Incapacitated: Difference between revisions

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An incapacitated MC will recover consciousness after the fight, but will be left with just 2 [[The Player#Health, and Health Points|Health Points]] and a few [[The Player#Stamina, and Stamina Points|Stamina Points]], plus a permanent [[Injury]] reducing one or more of his [[The Player#Attributes|Attributes]] ([[The Player#Strength|Strength]], [[The Player#Dexterity|Dexterity]] and/or [[The Player#Beauty|Beauty]]).  
An incapacitated MC will recover consciousness after the fight, but will be left with just 2 [[The Player#Health, and Health Points|Health Points]] and a few [[The Player#Stamina, and Stamina Points|Stamina Points]], plus a permanent [[Injury]] reducing one or more of his [[The Player#Attributes|Attributes]] ([[The Player#Strength|Strength]], [[The Player#Dexterity|Dexterity]] and/or [[The Player#Beauty|Beauty]]).  


Incapacitated NPCs must be attended to after the combat, before the MC leaves the battlefield. The MC can tend to them with a [[Doctor's Kit]], which will restore them to a total of 25 [[Attributes (NPCs)#Health, and Health Points|Health Points]] and leave them fit enough to function again - but this requires [[The Player#Medicine|Medicine skill]] 40+ to use, will be used up in doing so, and costs $600 to buy. Use of a Doctor's Kit however means that the NPC will not be left with a permanent [[Injury]] reducing one or more of their [[Attributes (NPCs)|Attributes]]. If not brought round with a Doctor's Kit, the NPC will suffer permanent losses of a few points off one or more of their [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and/or [[Attributes (NPCs)#Beauty|Beauty]].   
Incapacitated NPCs must be attended to after the combat, before the MC leaves the battlefield. The MC can tend to them with a [[Doctor's Kit]], which will restore them to a total of 25 [[Attributes (NPCs)#Health, and Health Points|Health Points]] and leave them fit enough to function again - but this requires [[The Player#Medicine|Medicine skill]] 40+ to use, will be used up in doing so, and costs $600 to buy. Use of a Doctor's Kit however means that the NPC will not be left with a permanent [[Injury]] reducing one or more of their [[Attributes (NPCs)|Attributes]]. If not brought round with a Doctor's Kit, the NPC will suffer permanent losses of a few points off one or more of their [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Dexterity|Dexterity]] and/or [[Attributes (NPCs)#Beauty|Beauty]].   


Under [[Grimdark mode]], stat losses to the MC and NPCs resulting from Incapacitation [[Injuries]] are increased - e.g. from 2 points to 5 points per incapacitating injury. Also, in future releases such wounds may be accompanied by permanent reductions to the respective Attribute caps, to reflect permanent disability - maybe if also playing [[Ironman mode]]. Expensive treatments at the [[Doctor's Hall]] may be able to rectify disabilities though.   
On [[Character Creation#Grimdark|Grimdark mode]], stat losses to the MC and NPCs resulting from Incapacitation [[Injuries]] are increased - e.g. from 2 points to 5 points per incapacitating injury.  
 
Also, in future releases such wounds may be accompanied by permanent reductions to the respective Attribute caps, to reflect permanent disability - maybe if also playing [[Character Creation#Ironman|Ironman mode]]. Expensive treatments at the [[Doctor's Hall]] may be able to rectify such disabilities though.   


Alternatively anyone can [[Stabilized|Stabilize]] incapacitated NPCs without using special medical supplies: this will restore them to a total of 5 Health Points, but will leave them [[Injured]]. Once thus [[Stabilized]], NPCs can be further [[Comforted]] by the MC before leaving the battlefield, which takes another 6 minutes and will restore another 5 Health points, giving them a total of 10 - fit enough to travel.
Alternatively anyone can [[Stabilized|Stabilize]] incapacitated NPCs without using special medical supplies: this will restore them to a total of 5 Health Points, but will leave them [[Injured]]. Once thus [[Stabilized]], NPCs can be further [[Comforted]] by the MC before leaving the battlefield, which takes another 6 minutes and will restore another 5 Health points, giving them a total of 10 - fit enough to travel.

Latest revision as of 00:01, 20 August 2025

If an NPC or the MC is reduced to zero or below Health Points in Combat they are Incapacitated (except in the case of NPCs if reduced to -10 or below, if playing Iron Man mode, when they are killed instead, and removed from the game).

An incapacitated MC will recover consciousness after the fight, but will be left with just 2 Health Points and a few Stamina Points, plus a permanent Injury reducing one or more of his Attributes (Strength, Dexterity and/or Beauty).

Incapacitated NPCs must be attended to after the combat, before the MC leaves the battlefield. The MC can tend to them with a Doctor's Kit, which will restore them to a total of 25 Health Points and leave them fit enough to function again - but this requires Medicine skill 40+ to use, will be used up in doing so, and costs $600 to buy. Use of a Doctor's Kit however means that the NPC will not be left with a permanent Injury reducing one or more of their Attributes. If not brought round with a Doctor's Kit, the NPC will suffer permanent losses of a few points off one or more of their Strength, Dexterity and/or Beauty.

On Grimdark mode, stat losses to the MC and NPCs resulting from Incapacitation Injuries are increased - e.g. from 2 points to 5 points per incapacitating injury.

Also, in future releases such wounds may be accompanied by permanent reductions to the respective Attribute caps, to reflect permanent disability - maybe if also playing Ironman mode. Expensive treatments at the Doctor's Hall may be able to rectify such disabilities though.

Alternatively anyone can Stabilize incapacitated NPCs without using special medical supplies: this will restore them to a total of 5 Health Points, but will leave them Injured. Once thus Stabilized, NPCs can be further Comforted by the MC before leaving the battlefield, which takes another 6 minutes and will restore another 5 Health points, giving them a total of 10 - fit enough to travel.