Difference between revisions of "Power Value"

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* '''Business power 10+:''' +1.
* '''Business power 10+:''' +1.
* '''Business power 20+:''' +1.
* '''Business power 20+:''' +1.


===Factions===
===Factions===
Vassalized factions always add their Power Value/3 to the MC's.
Vassalized factions always add their Power Value/3 to the MC's.

Revision as of 08:20, 28 January 2024

These actions and assignments affect the MC's Power Value.

  • 10 NPCs with a Melee or Ranged skill above 40: +1/NPC.
  • Medium and high-tier mercenaries: +1-3/NPC.

Influence and cash based[edit | edit source]

  • Influence 600+: +1.
  • Influence 1,500+: +1.
  • Influence 2,500+: +1.
  • Influence 5,000+: +1.
  • Influence 10,000+: +1.
  • Influence 25,000+: +1.
  • Influence 50,000+: +2.
  • Influence 75,000+: +1.
  • Influence 100,000+: +1.
  • Influence 150,000+: +1.
  • Influence 200,000+: +2.
  • Cash 40,000+: +1.
  • Cash 70,000+: +1.
  • Cash 120,000+: +1.
  • Cash 500,000+: +1.
  • Cash 1,000,000+: +1.
  • Cash 10,000,000+: +1.
  • Cash 100,000,000+: +2.

Event based[edit | edit source]

  • Completing Kymanto questline (Chapter 2): +1.
  • Completing Walton's Guns questline: +1.

Various investments[edit | edit source]

Investments increase Business power:

  • Business power 10+: +1.
  • Business power 20+: +1.

Factions[edit | edit source]

Vassalized factions always add their Power Value/3 to the MC's.