Difference between revisions of "Factions"

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Line 30: Line 30:
* The Caliphate
* The Caliphate
* Preacher's Hall
* Preacher's Hall
* Cult of the Elder
* The cult of the Elder
* The order of the red tide
* The Scandinavian tribes
* The Scandinavian tribes
* Russians
* Russians
Line 40: Line 41:
* Warlord 2 (planned)
* Warlord 2 (planned)
* Warlord 3 (planned)
* Warlord 3 (planned)
===Sub-factions===
Certain minor factions might have a small effect on political events but remain unintegrated into the faction system.
* Dockyard Punks
* Red Tigers

Revision as of 17:21, 17 June 2023

A Faction in Masters of Raana is an interactable world entity with a Power Value than can be effected by various ways.

Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the Political Event Phase (Conclude Day). The MC can interact with a faction through commerse, donations or battles.

Faction variables[edit | edit source]

  • Soldiers/Fighters: XXX
  • Power value: XXX
  • Treasury: XXX
  • Focus: XXX
  • Leader: XXX
  • Standing: XXX

Governing variables ("Head of state" only)[edit | edit source]

  • Corruption: XXX
  • Control: XXX
  • Prosperity: XXX

See Political Events for more information...

Existing factions (starting Power)[edit | edit source]

  • House Halidor (The MC)
  • The republic (22,000)
  • The Kymanto Syndicate
  • House Cyker
  • House Teresto
  • House Bellemme
  • Catholic Church
  • The Caliphate
  • Preacher's Hall
  • The cult of the Elder
  • The order of the red tide
  • The Scandinavian tribes
  • Russians
  • Nippon-koku
  • The Carozza family (mobsters)
  • Bandits
  • Rebels
  • Warlord 1 (planned)
  • Warlord 2 (planned)
  • Warlord 3 (planned)

Sub-factions[edit | edit source]

Certain minor factions might have a small effect on political events but remain unintegrated into the faction system.

  • Dockyard Punks
  • Red Tigers