Power Value
Revision as of 17:14, 11 July 2023 by Grimdark (talk | contribs) (Created page with " The following actions affect the MC's Power Value. * '''Slaves with a Melee and Ranged skill that's 25+:''' +1/slave. * '''Most non-child NPCs assigned to your household:''' +1-3/NPC. * '''Guard-assigned adult children:''' +1/child. ===Influence and cash based=== * '''Influence 600+:''' +1. * '''Influence 1500+:''' +1. * '''Influence 2500+:''' +1. * '''Influence 5000+:''' +1. * '''Influence 10000+:''' +1. * '''Influence 25000+:''' +1. * '''Influence 50000+:''' +2....")
The following actions affect the MC's Power Value.
- Slaves with a Melee and Ranged skill that's 25+: +1/slave.
- Most non-child NPCs assigned to your household: +1-3/NPC.
- Guard-assigned adult children: +1/child.
Influence and cash based[edit | edit source]
- Influence 600+: +1.
- Influence 1500+: +1.
- Influence 2500+: +1.
- Influence 5000+: +1.
- Influence 10000+: +1.
- Influence 25000+: +1.
- Influence 50000+: +2.
- Cash 40,000+: +1.
- Cash 70,000+: +1.
- Cash 120,000+: +1.
- Cash 500,000+: +1.
- Owning The Retreat: +3.
Event based[edit | edit source]
- Completing Kymanto questline (Chapter 2): +1.
- Completing Walton's Guns questline: +1.
Factions[edit | edit source]
Vassalized factions always add their Power Value to the MC's.