Power Value
These factors determine the Power Value of the MC's Faction.
Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.
Military Might
NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.
The MC counts as a Soldier when he has Melee or Ranged skill above 49.
- 10+ Soldiers: +1
- 15+ Soldiers: +1
- 25+ Soldiers: +2
- 50+ Soldiers: +3
- 75+ Soldiers: +4
- MC with Melee or Ranged skill 50+: +1 (in addition to him counting towards his Soldiers total)
- MC with Melee or Ranged skill 100+: +2 (in addition to him counting towards his Soldiers total)
- Bofors Gun (and crew) hired: +15
- HULC suits owned: +1 per suit (MC and NPCs)
- HULC suits equipped: +2 per suit (MC and NPCs)
- Note: HULC armor bonuses don't stack. An equipped HULC armor will only give +2 and not +3(1+2).
Experienced NPCs
Individual NPCs with military renown ("warfame") will add to the PV of the MC's Household when they are members of it. However, gains are capped according to Social Status, since Servants, Slaves and Convicts received diminishing levels of respect.
- Fame 250+: +1 Power Value
- Fame 500+: +1 Power Value
- Fame 750+: +1 Power Value if Status Servant+
- Fame 1,000+: +2 Power Value if Status Servant+
- Fame 2,000+: +2 Power Value if Status Mercenary+
- Fame 3,000+: +2 Power Value if Status Mercenary+
- Fame 5,000+: +2 Power Value if Status Mercenary+
Influence
- Influence 600+: +1
- Influence 1,500+: +1
- Influence 2,500+: +1
- Influence 5,000+: +1
- Influence 10,000+: +1
- Influence 25,000+: +1
- Influence 50,000+: +1
- Influence 75,000+: +1
- Influence 100,000+: +2
- Influence 150,000+: +2
- Influence 200,000+: +2
- Influence 500,000+: +3
- Influence 1,000,000+: +3
Money
- Cash 40,000+: +1
- Cash 70,000+: +1
- Cash 120,000+: +1
- Cash 500,000+: +1
- Cash 1,000,000+: +1
- Cash 10,000,000+: +1
- Cash 100,000,000+: +2
Events
- Completing chapter two of the Kymanto questline (so that the Kymanto Sydicate begins to support the MC): +1
- Completing Walton's Guns questline (so that Walton's disposition towards the MC is favorable): +1
- Completing Armand Blackford's questline: +5
Property Development
- Owning a mansion with a Disrepair value of 5 or less: +2
- Building a Workshop on an External Plot (not inside your home compound): +2
- Building a Tavern on an External Plot: +2
Business Power (from investments)
Investments increase Business Power:
- Business Power 10+: +1
- Business Power 20+: +1
Fort Sera
Fort Sera, the mercenary company based in Outer Marston Swamps, adds 100% of its Power Value to your own Power Value if you formally take over its command. Due to the non-linear way that Soldiers, Wealth and other contributing factors scale, this means that your PV will increase more than if all of the fort's personnel and resources had been incorporated into your own Household. You are deemed more powerful standing separately but together, than as one unit. You can donate to Fort Sera to increase its faction Power Value, and this will directly add to your own PV, as well as bringing in money (+$2/day/SeraPV) and Influence (+½i/day/SeraPV). This is a very effective way of raising your PV significantly in the early game.
Factions
Many factions become your vassal if you reach 100 standing with them. Vassalized factions add 1/3 their Power Value to the MC's, as well as giving money and influence daily; each faction may have its own rules. The factions which can currently be vassalized are: Christianity, Islam, the Aesir, House Kymanto, the Preacher, and the Bandits. Christianity, Islam and the Aesir can only be vassalised if the MC is of the same religious faith. And the Bandits vassalization becomes inactive if Ikaanos Control rises to 90 or more.
Titles
If the MC gains position in the governance of the Republic:
- Lawmaker, Marshal or Academist: +0
- Legislator or above: +2
- Senator or above: +10
- High Senator: +20, and then MULTIPLY Power Value by 1.5
Military Units Built
If the MC donates enough money to the Republic to build it some military units, he receives:
- Platoon: +2 per
- Company: +6 per
- Battalion: +12 per
- Regiment: +25 per