Doyle Bekker: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
AlexD (talk | contribs)
mNo edit summary
AlexD (talk | contribs)
m updated for PV contribution change
Line 17: Line 17:
Doyle Becker is a mid-tier mercenary, a former soldier who participated in the Empress War, where he and his teammates encountered something non-human during the siege on the Fortress of Molly Paine. His teammates later went insane because of that thing, but luckily, Doyle managed to stay sharp and normal.
Doyle Becker is a mid-tier mercenary, a former soldier who participated in the Empress War, where he and his teammates encountered something non-human during the siege on the Fortress of Molly Paine. His teammates later went insane because of that thing, but luckily, Doyle managed to stay sharp and normal.


Doyle is powerful enough that he will increase the MC's [[Power Value]] by '''+1''' just by being a member of his Household.  
Doyle starts with enough military experience and renown ("[[warfame]]") that he will increase the MC's [[Power Value]] by '''+1''' if he joins his Household.  


There is more background information available after acquiring this NPC.
There is more background information available after acquiring this NPC.

Revision as of 13:13, 11 September 2025

  • Age: 58 (ageing starts from the moment you enter his map tile)
  • Race: Ikaanian
  • Weight: 93 kg
  • Height: 183 cm
  • Frame: Normal
  • Religion: Christian
  • Base location: Crow's End
  • Status: Mercenary
  • Price: $1,900 + $25/day
  • Starting Fame & Prestige: 280 / 0
  • Roaming location: Crow's End

Background

Your typical "know-it-all" guy who has mastered the feat of being both lazy and efficient at the same time.

Doyle Becker is a mid-tier mercenary, a former soldier who participated in the Empress War, where he and his teammates encountered something non-human during the siege on the Fortress of Molly Paine. His teammates later went insane because of that thing, but luckily, Doyle managed to stay sharp and normal.

Doyle starts with enough military experience and renown ("warfame") that he will increase the MC's Power Value by +1 if he joins his Household.

There is more background information available after acquiring this NPC.

Character Traits

  • Scavenger
  • Extrovert

He can also get (50% chance of each):

  • Workaholic
  • Techie

Special Ability

Mr Bekker is getting on in years and not as fit as he used to be, but he has a Health Implant giving him +25 health points, making him still as physically tough as he is mentally tough.

Starting Stats:

Links

Back to : Story NPCs