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Enables cloth refinement
Enables textile production
Need to craft: Clothes
Required skill to use: Science (25+)
Cost: $500
Enables metal scrap refinement
Enables c-board extraction
Crafting (weapons & armors)
Required skill to use: Science (35+)
Cost: $3000
Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.
Equipment[edit | edit source]
Loom[edit | edit source]
Smithery[edit | edit source]
Refinement options[edit | edit source]
Prepare meat[edit | edit source]
- Time: 12 min/action.
- Yield: 10 raw meat > 20 food rations.
- Cost: 1 Stamina point.
- Skill: None.
Prepare skins[edit | edit source]
- Time: 12 min/action.
- Yield: 2 skins > 2 leather sheets.
- Cost: 2 Stamina points.
- Skill: Survival 35+.
Cloth refinement[edit | edit source]
- Time: 12 min/action.
- Yield: 5 cloth > 1 textile.
- Cost: 1 Stamina point.
- Skill: Artisan 25+.
Scrap metal refinement[edit | edit source]
- Time: 12 min/action.
- Yield: 5 scrap metal > 1 steel.
- Cost: 3 Stamina points.
- Skill: Blacksmith 30+.
Gold refinement[edit | edit source]
- Time: 18 min/action.
- Yield: 10 c-boards > 1 gold.
- Cost: 2 Stamina points.
- Skill: Science 35+.
Scrap Merchandise[edit | edit source]
- Time: 12 min/action.
- Yield: 2 merchandise > random yield.
- Cost: 1 Stamina point.
- Skill: None.