Incapacitated: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
AlexD (talk | contribs)
mNo edit summary
AlexD (talk | contribs)
mNo edit summary
Line 3: Line 3:
An incapacitated MC will recover consciousness after the fight, but will be left with just 2 [[The Player#Health, and Health Points|Health Points]] and a few [[The Player#Stamina, and Stamina Points|Stamina Points]], plus a permanent [[Injury]] reducing one or more of his [[The Player#Attributes|Attributes]] ([[The Player#Strength|Strength]], [[The Player#Dexterity|Dexterity]] and/or [[The Player#Beauty|Beauty]]).  
An incapacitated MC will recover consciousness after the fight, but will be left with just 2 [[The Player#Health, and Health Points|Health Points]] and a few [[The Player#Stamina, and Stamina Points|Stamina Points]], plus a permanent [[Injury]] reducing one or more of his [[The Player#Attributes|Attributes]] ([[The Player#Strength|Strength]], [[The Player#Dexterity|Dexterity]] and/or [[The Player#Beauty|Beauty]]).  


Incapacitated NPCs must be attended to after the combat, before the MC leaves the battlefield. The MC can tend to them with a [[Doctor's Kit]], which will restore them to a total of 25 [[Attributes (NPCs)#Health, and Health Points|Health Points]] and leave them fit enough to function again - but this requires [[The Player#Medicine|Medicine skill]] 40+ to use, will be used up in doing so, and costs $600 to buy. Use of a Doctor's Kit however means that the NPC will not be left with a permanent [[Injury]] reducing one or more of their [[Attributes (NPCs)|Attributes]]. If not brought round with a Doctor's Kit, the NPC will suffer permanent losses of a few points off one or more of their [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and/or [[Attributes (NPCs)#Beauty|Beauty]].   
Incapacitated NPCs must be attended to after the combat, before the MC leaves the battlefield. The MC can tend to them with a [[Doctor's Kit]], which will restore them to a total of 25 [[Attributes (NPCs)#Health, and Health Points|Health Points]] and leave them fit enough to function again - but this requires [[The Player#Medicine|Medicine skill]] 40+ to use, will be used up in doing so, and costs $600 to buy. Use of a Doctor's Kit however means that the NPC will not be left with a permanent [[Injury]] reducing one or more of their [[Attributes (NPCs)|Attributes]]. If not brought round with a Doctor's Kit, the NPC will suffer permanent losses of a few points off one or more of their [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Dexterity|Dexterity]] and/or [[Attributes (NPCs)#Beauty|Beauty]].   


Under [[Grimdark mode]], stat losses to the MC and NPCs resulting from Incapacitation [[Injuries]] are increased - e.g. from 2 points to 5 points per incapacitating injury. Also, in future releases such wounds may be accompanied by permanent reductions to the respective Attribute caps, to reflect permanent disability - maybe if also playing [[Ironman mode]]. Expensive treatments at the [[Doctor's Hall]] may be able to rectify disabilities though.   
Under [[Grimdark mode]], stat losses to the MC and NPCs resulting from Incapacitation [[Injuries]] are increased - e.g. from 2 points to 5 points per incapacitating injury. Also, in future releases such wounds may be accompanied by permanent reductions to the respective Attribute caps, to reflect permanent disability - maybe if also playing [[Ironman mode]]. Expensive treatments at the [[Doctor's Hall]] may be able to rectify disabilities though.   


Alternatively anyone can [[Stabilized|Stabilize]] incapacitated NPCs without using special medical supplies: this will restore them to a total of 5 Health Points, but will leave them [[Injured]]. Once thus [[Stabilized]], NPCs can be further [[Comforted]] by the MC before leaving the battlefield, which takes another 6 minutes and will restore another 5 Health points, giving them a total of 10 - fit enough to travel.
Alternatively anyone can [[Stabilized|Stabilize]] incapacitated NPCs without using special medical supplies: this will restore them to a total of 5 Health Points, but will leave them [[Injured]]. Once thus [[Stabilized]], NPCs can be further [[Comforted]] by the MC before leaving the battlefield, which takes another 6 minutes and will restore another 5 Health points, giving them a total of 10 - fit enough to travel.

Revision as of 16:27, 19 August 2025

If an NPC or the MC is reduced to zero or below Health Points in Combat they are Incapacitated (except in the case of NPCs if reduced to -10 or below, if playing Iron Man mode, when they are killed instead, and removed from the game).

An incapacitated MC will recover consciousness after the fight, but will be left with just 2 Health Points and a few Stamina Points, plus a permanent Injury reducing one or more of his Attributes (Strength, Dexterity and/or Beauty).

Incapacitated NPCs must be attended to after the combat, before the MC leaves the battlefield. The MC can tend to them with a Doctor's Kit, which will restore them to a total of 25 Health Points and leave them fit enough to function again - but this requires Medicine skill 40+ to use, will be used up in doing so, and costs $600 to buy. Use of a Doctor's Kit however means that the NPC will not be left with a permanent Injury reducing one or more of their Attributes. If not brought round with a Doctor's Kit, the NPC will suffer permanent losses of a few points off one or more of their Strength, Dexterity and/or Beauty.

Under Grimdark mode, stat losses to the MC and NPCs resulting from Incapacitation Injuries are increased - e.g. from 2 points to 5 points per incapacitating injury. Also, in future releases such wounds may be accompanied by permanent reductions to the respective Attribute caps, to reflect permanent disability - maybe if also playing Ironman mode. Expensive treatments at the Doctor's Hall may be able to rectify disabilities though.

Alternatively anyone can Stabilize incapacitated NPCs without using special medical supplies: this will restore them to a total of 5 Health Points, but will leave them Injured. Once thus Stabilized, NPCs can be further Comforted by the MC before leaving the battlefield, which takes another 6 minutes and will restore another 5 Health points, giving them a total of 10 - fit enough to travel.