Hunt Research: Difference between revisions

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==Overview==
==Overview==
Formerly known as ''Hunt Laboratories''. Most of this alien-like facility is off-limits to civilians.
Formerly known as ''Hunt Laboratories'', most of this alien-like facility in [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] is off-limits to civilians. Once the MC attains 6,000+ [[Influence]], Hunt Research will talk to him and consider dealing with him. As a prominent licensed slave trader, they have need of his services. Also, the labs might be a useful place to offload any strange biological samples, or hopelessly diseased captives (e.g. "[[Prowlers]]"). 


==Missions (WIP)==
=== Opening Hours ===
Speaking to Doctor Colton, the chief engineer of Hunt Research, unlocks a slave-selling contract worth approximately $XXX. Doctor Colton needs ten fully trained slaves, which the MC can supply him if they meet the prerequisites he's asking for.   
Hunt Research is always open. 
 
==Missions==
Speaking to '''Doctor Colton''', the Chief Engineer of Hunt Research, unlocks a lucrative slave procurement contract worth $620,000 in total. Doctor Colton needs three fully trained slaves, which the MC can supply if he can train anyone up enough to meet the challenging prerequisites.   


{| class="wikitable"
{| class="wikitable"
|+
!
!
!Task I
!Task I
!Task II
!Task II
!Task III
!Task III
!Task IV
!Task V
!Task VI
!Task VII
!Task VIII
!Task IX
!Task X
|-
|-
|Price Offered
|Price Offered
|75,000
|75,000
|25,000
|195,000
|30,000
|350,000
|35,000
|40,000
|40,000
|35,000
|40,000
|65,000
|100,000
|-
|-
|Maximum Age
|Maximum Age
|20
|20
|29
|30
|20
|20
|23
|18
|20
|40
|30
|19
|19
|-
|-
Line 49: Line 30:
|0
|0
|5
|5
|5
|25
|0
| -5
| -5
| -10
|0
|-
|-
|Required Charisma
|Required Charisma
|50+
|50+
|40
|50+
|70
|50+
|50
|70
|50
|50
|50
|70
|50
|-
|-
|Required Beauty
|Required Beauty
|50+
|50+
|50
|50+
|60
|50+
|60
|65
|70
|60
|60
|75
|70
|-
|-
|Required Stamina
|Required Stamina
|100+
|100+
|50
|110+
|80
|110+
|90
|85
|70
|65
|85
|90
|Virgin
|-
|-
|Required Dexterity
|Required Dexterity
|90+
|90+
|80
|95+
|80
|80+
|50
|90
|70
|90
|70
|95
|
|-
|-
|Required Strength
|Required Strength
|75+
|75+
|30
|75+
|40
|75+
|20
|60
|20
|60
|60
|60
|10
|-
|-
|Required Acrobatic skill
|Virgin
|90+
|
|
|
|
|'''YES'''
|-
|Required Intelligence
|
|
|60
|85+
|30
|85+
|30
|30
|70
|70
|-
|-
|Required Acrobatic skill
|90+
|80+
|80+
|}
|}
== Other ==
If the MC has capitives that the slave markets won't accept for sale (unfortunates with interesting diseases; people so [[Attributes (NPCs)#Taint|Tainted]] that they have become mindless "[[Prowlers]]"; [[Beryll Monkey|Beryll Apes]], or other things) Hunt Research might be willing to purchase them for research or experiments. They will offer $7,500 per [[Prowlers|Prowler,]] for instance - though discretion is required.
To explore this option, the captive needs to be added to the MC's Household. Then look for the "[[Project Erebos|'''Project Erebos''']]" button on the "Actions" page. As mentioned above, this option only becomes active once the MC has attained 6,000 [[Influence]] and has visited Hunt Research to discuss joint business possibilities.

Latest revision as of 13:43, 26 October 2025

Overview

Formerly known as Hunt Laboratories, most of this alien-like facility in Crystal Hills is off-limits to civilians. Once the MC attains 6,000+ Influence, Hunt Research will talk to him and consider dealing with him. As a prominent licensed slave trader, they have need of his services. Also, the labs might be a useful place to offload any strange biological samples, or hopelessly diseased captives (e.g. "Prowlers").

Opening Hours

Hunt Research is always open.

Missions

Speaking to Doctor Colton, the Chief Engineer of Hunt Research, unlocks a lucrative slave procurement contract worth $620,000 in total. Doctor Colton needs three fully trained slaves, which the MC can supply if he can train anyone up enough to meet the challenging prerequisites.

Task I Task II Task III
Price Offered 75,000 195,000 350,000
Maximum Age 20 20 19
Maximum Willpower 0 0 5
Required Charisma 50+ 50+ 50+
Required Beauty 50+ 50+ 50+
Required Stamina 100+ 110+ 110+
Required Dexterity 90+ 95+ 80+
Required Strength 75+ 75+ 75+
Virgin YES
Required Intelligence 85+ 85+
Required Acrobatic skill 90+ 80+ 80+

Other

If the MC has capitives that the slave markets won't accept for sale (unfortunates with interesting diseases; people so Tainted that they have become mindless "Prowlers"; Beryll Apes, or other things) Hunt Research might be willing to purchase them for research or experiments. They will offer $7,500 per Prowler, for instance - though discretion is required.

To explore this option, the captive needs to be added to the MC's Household. Then look for the "Project Erebos" button on the "Actions" page. As mentioned above, this option only becomes active once the MC has attained 6,000 Influence and has visited Hunt Research to discuss joint business possibilities.