Difference between revisions of "Resources"

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*'''Yield:''' 5 cloth > 1 textile.
*'''Yield:''' 5 cloth > 1 textile.
*'''Cost:''' 1 Stamina point.
*'''Cost:''' 1 Stamina point.
*'''Skill:''' Science 25+.
*'''Skill:''' Artisan 25+.


====Scrap metal refinement====
====Scrap metal refinement====
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*'''Yield:''' 5 scrap metal > 1 steel.
*'''Yield:''' 5 scrap metal > 1 steel.
*'''Cost:''' 3 Stamina points.
*'''Cost:''' 3 Stamina points.
*'''Skill:''' Science 35+.
*'''Skill:''' Blacksmith 30+.


====Gold refinement====
====Gold refinement====

Revision as of 14:46, 22 December 2022

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment[edit | edit source]

Loom[edit | edit source]

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $500
  • Smithery[edit | edit source]

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Crafting (weapons & armors)
  • Required skill to use: Science (35+)
  • Cost: $3000
  • Refinement options[edit | edit source]

    Prepare meat[edit | edit source]

    • Time: 12 min/action.
    • Yield: 10 raw meat > 20 food rations.
    • Cost: 1 Stamina point.
    • Skill: None.

    Prepare skins[edit | edit source]

    • Time: 12 min/action.
    • Yield: 2 skins > 2 leather sheets.
    • Cost: 2 Stamina points.
    • Skill: Survival 35+.

    Cloth refinement[edit | edit source]

    • Time: 12 min/action.
    • Yield: 5 cloth > 1 textile.
    • Cost: 1 Stamina point.
    • Skill: Artisan 25+.

    Scrap metal refinement[edit | edit source]

    • Time: 12 min/action.
    • Yield: 5 scrap metal > 1 steel.
    • Cost: 3 Stamina points.
    • Skill: Blacksmith 30+.

    Gold refinement[edit | edit source]

    • Time: 18 min/action.
    • Yield: 10 c-boards > 1 gold.
    • Cost: 2 Stamina points.
    • Skill: Science 35+.

    Scrap Merchandise[edit | edit source]

    • Time: 12 min/action.
    • Yield: 2 merchandise > random yield.
    • Cost: 1 Stamina point.
    • Skill: None.