Version 0.8.4.4: Difference between revisions
| Line 19: | Line 19: | ||
* [NPC] Increased aging penalties by roughly 75% (STR, STAMINA, DEX) for NPCs that are 58+. | * [NPC] Increased aging penalties by roughly 75% (STR, STAMINA, DEX) for NPCs that are 58+. | ||
* [NPC] Happiness gains from sleeping in the Annex is now capped at 70. | * [NPC] Happiness gains from sleeping in the Annex is now capped at 70. | ||
* [NPC] NPCs sleeping in the Annex will no longer benefit from office bookshelf bonuses. | |||
* [NPC] The Brawler trait is now more neutral towards Ranged classes and doesn't add any penalties to ranged weapon training. | * [NPC] The Brawler trait is now more neutral towards Ranged classes and doesn't add any penalties to ranged weapon training. | ||
* [NPC] The MC will now get up to a +80 chance increase for Manipulate/Threaten attempts against NPCs that've spent their night down in the training room or in a jail cell, if that NPC's Corruption is below 25 and if either his/her Affection is below Amiable ''or'' if his/her Fear is 6+. The chance bonus is based on ''days bound'' (_npc.daysabond variable). | * [NPC] The MC will now get up to a +80 chance increase for Manipulate/Threaten attempts against NPCs that've spent their night down in the training room or in a jail cell, if that NPC's Corruption is below 25 and if either his/her Affection is below Amiable ''or'' if his/her Fear is 6+. The chance bonus is based on ''days bound'' (_npc.daysabond variable). | ||
Revision as of 09:49, 3 June 2025
- Alpha release: May 23rd, 2025 Available for Acolyte subscribers.
- Released (public): ETA late June, 2025.
Gameplay changes
- [NPC] Random NPCs will now generally start with higher Stamina - especially combat captives.
- [NPC] Dexter Colt now starts with a higher INT and Ranged combat skill.
- [NPC] Older NPCs (55+) are now less prone to escape from your household (slaves) or terminating their jobs (servants+) due to low Affection (-1, -3 at 65+).
- [NPC] Abhorred NPCs with Ranged 100+ *or* Melee 100+ now have a +3% escape/job termination risk.
- [NPC] Abhorred NPCs with Fame 100+ *or* Prestige 50+ now have a +3% escape/job termination risk.
- [NPC] Grimdark Difficulty: Happiness gains from Rooms now cap at 60.
- [NPC] Grimdark Difficulty: Slave or Convict Professors will now earn $15 less per day.
- [NPC] Grimdark Difficulty: Heralds can no longer be assigned as Followers during work hours.
- [NPC] Taking NPCs to the hot springs of Virax will now remove 2 whip/spank marks per session.
- [NPC] NPCs will now only be rewarded Fame ($warfame) from scripted battles or from battles with enemy group level 75+.
- [NPC] Followers will now also help when the MC tries to imprison an NPC. Note that the same prerequisites must be true for Followers (Affection Loving+ or Corruption 80+ or the imprisoned NPC must be either a Slave or a Convict).
- [NPC] Rearranged sound effects, cleaned up the marriage engine and added some new proposal answer dialogues.
- [NPC] Anal virgins are now worth more during auctions (+$2,000 base modifier).
- [NPC] Increased aging penalties by roughly 75% (STR, STAMINA, DEX) for NPCs that are 58+.
- [NPC] Happiness gains from sleeping in the Annex is now capped at 70.
- [NPC] NPCs sleeping in the Annex will no longer benefit from office bookshelf bonuses.
- [NPC] The Brawler trait is now more neutral towards Ranged classes and doesn't add any penalties to ranged weapon training.
- [NPC] The MC will now get up to a +80 chance increase for Manipulate/Threaten attempts against NPCs that've spent their night down in the training room or in a jail cell, if that NPC's Corruption is below 25 and if either his/her Affection is below Amiable or if his/her Fear is 6+. The chance bonus is based on days bound (_npc.daysabond variable).
- [CAPTIVES] Captives will now consume 1R per day and cost $1 maintenance (per captive).
- [MC] Drinking coffee from the Book Training section now restores 1 Stamina Point per cup.
- [CRAFTING] Increased the chance for raising Artisan by 125% up to a skill of 70.
- [VENDORS] An NPC is now auto-unassigned and cannot be reassigned to Nika's if the store is closed due to present raiders.
