Difference between revisions of "Doctor's Hall"

From MoR-Wiki
Jump to navigation Jump to search
(added link)
 
(9 intermediate revisions by the same user not shown)
Line 2: Line 2:


==Overview==
==Overview==
Formerly known as [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] Hospital or Hunt Research Laboratory, the Doctor's Hall is the only remaining high-tech medical facility on Raana.
Formerly known as [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] Hospital or Hunt Research Laboratory, the Doctor's Hall is the only remaining high-tech medical facility on Raana. The place is no longer really a hospital: it offers cosmetic surgery enhancements that take less than an hour each, sells & fits body-enhancing [[implants]] (which also don't take long), and sells medical equipment. If you have an injury or ailment, seek help elsewhere!


===Implants & Surgery===
==Implants==
 
You can have one of each type of implant. The "Mark II" and "Mark III" versions are upgrades, so you need to start with the Mark I versions and work up. The benefits are cumulative though, so having a Health Implant Mark II will give you total +75 Health Points (+50, +25 from the Mark I).
* '''Healing Implant Mark I ($12,000):''' A 12x10 mm nanite generating ezx-ejector fueled by body heat. '''''Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).'''''
*'''Healing Implant Mark I ($12,000):''' A 12x10 mm nanite generating ezx-ejector fueled by body heat. '''''Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).'''''


* '''Healing Implant Mark II ($16,000):''' Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. '''''Increases healing rate by 200%.'''''
* '''Healing Implant Mark II ($16,000):''' Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. '''''Increases healing rate by 200%.'''''
Line 16: Line 16:
*'''Health Implant Mark II ($95,000):''' An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. '''''Max Health increased by 50.'''''
*'''Health Implant Mark II ($95,000):''' An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. '''''Max Health increased by 50.'''''


*'''Evercock Implant ($125,000):''' The EverCock<sup>TM</sup> implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the '''sexually depleted''' state.
*'''Evercock Implant ($125,000):''' The EverCock<sup>TM</sup> implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost '''''immediate recovery from the sexually depleted''' state''.


*'''Joycum Implant ($15,000):''' The JoyCum<sup>TM</sup> implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. '''''Gives a +2 Happiness boost to anyone who swallows your entire load.'''''
*'''Sureshot Implant ($15,000):''' The SureShot<sup>TM</sup> bionic eye implant is standard among Space Marine officers and Black Guards. It provides a '''''+75 hit chance''''' if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.
*'''Sureshot Implant ($15,000):''' The SureShot<sup>TM</sup> bionic eye implant is standard among Space Marine officers and Black Guards. It provides a '''''+75 hit chance''''' if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.


*'''Joyum Implant ($15,000):''' The JoyCum<sup>TM</sup> implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. '''''Gives a +2 Happiness boost if a slave or wife successfully swallows your entire load.'''''
=== Implants for NPCs ===
If one of your NPCs is assigned as your sole follower, you can take them for procedures at the Doctors Hall through the Actions menu. They may consent to implants if their attitude towards you is favorable. However at the moment only the '''Health Implant Mark I ($50,000)''' and '''Health Implant Mark II ($95,000)''' are available for NPCs.


*'''Plastic Surgery, Player ($7,000):''' Put yourself under the knife and enhance your Charm 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
== Plastic Surgery ==
*'''Plastic Surgery for the Player ($7,000):''' Put yourself under the knife and enhance your Charm 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.


*'''Plastic Surgery, NPCs ($300–$4,000 depending on starting Beauty):''' Put your current active NPC under the knife and enhance her/his Beauty 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
*'''Plastic Surgery for NPCs ($300–$4,000 depending on starting Beauty):''' Put your current active NPC under the knife and enhance her/his Beauty 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
===Medical Equipment & Materials===
==Medical Equipment & Materials==
*[[Doctor's Kit]]: $600
*[[Doctor's Kit]]: $600
*[[Injector|Injectors]], box of 10: $220
*[[Injector|Injectors]], box of 10: $220
*[[Power Cores]]: $900/unit
*[[Power Cores]]: $900/unit

Latest revision as of 19:35, 11 May 2024

Doctor's Hall.jpg

Overview[edit | edit source]

Formerly known as Crystal Heights Hospital or Hunt Research Laboratory, the Doctor's Hall is the only remaining high-tech medical facility on Raana. The place is no longer really a hospital: it offers cosmetic surgery enhancements that take less than an hour each, sells & fits body-enhancing implants (which also don't take long), and sells medical equipment. If you have an injury or ailment, seek help elsewhere!

Implants[edit | edit source]

You can have one of each type of implant. The "Mark II" and "Mark III" versions are upgrades, so you need to start with the Mark I versions and work up. The benefits are cumulative though, so having a Health Implant Mark II will give you total +75 Health Points (+50, +25 from the Mark I).

  • Healing Implant Mark I ($12,000): A 12x10 mm nanite generating ezx-ejector fueled by body heat. Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).
  • Healing Implant Mark II ($16,000): Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. Increases healing rate by 200%.
  • Healing Implant Mark III ($30,000): An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage (+5HP per round during combat).
  • Health Implant Mark I ($50,000): One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. Increase max Health by 25.
  • Health Implant Mark II ($95,000): An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. Max Health increased by 50.
  • Evercock Implant ($125,000): The EverCockTM implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the sexually depleted state.
  • Joycum Implant ($15,000): The JoyCumTM implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. Gives a +2 Happiness boost to anyone who swallows your entire load.
  • Sureshot Implant ($15,000): The SureShotTM bionic eye implant is standard among Space Marine officers and Black Guards. It provides a +75 hit chance if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.

Implants for NPCs[edit | edit source]

If one of your NPCs is assigned as your sole follower, you can take them for procedures at the Doctors Hall through the Actions menu. They may consent to implants if their attitude towards you is favorable. However at the moment only the Health Implant Mark I ($50,000) and Health Implant Mark II ($95,000) are available for NPCs.

Plastic Surgery[edit | edit source]

  • Plastic Surgery for the Player ($7,000): Put yourself under the knife and enhance your Charm 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
  • Plastic Surgery for NPCs ($300–$4,000 depending on starting Beauty): Put your current active NPC under the knife and enhance her/his Beauty 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.

Medical Equipment & Materials[edit | edit source]