Mindmancer: Difference between revisions

From Masters of Raana
Jump to navigation Jump to search
AlexD (talk | contribs)
mNo edit summary
AlexD (talk | contribs)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
The Mindmancer is a neuroactive nanite drug whose main purpose was to pacify violent convicts in newly established off-world colonies.


It was banned in 2277, but a handful of vials survived and entered the black market.
[[File:Mindmancer.png|thumb|alt=Mindmancer formula stored in a syringe.|Mindmancer formula stored in a syringe.]]
=== Overview ===
The Mindmancer is a neuroactive [[Nanites|nanite]] drug whose main purpose was to pacify violent convicts in newly established off-world colonies. It was banned in 2277, but a handful of vials survived and entered the black market.  
 
=== Effects ===
A single dose of Mindmancer will turn the imbiber into a permanently mentally impaired, compliant, drone:
 
* [[Attributes (NPCs)#Willpower|Willpower]]: -70 points (no minimum).
* [[Attributes (NPCs)#Intelligence|Intelligence]]: -70 points (minimum 20).
* Knowledge skills: -70 points (minimum 5).
* New trait gained: [[Mentally Challenged]]


[[File:Mindmancer.png|thumb|alt=Mindmancer formula stored in a syringe.|Mindmancer formula stored in a syringe.]]
===Prevalence on Raana===
===Prevalence on Raana===
The mindmancer formula has been successfully reverse-engineered in the laboratories up at The [[Mastersphere]] and its primary use today is to turn hot-headed females into docile sex slaves. It's extremely expensive, however, and seldom found outside the Mastersphere's reach.
The mindmancer formula has been successfully reverse-engineered in the laboratories up at the [[Mastersphere]], and its primary use today is to turn hot-headed females into docile sex slaves. It's extremely expensive, however, and seldom found outside the Mastersphere's reach.


Due to its banned nature, the player can only buy it at a few locations, and it costs reputation as well as money:
Due to its banned nature, it can be bought only at a few locations, and it costs reputation as well as money:


* the [[Transit Department]] ($30,000 + 6,000 [[Influence]])
* the [[Transit Department]] ($30,000 + 6,000 [[Influence]])
Line 20: Line 28:




== Source: ==
Updated for game version: MoR 0.8.5(A11)


== Links ==
== Notes ==
Back to [[Encyclopædia Raanica#Drugs|Drugs]].
'''Variables''': <code>ownbreaker</code>
 
'''Links''': [[Encyclopædia Raanica#Drugs|Drugs]], [[slavery]], [[Applicants]]
 
'''Source''': Updated for MoR version 0.8.5

Latest revision as of 20:41, 12 July 2026

Mindmancer formula stored in a syringe.
Mindmancer formula stored in a syringe.

Overview

The Mindmancer is a neuroactive nanite drug whose main purpose was to pacify violent convicts in newly established off-world colonies. It was banned in 2277, but a handful of vials survived and entered the black market.

Effects

A single dose of Mindmancer will turn the imbiber into a permanently mentally impaired, compliant, drone:

Prevalence on Raana

The mindmancer formula has been successfully reverse-engineered in the laboratories up at the Mastersphere, and its primary use today is to turn hot-headed females into docile sex slaves. It's extremely expensive, however, and seldom found outside the Mastersphere's reach.

Due to its banned nature, it can be bought only at a few locations, and it costs reputation as well as money:

How to administer

Inventory > Accessories > Apply Mindmancer.

Most NPCs won't want to receive the drug though, so unless they are slaves or convicts they may refuse it, unless their Affection is very high. Some may never be persuadable under any conditions though, including most Paragons.


Notes

Variables: ownbreaker

Links: Drugs, slavery, Applicants

Source: Updated for MoR version 0.8.5