- [SEX ENGINE] Having "Constant Hardon+" and finishing off inside an NPC's mouth or throat will now increase the semenswallowed counter with +1 ml (+15 if the MC has the Massive Load Trait).
- [QUEST] Tweaked some dialogue for Amir Hasan's "uprising" declaration - if you completed NWO *before* In the Name of God.
- [LOOT] Tweaked the Grimdark Diff modifier for random loot rolls that disabled picking up the weapon from a downed enemy in the second slot.
- [WORLD] There's now more *swing* for the outcome when raiders attack the MC's household. The random dice now has a total possible difference of 50 (was 30). This gives both the player and raiders a slightly higher chance to defeat a stronger opponent through luck.
- [WORLD] The Conclude Day Engine will now ramp up the chances (ten fold) for the NEW RECRUITS event (Ikaanos) if Skyguard troops fall below 5,000 and if either Control is below 15 or if there's an ongoing dengi invasion.
- [WORLD] There is no longer an Influence requirement to enter The Palace district once you've either started the palace assault (Aria's quest) or completed New World Order.
- [WORLD] The sign-up Acrobatic skill requirement for The Gymnasium in Crow's End is now 60 (was 80).
- [NURSERY] Each offspring in The Nursery will now cost 1 Food ration/day and a $2/daily maintenance upkeep.
Aria's quest > Kymanto route (CHAPTER I)
If you decide to honor your family's connections with The Kymanto Syndicate and hand over a fully trained Aria to Chancellor Mordecai Adler, you'll now be contacted by an envoy after 7+ days (in Redhaven, at noon), with an invitation to speak with The Chancellor himself. This first chapter opens up:
- Mordecai Adler's personal harem, which offers huge bonuses to the MC's sexual skills, as well as a powerful trait.
- The ability to hire Kansas Adler (Req rooms).
- The ability to speak with Aria in Mordecai's harem.
- Unique NSFW scenes.
Politics Pane
There's now an additional section in the "Economy and Influence" menu dedicated to Palace Rating (Politics).
Overhauled enemies
- The lonely, respawnable girl in Stokke Hills will now spawn with a .50 cal rifle in Control lte 24 worlds or if Played Days is 500+.
- The respawnable freebooters/raiders (not related to the fort) in Stokke Hills will now spawn with greater Health, heavier weaponry (up to Assault Rifle) and improved skills in Control lte 24 worlds or if Played Days is 500+.
- The respawnable Freebooter Punk in Watery Eyes is now a little tougher (heavy leather, 30% additional Health).
- The Johansson "kid" from watery eyes is now a scripted randie if you capture him. While he has the Brawler, Malevolent and Scavenger trait, he is neither pretty nor especially kind - prepare for a rampaging Household Depravity if kept unchecked.
Educator changes
- There's now a tooltip in the Educator pane that displays an Educator's active templates.
- You can now assign a total of four educators (was three).
New trait: Lower Nobility
Some NPCs, especially daughters of Spheremasters or other landlords, might now start with the Lower Nobility trait. Aisha does this by default (auto script adds this on old saves as well).
- Lower Nobility slaves sell for 100% more (all base calculations are doubled).
- High Nobility slaves sell for 200% more (all base calculations are tripled).
New trait: Jester
Jesters are witty girls or guys who like to joke around, always adding a flair of comedy to whatever situation they find themselves in - mostly at the expense of their own personal integrity, either intentional or unintentional.
- Non-Jaded NPCs participating in a Party (Pool and House Event parties) with a Jester gain an additional +2 Happiness modifier. Their Affection toward you is also increased by +1 (cap: Loving) if the Jester's Affection toward you is Amiable+. Their Anger is also decreased by one point.
- A 50% chance to decrease Household Depravity (-1 point/day) if the Jester's Happiness is 60+.
- Immune to Household Depravity (Happiness loss).
- Bud is a scripted Jester and randies with enough kindness and the correct type of background has a 5% chance to spawn with the Jester trait.
Aisha/Farah room scripts
There's now an active script at Conclude Day with effects related to Aisha and her best friend Farah - if they share the same private room.
- Boosts both girls' Happiness with one point per day (cap: 80).
- One girl will try to increase the other's Affection toward you (+1/day) if the difference is greater than 20. For instance, an Amiable Farah will boost an Unfriendly/Despising Aisha up to Neutral.
Dengi invasion improvements
- Defeating a dengi enemy POI will now grant your War Supplies which can be fetched at Town Hall (Hamilton Square).
- Added several new random home texts that set a more immersive feeling of a city under siege.
