPCs with the Perverted and Malevolent Traits (-1/day).
  • Unbound NPCs with the Hate trait (-1/day, down to Contentment 29).

Effects

  • Increases Happiness (+1/day, goodfester% chance) for unbonded NPCs.
  • Decreases Anger (-1/day goodfester% chance) for unbonded NPCs (down to 1).

Emancipation

Emancipation represents the level of personal freedom, independence and self-determination that members of your Household enjoy. Higher Emancipation reflects a household where individuals have greater autonomy over their lives. It improves moral and encourage personal growth and initiative. (Variable: freedomfester)

Increased by

  • Unbound NPCs with WILLPOWER 40+, Corruption below 60 and the Advocate Trait (+1/day, chance based on Discipline and Respect).
  • Unbound NPCs with WILLPOWER 25+, Corruption below 40 and the Feminist Trait (+1/day, 20% chance).

Decreased by

  • Unbound NPCs with WILLPOWER below 10 and the Advocate Trait (-1/day, chance based on Discipline and Respect).

Effects

  • Increases unbound NPCs' WILLPOWER (cap: 70, freedomfester% chance).

Demoralization

Demoralization represents the level of fear and emotional confidence within your Household. High Demoralization reduces affection, weakens loyalty and makes it more difficult for members to form positive relationships, especially towards you. (Variable: hardfester)

Increased by

  • Unbound NPCs with WILLPOWER 40+, the Advocate Trait and either the Malevolent trait or Kindness below 30 (+1/day, chance based on Discipline and Respect).
  • Unbound NPCs with WILLPOWER 20+, the Dominant Trait and either the Malevolent trait or Kindness below 30 (+1/day, 20% chance).
  • NPCs with a Hate Trait value of 10+ (+1/day, cap: 100).
  • Statue of Virax (+1/day, cap: 90).

Decreased by

  • Unbound NPCs with WILLPOWER 40+, the Advocate Trait and Kindness 60+ (-1/day, chance based on Discipline and Respect).

Effects

  • Decreases WILLPOWER (down to 14, hardfester% chance).
  • Increases Fear (cap: 10, hardfester% chance).
  • Decreases Affection if Demoralization is 50+ for NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving (-2/day, down to Unfriendly).

Disrepair

Disrepair is your household's dilapidation value, representing the overall condition and maintenance of your Household's buildings, facilities and infrastructure. Higher Disrepair indicates deterioration and structural decay, either from neglect or household raids, and reduces its overall efficiency and comfort. (Variable: repairfester)

Increased by

  • The passing of time (+1/day, 5% chance, cap: 100).
  • Domestic Events.
  • Household raids.
  • Sabotage by Unfriendly slave or convict janitors whose WILLPOWER is 60+ and Kindness is below 60 (up to +2/day).
  • Stables built (+1/day).
  • Processing Iron into Steel (+2/day).
  • Processing C-boards into Gold (+2/day).

Decreased by

  • Active Janitors.
  • The manual repair option (Manage House > Repair).

Effects

  • Decreases Influence (-1 at 40+, -4 at 60+, -4 at 80+, -4 at 120+, -4 at 175+, -3 at 250+, -4 at 500, and if disrepair is 100+ then an additional -100 Influence if Influence 10,000+ and -250 if Influence 50,000+). Shown on: Economy & Influence > Influence > From Disrepair.
  • Adds a squalor effect to persuasion attempts.
  • Decreases Happiness for NPCs if Disrepair is 80+ (-1/day, down to 39).
  • Decreases Happiness for Materialistic NPCs if Disrepair is 80+ (-1/day, down to 14, stacks with the effects above).
  • Yields from Sweatshops and Assembly workshops are decreased by 5% if Household Disrepair is between 100-199.
  • Yields from Sweatshops and Assembly workshops are decreased by 15% if Household Disrepair is 200+.  

Statistics

These numbers shown on page 2 of the Household Stats screen record various statistics about your household that you might appreciate keeping a tally of.

Occupants

How many humans are residing in the household currently: NPCs, plus the MC. Draft animals and wrool cats are not included.

Males

How many of the above are males, including the MC.

Females

How many of the above are females.

Pregnancies

How many pregnancies there are currently. Excludes pregnancies which have terminated or reached term.

Won Battles

How many combats you have prevailed in.

Lost Battles

The number of combats in which at least one enemy was left standing at the end, and none of your side were.

Parties Held

This tallies all pool parties instigated, plus parties organised through "Arrange Event > Party!" - but not dinners or chill events.

Deceased NPCs

A tally of all who have died while in your employ - convicts, slaves, servants, mercenaries and paragons.