Version 0.8.0.1

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This is a big hotfix for the 0.8 version that also includes a lot of new content and other tweaks.

Released: August 19th 2022

Gameplay changes[edit | edit source]

  • Selling Merchandise with either a Manipulate or Charm value above 89 will now give you one extra $1 per unit.
  • Assigning Mai-Lynn to your fully upgraded Garden will now provide you with an additional 2 rations per day. She'll also use gardening tools more efficiently.
  • Raised the increase chance for Domestic and Gardening with 200-300% if a slave is assigned to the Domestics program at the Academy.
  • You can now sell Merchandise, Pelts and Rations in lots of 10.
  • Added bonus to Allowances if a slave is Materalistic.
  • The DX salesman will no longer offer food rations during famines.
  • Added in-game descriptions to what Allowances actually do.
  • Freezing age will now display an "age is frozen" text instead of the birthday count down.
  • You can no longer engage in physical training sessions if you're Tired.
  • The price for building the annex has been lowered to $7,000.
  • There's no longer any age requirements for assigning girls as lecturers at the Academy.

Dialogue and slave-related content[edit | edit source]

  • Added 300 lines of unique dialogue for various bondage events.

New debug menu[edit | edit source]

All clear/debug buttons have been moved to a separate menu to avoid clutter and accidental clicking (Actions and Events > Debug).

This menu now also contains the fix for those who didn't give Aria's rebellion any cash - which means her quest wouldn't progress properly. Clicking that button and then talking to Aria will immediately advance her quest to the next stage. Note that this button will unfortunately be active if you return home to resupply while fighting the prison guards. In that case, DO NOT press this button before clearing the prison and saving the rebels!

New dynamic food system[edit | edit source]

The business of buying and selling food now demands more strategy, but can also provide a good yield for those who prepare and invest properly.

  • Famines can no longer be over in just a couple of days. A famine event will instead roll a random (hidden) number between 10 to 65 - which determines how many days it'll last.
  • There's a new random roll each day that determines the cost of food rations (3 or 4). This value is then further modified by various events - scourges, famines etc.
  • Redhaven Market now has a pool of rations - that dynamically depletes and rebuilds itself. This pool will also be affected by the amount of rations the MC sells to the market.
  • Redhaven Market starts to sell of more food rations after hitting 5,000 - causing the number to slowly decrease itself.
  • Redhaven market has a market cap (7,500). When reaching this cap, you can no longer sell rations to the market. The salesmen will however deplete this volume relatively quickly - down to 5,000.
  • The market pool depletes very quickly during famines and somewhat faster during scourges.
  • The price for selling and buying food will dynamically increase if the market pool is very low (below 250) or the opposite if it's above 5,000.
  • Auto buying rations will be much more expensive if Redhaven Market's food supply drops to 0 or below.

Food storage[edit | edit source]

  • The MC can store a maximum of 2,500 rations in his home. If he exceeds this amount, rations start to spoil - (-25 per day).
  • The MC can build a food storage silo/room that increases his maximum amount to 7,500. Exceeding this amount will lower rations with -25 per day. The silo has a maintenance cost of $10/day.

Bug fixes[edit | edit source]

  • Fixed a major bug that would permanently remove the option to assign a slave to a job if you deleted or transferred another slave to the arena while she was active with that assignment.
  • Fixed a major bug that would freeze Aria's quest and wouldn't let you travel back to Corazon without her assigned as a follower if you never gave her rebellion any gold.
  • Fixed a bug that would display the wrong hunting pool at Corazon Gorge.
  • Fixed a bug that would display a birthday in "NaN days".
  • Fixed a bug that would freeze the Tutorial for new players.
  • Fixed a bug that would make titles unassignable (there's now a Reset Titles! button in your home interaction menus that you can click once to reset any possible bugs from earlier saves).
  • Fixed various vendor requirements not displaying properly.
  • Fixed various vendor business name display errors in MoR Enhanced.
  • Fixed a bug that would display a Happiness increase to slaves while out hunting, even if they weren't assigned to the party.
  • Fixed a bug that would let a slave have endless birthdays if you froze her age on her birthday.
  • Fixed a bug that would assign only random traits to the Tier2+ slave.
  • Fixed a bug that would display "$pnames" instead of "Raana's".
  • Fixed a bug that would let you place an endless amount of poison vials in the drinking water beneath the space hulk fortress in Kasey's park.
  • Fixed a bug that would display an incorrect pronoun when having female mercenaries in your troop.
  • Fixed a bug that would give the wrong girl Defiance if not showing up for a morning blowjob.

Art[edit | edit source]

  • Added 16 sex scenes to Tier2+ slave (completed).
  • Added 20 bondage scenes to Tier2+ slave (the rack).
  • Added 1 dining scene to Tier2+ slave.
  • Added 1 memory scene to Lovisa + an additional story (camping trip with Mr. Robert - anecdote, single dinner).
  • Added 1 memory scene to Caitlin (lesbian encounter - anecdote, single dinner).