Mindmancer: Difference between revisions
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It was banned in 2277, but a handful of vials survived and entered the black market. | [[File:Mindmancer.png|thumb|alt=Mindmancer formula stored in a syringe.|Mindmancer formula stored in a syringe.]] | ||
=== Overview === | |||
The Mindmancer is a neuroactive [[Nanites|nanite]] drug whose main purpose was to pacify violent convicts in newly established off-world colonies. It was banned in 2277, but a handful of vials survived and entered the black market. | |||
=== Effects === | |||
A single dose of Mindmancer will turn the imbiber into a permanently mentally impaired, compliant, drone: | |||
* [[Attributes (NPCs)#Willpower|Willpower]]: -70 points (no minimum). | |||
* [[Attributes (NPCs)#Intelligence|Intelligence]]: -70 points (minimum 20). | |||
* Knowledge skills: -70 points (minimum 5). | |||
* New trait gained: [[Mentally Challenged]] | |||
===Prevalence on Raana=== | ===Prevalence on Raana=== | ||
The mindmancer | The mindmancer formula has been successfully reverse-engineered in the laboratories up at the [[Mastersphere]], and its primary use today is to turn hot-headed females into docile sex slaves. It's extremely expensive, however, and seldom found outside the Mastersphere's reach. | ||
Due to its banned nature, | Due to its banned nature, it can be bought only at a few locations, and it costs reputation as well as money: | ||
* the [[Transit Department]] ($30,000 + 6,000 [[Influence]]) | * the [[Transit Department]] ($30,000 + 6,000 [[Influence]]) | ||
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===How to administer=== | ===How to administer=== | ||
Inventory>Accessories>Apply Mindmancer. | Inventory > Accessories > Apply Mindmancer. | ||
Most NPCs won't want to receive the drug though, so unless they are [[NPC Status (detailed)#Slaves|slaves]] or [[NPC Status (detailed)#Convicts|convicts]] they may refuse it, unless their [[Attributes (NPCs)#Affection|Affection]] is very high. Some may never be persuadable under any conditions though, including most [[NPC Status (detailed)#Paragons|Paragons]]. | |||
== Notes == | |||
'''Variables''': <code>ownbreaker</code> | |||
'''Links''': [[Encyclopædia Raanica#Drugs|Drugs]], [[slavery]], [[Applicants]] | |||
'''Source''': Updated for MoR version 0.8.5 | |||
Latest revision as of 20:41, 12 July 2026

Overview
The Mindmancer is a neuroactive nanite drug whose main purpose was to pacify violent convicts in newly established off-world colonies. It was banned in 2277, but a handful of vials survived and entered the black market.
Effects
A single dose of Mindmancer will turn the imbiber into a permanently mentally impaired, compliant, drone:
- Willpower: -70 points (no minimum).
- Intelligence: -70 points (minimum 20).
- Knowledge skills: -70 points (minimum 5).
- New trait gained: Mentally Challenged
Prevalence on Raana
The mindmancer formula has been successfully reverse-engineered in the laboratories up at the Mastersphere, and its primary use today is to turn hot-headed females into docile sex slaves. It's extremely expensive, however, and seldom found outside the Mastersphere's reach.
Due to its banned nature, it can be bought only at a few locations, and it costs reputation as well as money:
- the Transit Department ($30,000 + 6,000 Influence)
- Marston Avenue (Black guards)
- The Palace ($120,000 + 500 Influence)
How to administer
Inventory > Accessories > Apply Mindmancer.
Most NPCs won't want to receive the drug though, so unless they are slaves or convicts they may refuse it, unless their Affection is very high. Some may never be persuadable under any conditions though, including most Paragons.
Notes
Variables: ownbreaker
Links: Drugs, slavery, Applicants
Source: Updated for MoR version 0.8.5