The house

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Upstairs[edit | edit source]

Private Bedrooms[edit | edit source]

The player can construct a private room for $500, upgrading it costs another $500 and then $2,500.

The maximum amount of people that the player can fit into a single room before it becomes crammed is 4 people (the maximum is 6).

Adding bookshelves to private bedrooms gives its occupants the chance to score a +1 bonus to either INT, Academics, or Science (%2 maximum).

Master Bedroom[edit | edit source]

Sleeping accommodations[edit | edit source]

All female NPCs with low status, or with enough Affection, have two sleeping slots open in their master's bedroom.

  • Master's bed: An NPC sleeping in her Master's bed will now increase her Happiness with one point per day if her Affection is Loving+ and her Anger is 0. She'll gain an additional Happiness point if her Affection is Soulmate+. An Amiable+ NPC also wakes up with two Arousal points if her Corruption is 10+. A Despising NPC, however, wakes up with two additional Humiliation points and receives a -5 Stamina regeneration penalty due to a poor night's sleep.
  • Master's floor: An NPC sleeping on her Master's floor reduces her Defiance with one extra point per day. It'll also decrease her Stamina regeneration with two points. Sleeping at this location also has a small chance (10%) to increase her Submissive Trait value as long as her Willpower is below 40. An NPC with Corruption 30+ wakes up with two extra Arousal points.

Basement[edit | edit source]

Holding cell[edit | edit source]

The holding cell upgrade can only be applied to rooms in the basement. Building a holding cell enables the "Imprison" command in an NPC's Interaction menu (Events & Activities>Imprison). Placing an NPC in a jail cell gives you full control over its effects and escape risks. These scripts will also execute during the Conclude Day event, in addition to a possible Affection drop caused by the actual imprison command:

  • There's a 20% chance to decrease an NPC's WILLPOWER with one point per day. (15% for Jaded NPCs). The room upgrade decreases this chance to 7% (3% for Jaded NPCs).
  • NPCs with a Corruption below 80 decrease their Affection toward you with two points per day, down to "Despising".
  • NPCs with a Corruption below 80 increase their Anger with one point per day.
  • NPCs automatically lose one Defiance point per day.
  • NPCs' Fear increases with one point per day up to a maximum of 10.
  • Escape risk is more or less 0% regardless of the NPC's current Affection, Willpower and Anger.

Imprisoning high-lvl NPCs[edit | edit source]

Trying to imprison combat-abled NPCs with high Willpower might decrease your Health by a substantial amount! Some NPCs, like Paragons and most mercenaries, might be too powerful to imprison - unless the MC's skills are very high.

Imprisoning freeborns (Servants, Mercenaries and Paragons) can wreck havoc on your Influence and other same-leveled NPCs' Affection toward you.

Guards[edit | edit source]

Assigned guards will automatically help with the imprison command and add their STRENGTH to the chance calculation if one or more of these statements are true:

  • The guard's Affection toward you is Loving+ or the guard's Corruption is 80+.
  • The imprisoned NPC has a special imprison event/warrant.
  • The imprisoned NPC has the status of Convict or Slave.

Special rooms[edit | edit source]

News Office[edit | edit source]

The News office is a unique upgrade for Nicole Boulay. You can unlock it after talking to Nicole (Talk>Ask>Hopes and Dreams). After building the News office, which is available for all empty rooms in the basement and upstairs, a new job assignment opens up for Nicole.

Note that having Nicole assigned to another job or keeping her unemployed, with a built News office, will decrease her Happiness with two points per day down to a minimum of 15. This effect does not apply to the Follower state.

The News office can generate cash and affect the political attributes of Ikaanos based on Nicole's political affiliation. If her affiliation is not in line with Ikaanos (like having the Libertarian affiliation in a highly Controlled and Corrupted city) might decrease your influence, while the opposite is true if her affiliation is republic-friendly.

Political affiliation[edit | edit source]

  • Neutral: Active if no other affiliation below is true. Randomly affects political attributes if Nicole's Political Power is high enough (see below).
  • Authoritarian: Activates if Nicole's Corruption is 75+ and her WILLPOWER is below 25 or her WILLPOWER is below 5 (regardless of other attributes). Tries to increase Control and Corruption.
  • Anarchist: Activates if Nicole's Corruption is 40+, her WILLPOWER is 60+ and your Household Emancipation value is 50+. Tries to decrease Control and increase Corruption.
  • Democratic: Activates if Nicole's Kindness is 60+, her Corruption is below 75 and her Willpower is above 5 and below 60. Tries to increase Prosperity.
  • Libertarian: Activates if Nicole's WILLPOWER is 60+ and her Corruption is below 50. Tries to increase Prosperity and decrease Corruption.
  • Rebel: Activates (and overrides Libertarian/Democratic) if Nicole's WILLPOWER is 60+, her Corruption is below 40 and your Household Emancipation value is 50+. Tries to decrease Control until the rebel alliance takes over Ikaanos. After that, the rebel affiliation will try to increase Control instead.

Political power[edit | edit source]

Political power is everything. Nicole can scold whomever she wants from the safety behind the MC's walls but she won't be able to reach out unless she has political power. Political power is primarily increased through random rolls that execute at each End Day conclusion. You can also affect this value by upgrading Nicole's News office, especially the tech upgrades, which enable her to use The Grid and produce more printed editions of her magazine. Political power accumulates based on her Discipline, skills, Prestige, Fame and Willpower. Your Influence and Power Value also affect Nicole's Political Power gains to a lesser extent.

Effects on political city attributes[edit | edit source]

At each Conclude Day event, Nicole's political power checks against a random dice roll(s) based on her political affiliation. Note that having a political power below 500 will barely scratch the surface of The Ikaanian government.

  • When trying to reduce City Control and that value is 75+, applies an additional penalty.
  • When trying to reduce City Corruption and that value is 75+, applies an additional penalty.
  • When trying to increase City Control and that value is 24 or less, applies an additional penalty.
  • When trying to increase City Corruption and that value is 24 or less, applies an additional penalty.

Effects on income[edit | edit source]

The income from Nicole's news paper is also based primarily on her Political power.

  • Base income is Political Power *0.45 dollars per day.
  • A City Control value between 10 and 34 increases that income with *1.10.
  • Holidays and festivals (Political events) increase that income with *1.25, while they last.
  • If Nicole's Fame is 100+, income is further increased by *1.10.

Force politics[edit | edit source]

With the second tech upgrade ($4,500) the MC can force Nicole to push his own agenda. If the MC's chosen political affiliation isn't aligned with Nicole's she suffers a -2 Happiness drop/day down to a minimum of 50 and a -75 chance penalty to the political affiliation roll if Nicole's WILLPOWER is 5+.

The Shrine[edit | edit source]

Devotion chance[edit | edit source]

This value displays the percentage chance of any non-bound NPC to raise their Devotion if their Religion is the same as "Active Religion" and if their Devotion is already 30+. You can lock the shrine to disable this effect.