Weapons

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Revision as of 18:12, 25 March 2024 by AlexD (talk | contribs) (updated weapon pictures)
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Here is a comprehensive list of all available weapons in Masters of Raana.

Weapon attributes[edit | edit source]

  • Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
  • Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value.
  • Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 39 (low) or 69 (high).
  • Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.



Ranged weapons


STEEL CROSSBOW
Crossbowbutt.png

Ammo: Bolts.
Damage: +11/+15.
Armor piercing: No.
Recoil: Low.


9mm PISTOL
Pistolbutt.png

Ammo: 9mm bullets.
Damage: +15/+18.
Armor piercing: Yes.
Recoil: Low.


COLT PEACEMAKER
Revolver.png

Ammo: .45 bullets.
Damage: +20/+32.
Armor piercing: Yes.
Recoil: High.


PIPE GUN
Prifle.png

Ammo: 9mm bullets.
Damage: +25/+15.
Armor piercing: Yes.
Recoil: Low.


REMINGTON RIFLE
Rifle-01.png

Ammo: .30.06 cartridges.
Damage: +30/+20.
Armor piercing: Yes.
Recoil: Medium.


SHOTGUN
Shotgun.png

Ammo: Shells.
Damage: +12/+26.
Armor piercing: No.
Recoil: High.


AUTOMATIC RIFLE
AutoRifle.png

Ammo: 7.62 mm.
Damage: +38.
Armor piercing: Yes.
Recoil: High.


.50 cal RIFLE
50cal.png

Ammo: .50.
Damage: +45/30.
Armor piercing: Yes.
Recoil: High.


GRENADE LAUNCHER
Gl.png

Ammo: Grenades.
Damage: +62*.
Armor piercing: Kinetic.
Recoil: Low.


COILGUN
Coilbutt.png

Ammo: MAG Projectile.
Damage: +45.
Armor piercing: Yes.
Recoil: High.


PLASMA RIFLE
Plasmabutt.png

Ammo: Energy cells.
Damage: +60.
Armor piercing: No.
Recoil: None.


<<CLASSIFIED>>
Cyber.png

Ammo: <<classified>>.
Damage: +92.
Armor piercing: Yes.
Recoil: Low.



Melee


FISTS
Unarmed.png

Damage: +0.
Armor piercing: No.
Speed: Fast.
Reach: 0.


CANE
Canebutt2.png
Damage: +3.
Armor piercing: No.
Speed: Fast.
Reach: 0.




COMBAT KNIFE
Knifebutt2.png
Damage: +7.
Armor piercing: No.
Speed: Fast.
Reach: 0.




COMBAT STAFF
Staffbutt.png
Damage: +9.
Armor piercing: No.
Speed: Medium.
Reach: 1.




SPEAR
Spear.png

Damage: +11.
Armor piercing: Yes.
Speed: Medium.
Reach: 2.


WAKIZASHI
Waki.png

Damage: +12.
Armor piercing: No.
Speed: Fast.
Reach: 1.


SWORD
Swordbutt.png
Damage: +13.
Armor piercing: No.
Speed: Medium.
Reach: 1.




SLEDGEHAMMER
Sledgebutt2.png
Damage: +15.
Armor piercing: No.
Speed: Slow.
Reach: 1.




POWER KATANA
Katanabutt.png

Damage: +26.
Armor piercing: Yes.
Speed: Medium.
Reach: 1.


GREAT SWORD
Gsword.png

Damage: +38.
Armor piercing: Yes.
Speed: Slow.
Reach: 2.