Assignments and Jobs - Scavenger: Difference between revisions

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The amount of [[Merchandise]] brought back each day per scavenger ranges from 0 to 13 depending on numerous factors, including up to 4 separate dice rolls:  
The amount of [[Merchandise]] brought back each day per scavenger ranges from 0 to 13 depending on numerous factors, including up to 4 separate dice rolls:  
{| class="wikitable"
{| class="wikitable"
!Merchandise swag per scavenger per day
!Swag factors
!Merchandise
!Merchandise per day
|-
|-
|'''Base Amount'''
|Base Amount
|'''0''' (1/7) or '''1''' (3/7) or '''2''' (3/7)
|'''0''' (1/7) or '''1''' (3/7) or '''2''' (3/7)
|-
|-
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==Other Scavenger Trait Bonuses==
==Other Scavenger Trait Bonuses==
===Bonus Items===
===Bonus Items===
If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they have a 1 in 5 chance of finding a bonus item: 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]].
 
* If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they have a 1 in 5 chance of finding a bonus item: 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]].
* If the Scavenger has the [[Traits (NPCs)#Techie|Techie]] trait (trait value 51+) AND also has [[Skills (NPCs)#Survival|Survival]] skill 60+, they have a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day.
* If the Scavenger has the [[Traits (NPCs)#Nerd|Nerd]] trait (trait value 51+) AND also has [[Skills (NPCs)#Survival|Survival]] skill 60+, they have a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if they ALSO have 80+ [[Skills (NPCs)#Academics|Academic]] skill.


===Happiness===
===Happiness===

Revision as of 22:44, 9 November 2025

Overview

Assigning an NPC as Scavenger will accumulate you a daily batch of Merchandise, as they go off each day to scavenge useful or saleable items. (There are some risks.)

Scavenger

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: High!

Merchandise scavenged

The amount of Merchandise brought back each day per scavenger ranges from 0 to 13 depending on numerous factors, including up to 4 separate dice rolls:

Swag factors Merchandise per day
Base Amount 0 (1/7) or 1 (3/7) or 2 (3/7)
If NPC has the Scavenger trait +3
If Intelligence 60+ +1 (3/7) or +2 (3/7) or +3 (1/7)
If Survival < 20 0 (1/7) or -1 (3/7) or -2 (3/7)
If Survival skill 60+ +1 (3/7) or +2 (3/7) or +3 (1/7)
If Affection < 20 (Unfriendly-) AND Status is Slave or Convict -2
If Affection is 60+ (Amiable) +1
If Ikaanos' Prosperity is 75+ +1
If NPC is status Paragon or above -1

Other Scavenger Trait Bonuses

Bonus Items

Happiness

If the Scavenger has the Scavenger trait, they gain +1 Happiness.

Special NPCs

Assigning both Loden and Laika as scavengers so that the siblings can work together will boost Merchandise income by up to +6. The duo might also bring home extra tendstims.



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