Titles (Slaves): Difference between revisions
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* '''If Domestic skill is below 20:''' Pantry girl spoils one extra Ration per day. | * '''If Domestic skill is below 20:''' Pantry girl spoils one extra Ration per day. | ||
* '''If Domestic skill is below 20 ''and'' Intelligence is below 30:''' Small risk of food poisoning (5%/day). | * '''If Domestic skill is below 20 ''and'' Intelligence is below 30:''' Small risk of food poisoning (5%/day). | ||
==Quartermistress== | ==Quartermistress== |
Revision as of 13:25, 25 June 2022
Titles are household assignments that you bestow upon trusted slaves. A title brings great responsibility, but also a chance for a slave to use her skills to the benefit of her Master's household.
Head maid
Probably the most revered title of all. A head maid has responsibilty over all other slaves, manages the household's economy and eases many of the burdens from her Master.
Benefits
- If Domestic skill is above 60: -$3 Maintenance/day.
- If Head maid has Workaholic trait: +4 Influence/day.
- If Discipline is 60 or higher: +1 Discipline raise chance/day (15%) for slaves with Discipline below 50.
Risks
- If Domestic skill is below 20 or Intelligence is below 30: +$5 Maintenance/day.
- If Head maid has Malevolent trait: -1 Happiness loss risk (15%) for slaves with Willpower below 59.
Pantry girl
A pantry girl has responsibility for buying groceries and often lead a team of other girls (if available) in the kitchen. She's also the head chef.
Benefits
- If Domestic skill is above 80: Slaves eat 1R less/day (minimum 1).
- If Domestic skill is above 60: Seasoning/food luxuries costs 50% less.
- If Domestic skill is above 50: +15 success chance during dinner parties, IF slave is assigned as a servant.
Risks
- If Domestic skill is below 20: Pantry girl spoils one extra Ration per day.
- If Domestic skill is below 20 and Intelligence is below 30: Small risk of food poisoning (5%/day).
Quartermistress
A quatermistress is the Master's Aide-de-camp. She's often a seasoned warrior that helps her patron in combat and with other combat-related chores.
Benefits
- If Ranged or Melee skill is above 80: MC recieves a +10 hit chance in combat, if slave is appointed as follower, is conscious and has a Neutral or higher Affection.
- If Medicine skill is above 40: MC heals an additional 5 Health points per day, if slave is conscious and has a Neutral or higher Affection.
- If Science skill is above 50 and Anvil is installed: All MC's NON-UPGRADED armors regenerate one Soak point per day.
Risks
- If Ranged and Melee skill is below 20: MC recieves a -10 hit chance in combat, if slave is appointed as follower and is conscious.
- If Intelligence is below 30: All enemies have a +10 bonus to hit the quartermistress during combat.