- Added minor conversation tweaks regarding the dengis for Walton and Abbot Roo.
- USS Seneca will now ramp up its bombardment if the republic's soldier count drops too low (increased orbital bombardment starts at below 8,000).
- Added a new comfort event that executes once per day for a female NPC with WILLPOWER below 40, Ranged/Melee below 60 and Battles Fought below 20.
- Increased respawn chances for dengi enemy POIs.
Salary/Allowance overhaul
The salary system has been completely overhauled and merged with the Allowance framework.
- An NPC now has a *Current* and *Required* Salary. The Required Salary is basically the same as the old upkeep for freeborn mercenaries/servants. The Current Salary is what you choose to give them and works similar to the old Allowance buffs *for* slaves/convicts.
- Current salary can be anywhere from 0 to infinite.
- Convicts, slaves and other low-borns will gain more happiness and affection compared to mercs and paragons if you increase their salary.
- You can easily track an NPC's acceptance of his or her Current Salary (visualized by Happiness, Affection and Anger buffs/debuffs) on the new Salary Pane.
- All old scripted Allowance perks have also been merged with this system, like Tuner's Manager ability and Milou's *extra* salary demands.
- Materialistic NPCs receive larger bonuses/penalties if you tweak their salaries.
- Some jobs, like the Captain, will receive training bonuses if you give him more Salary than what he requires.
Salary Demands (OPTIONAL)
As an extra feature to the salary overhaul, high-titled (as in high-ranked jobs/titles within your household) NPCs with WILLPOWER 15+ can now also *demand* higher salaries if their salaries are none or very low.
Factors like "killed enemies" in combat, battles fought, days in your household, the Statesman Trait, the High Nobility trait, Fame and Prestige also add to the $$ amount of their salary demand.
The Salary Demand framework adds a realistic but pretty big micromanage layer to the game so it can be turned off in Settings > Mods. Default setting is also OFF so if you **don't want** to manage NPC Salary Demands, you can just ignore it.
Art
- Added 20 wardrobe pics (Av130).
- Added 22 new captured enemies scenes.
- Added 2 wardrobe pics for Aiko.
- Added 2 sex scenes for Lovisa (training room).
- Added Laika's Morning BJ scenes (8 pics).
- Replaced 6 wardrobe pics for Lovisa.
- Replaced 14 wardrobe pics for Rebecca.
- Replaced 3 sex scenes for Juno.
- Replaced 3 sex scenes for Lovisa.
- Replaced Mrs. Bouchard's and The Secret Garden Book Store's interior scenes.
Bug fixes
- Fixed a critical bug that would produce two hiring options for Clea Vallas after turning Aria over to Kymanto, one assuming you'd actually picked the rebel path instead of SMR.
- Fixed a critical bug that wouldn't allow bar keepers to terminate their jobs/escape from your household, which would produce a massive red error overflow in the Conclude Day engine.
- Fixed a red error bug that would happen during Conclude Day if an NPC had the day off.
- Fixed a duplicate "continue" button bug related to the "Change Sex Type" framework.
- Fixed a dialogue error in the bondage engine.
- Fixed a bug that would produce "loiter" texts during Conclude Day if you Spent time at The Mastersphere and later slept at at Req Facilities.
- Fixed a missing world position variable setter that could teleport you to Crystal Heights when exiting your Household.
- The Fear value will now update without latency on the NPC Interaction Attribute pane.
- Tavern workers will now correctly benefit from wearing formal attire.
- Fixed a bug that wouldn't add purchased power cores from the unique trade deals in The Hunter's Oasis.
- Fixed a journal entry error for the Headkillers Quest.
- Fixed two missing variable scripts in Aisha's unique event after Amir gets killed.
- Aria will no longer talk about striking against The Mastersphere after completing NWO (Ask > Background).
- Leather armor can now be repaired to its max soak.
- Fixed a bug that would cause the Fälth brothers to require a second "extra" investment right after re-investing yourself in their business.
- Fixed several erroneous material checkers that wouldn't allow you to refine materials if you had *extactly* the amount needed to do so.
- Fixed an erroneous variable setter that wouldn't allow Bed Slaves to increase their swallowedsemen counter.
- Fixed a red error bug that appeared in the relic hunting framework if you bring Bud with you to Crow's End.
- Samuel Spartan will no longer talk about tracking down Reece after you've rescued him from the slaver camp.
- Fixed a pronoun error in the post-combat scold event.
- Fixed many typos.