Difference between revisions of "Resources"

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====Prepare meat====
====Prepare meat====
'''Time:''' 12 min/action.
*'''Time:''' 12 min/action.
*'''Yield:''' 10 raw meat > 20 food rations.
*'''Cost:''' 1 Stamina point.
*'''Skill:''' None.


'''Yield:''' 10 raw meat > 20 food rations.
====Prepare skins====
*'''Time:''' 12 min/action.
*'''Yield:''' 2 skins > 2 leather sheets.
*'''Cost:''' 2 Stamina points.
*'''Skill:''' Survival 35+.
 
====Cloth refinement====
*'''Time:''' 12 min/action.
*'''Yield:''' 5 cloth > 1 textile.
*'''Cost:''' 1 Stamina point.
*'''Skill:''' Science 25+.

Revision as of 18:06, 10 April 2022

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment[edit | edit source]

Loom[edit | edit source]

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $500
  • Smithery[edit | edit source]

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Crafting (weapons & armors)
  • Required skill to use: Science (35+)
  • Cost: $3000
  • Refinement options[edit | edit source]

    Prepare meat[edit | edit source]

    • Time: 12 min/action.
    • Yield: 10 raw meat > 20 food rations.
    • Cost: 1 Stamina point.
    • Skill: None.

    Prepare skins[edit | edit source]

    • Time: 12 min/action.
    • Yield: 2 skins > 2 leather sheets.
    • Cost: 2 Stamina points.
    • Skill: Survival 35+.

    Cloth refinement[edit | edit source]

    • Time: 12 min/action.
    • Yield: 5 cloth > 1 textile.
    • Cost: 1 Stamina point.
    • Skill: Science 25+.