Difference between revisions of "Weapons"

From MoR-Wiki
Jump to navigation Jump to search
Line 28: Line 28:
'''Ammo:''' .30.06 cartridges. <br> '''Damage:''' +30/+20. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' Medium.
'''Ammo:''' .30.06 cartridges. <br> '''Damage:''' +30/+20. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' Medium.
<br><br><br>
<br><br><br>
'''Shotgun - 12 Gauge''' [[File:Shotgun.png|right|150px]]
'''SHOTGUN''' [[File:Shotgun.png|right|150px]]
Uses 12mm Ammunition <br> Damage +12 / +26 <br> Armor piercing = No <br> Recoil = High <br> Shot-Cost = $4,4
'''Ammo:''' Shells. <br> '''Damage:''' +12/+26. <br> '''Armor piercing:''' No. <br> '''Recoil:''' High.
<br><br><br>
<br><br><br>
'''Automatic Rifle''' [[File:AutoRifle.png|right|150px]]
'''AUTOMATIC RIFLE''' [[File:AutoRifle.png|right|150px]]
Uses 7.62mm Ammunition <br> Damage +38 <br> Armor piercing = Yes <br> Recoil = High <br> Shot-Cost = $6 (for a total of $36 per 6-round burst)
'''Ammo:''' 7.62 mm. <br> '''Damage:''' +38. <br> '''Armor piercing:''' Yes. <br> '''Recoil: High.
<br><br><br>
<br><br><br>
'''CoilGun''' [[File:Coilbutt.png|right|150px]]
'''COILGUN''' [[File:Coilbutt.png|right|150px]]
Uses MAG Projectile Ammunition <br> Damage +45 <br> Armor piercing = Yes <br> Recoil = High <br> Shot-Cost = $25
'''Ammo:''' MAG Projectile. <br> '''Damage: +45. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High.
<br><br><br>
<br><br><br>
'''Plasma Rifle''' [[File:Plasmabutt.png|right|150px]]
'''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]]
Uses Plasma Energy Cells <br> Damage +60 <br> Armor piercing = No <br> Recoil = No <br> Shot-Cost = $100
'''Ammo:''' Energy cells. <br> '''Damage:''' +60. <br> '''Armor piercing:''' No. <br> '''Recoil:''' None.
<br><br><br>
'''<<CLASSIFIED>>''' [[File:Plasmabutt.png|right|150px]]
'''Ammo:''' <<classified>>. <br> '''Damage:''' +92. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' Low.
<br><br><br>
<br><br><br>


|-
|-

Revision as of 16:06, 10 January 2024

Here is a comprehensive list of all available weapons in Masters of Raana.

Weapon attributes[edit | edit source]

  • Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
  • Armor piercing: An armor piercing weapon receives a damage boost when used against armed opponents. The penetration value is roughly 15-20% of an armor's Soak value.
  • Recoil: Low and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 49 (low) or 79 (high).
  • Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.



Ranged weapons


STEEL CROSSBOW
Crossbow.png

Ammo: Bolts.
Damage: +11/+15.
Armor piercing: No.
Recoil: Low.


9mm PISTOL
Pistol.png

Ammo: 9mm bullets.
Damage: +15/+18.
Armor piercing: Yes.
Recoil: Low.


COLT PEACEMAKER
Revolver.png

Ammo: .45 bullets.
Damage: +20/+32.
Armor piercing: Yes.
Recoil: High.


REMINGTON RIFLE
Rifle-01.png

Ammo: .30.06 cartridges.
Damage: +30/+20.
Armor piercing: Yes.
Recoil: Medium.


SHOTGUN
Shotgun.png

Ammo: Shells.
Damage: +12/+26.
Armor piercing: No.
Recoil: High.


AUTOMATIC RIFLE
AutoRifle.png

Ammo: 7.62 mm.
Damage: +38.
Armor piercing: Yes.
Recoil: High.


COILGUN
Coilbutt.png

Ammo: MAG Projectile.
Damage: +45.
Armor piercing: Yes.
Recoil: High.


PLASMA RIFLE
Plasmabutt.png

Ammo: Energy cells.
Damage: +60.
Armor piercing: No.
Recoil: None.


<<CLASSIFIED>>
Plasmabutt.png

Ammo: <<classified>>.
Damage: +92.
Armor piercing: Yes.
Recoil: Low.



Melee
Fists
Unarmed.png

It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !

Cane (Whipping Cane)
Canebutt.png

Damage +3
Armor piercing = No
Speed = Fast
Price = $20


Combat Knife
Knife.png

Damage +7
Armor piercing = No
Speed = Fast
Price = $90


Combat Staff
Cane.png

Damage +9
Armor piercing = No
Speed = Medium
Price = $30


Sword
Sword-01.png

Damage +13
Armor piercing = No
Speed = Medium
Price = $180


Sledgehammer
Sledgehammer.png

Damage +15
Armor piercing = No
Speed = Slow
Price = $120


Power Katana
Katanabutt.png

Damage +26
Armor piercing = No
Speed = Medium
Price = $1500