Difference between revisions of "Weapons"
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* '''Damage:''' The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!). | * '''Damage:''' The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!). | ||
* '''Armor piercing:''' An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value. | * '''Armor piercing:''' An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value. | ||
* '''Recoil:''' Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below | * '''Recoil:''' Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 40 (low) or 70 (high). | ||
* '''Reach (melee only):''' A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point. | * '''Reach (melee only):''' A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point. | ||
*'''Speed (melee only):''' A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance. | |||
< | *'''Special Effects:''' Some weapons have extra abilities, such as the explosive <b>AoE damage </b>of grenades which can harm more than one target, the '''spread effect''' of cartridge pellets which increase a shotgun's chance to hit, and the '''bonus to hunting chances''' afforded by the telescopic sight of a ·30-09 hunting rifle. | ||
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'''SHOTGUN'''[[File:Shotgunbutt.png|right|150px]]'''Ammo:''' Shells <br> '''Damage:''' +12/+26 <br> '''Armor piercing:''' No <br> '''Recoil:''' High <br> '''Base Price:''' $650 <br> | '''SHOTGUN'''[[File:Shotgunbutt.png|right|150px]] | ||
'''Description:''' A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. | '''Ammo:''' Shells <br> '''Damage:''' +12/+26<br> '''Armor piercing:''' No <br> '''Recoil:''' High <br> '''Spread*:''' Yes <br> '''Base Price:''' $650 <br> '''Description:''' A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. '''Special effect - SPREAD:''' fires a large number of small shot which spread out, increasing chance to hit (+25%); the flip-side of that decreased damage with distance. | ||
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'''REMINGTON RIFLE'''[[File:Riflebutt.png|right|150px]]'''Ammo:''' ·30-06 cartridges <br> '''Damage:''' +30/+20 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' Medium <br> '''Base Price:''' $750 <br> | '''REMINGTON RIFLE'''[[File:Riflebutt.png|right|150px]] | ||
'''Description:''' A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. | '''Ammo:''' ·30-06 cartridges <br> '''Damage:''' +30/+20 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' Medium <br> '''Base Price:''' $750 <br> | ||
'''Description:''' A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. '''Special effect - HUNTING''': adds a bonus to all Hunting sessions in the outskirts. | |||
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'''AUTOMATIC RIFLE'''[[File:Autobutt.png|right|150px]]'''Ammo:''' 7·62 mm <br> '''Damage:''' +38 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $2,100 <br> | '''AUTOMATIC RIFLE'''[[File:Autobutt.png|right|150px]] | ||
'''Ammo:''' 7·62 mm <br> '''Damage:''' +38 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $2,100 <br> | |||
'''Description:''' A Westside-made assault rifle chambered in the heavier 7·62 instead of the more typical 5·56 to account for Raana's dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers. | '''Description:''' A Westside-made assault rifle chambered in the heavier 7·62 instead of the more typical 5·56 to account for Raana's dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers. | ||
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'''·50 cal RIFLE''' [[File:50cal.png|right|150px]] | '''·50 cal RIFLE''' [[File:50cal.png|right|150px]] | ||
'''Ammo:''' ·50 <br> '''Damage:''' +45/30 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $ <br> | '''Ammo:''' ·50 <br> '''Damage:''' +45/30 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $3,100 <br> | ||
'''Description:''' A ·50 caliber rifle used by republic snipers and wealthy big-game hunters. | '''Description:''' A ·50 caliber rifle used by republic snipers and wealthy big-game hunters. | ||
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'''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | '''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | ||
'''Ammo:''' Grenades <br> '''Damage:''' +62* <br> '''Armor piercing:''' Kinetic <br> '''Recoil:''' Low <br> '''Base Price:''' $ <br> | '''Ammo:''' Grenades <br> '''Damage:''' +62* (see below)<br> '''Armor piercing:''' Kinetic <br> '''Recoil:''' Low <br> '''Base Price:''' $10,000 and 1000 Influence <br> | ||
'''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. | '''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. '''*Special effect - AoE:''' damage is distributed between the target and their closest comrades. | ||
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'''COILGUN''' [[File:Coilbutt.png|right|150px]] | '''COILGUN''' [[File:Coilbutt.png|right|150px]] | ||
'''Ammo:''' MAG Projectile <br> '''Damage:''' +45 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $ <br> | '''Ammo:''' MAG Projectile <br> '''Damage:''' +45 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $5,500 <br> | ||
'''Description:''' A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries. | '''Description:''' A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries. | ||
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'''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]] | '''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]] | ||
'''Ammo:''' Energy | '''Ammo:''' [[Energy Cells]] <br> '''Damage:''' +60 <br> '''Armor piercing:''' No <br> '''Recoil:''' None <br> '''Base Price:''' $13,000 and 2,000 Influence <br> | ||
'''Description:''' A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of | '''Description:''' A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot. | ||
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'''FISTS''' [[File:Unarmed.png|right|150px]] | '''FISTS''' [[File:Unarmed.png|right|150px]] | ||
'''Damage:''' + | '''Damage:''' +2 <br> '''Armor piercing:''' No <br> '''Speed:''' Fast <br> '''Reach:''' 0 <br> '''Base Price:''' n/a <br> | ||
'''Description:''' Damage modified by Strength and Melee skill. | '''Description:''' Damage modified by Strength and Melee skill. | ||
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'''CANE'''[[File:Canebutt2.png|right|150px]]'''Damage:''' + | '''CANE'''[[File:Canebutt2.png|right|150px]] | ||
'''Damage:''' +5<br> '''Armor piercing:''' No <br> '''Speed:''' Fast <br> '''Reach:''' 0 <br> '''Base Price:''' $20 <br> | |||
'''Description:''' A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill. | '''Description:''' A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill. | ||
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'''COMBAT STAFF'''[[File:Staffbutt.png|right|150px]]'''Damage:''' +9 <br> '''Armor piercing:''' No <br> '''Speed:''' Medium <br> '''Reach:''' 1 <br> '''Base Price:''' $30 <br> | '''COMBAT STAFF'''[[File:Staffbutt.png|right|150px]] | ||
'''Damage:''' +9 <br> '''Armor piercing:''' No <br> '''Speed:''' Medium <br> '''Reach:''' 1 <br> '''Base Price:''' $30 <br> | |||
'''Description:''' A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by Strength and Melee skill. | '''Description:''' A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by Strength and Melee skill. | ||
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'''COMBAT KNIFE'''[[File:Knifebutt2.png|right|150px]]'''Damage:''' +7 <br> '''Armor piercing:''' No <br> '''Speed:''' Fast <br> '''Reach:''' 0 <br> '''Base Price:''' $130 <br> | '''COMBAT KNIFE'''[[File:Knifebutt2.png|right|150px]] | ||
'''Damage:''' +7 <br> '''Armor piercing:''' No <br> '''Speed:''' Fast <br> '''Reach:''' 0 <br> '''Base Price:''' $130 <br> | |||
'''Description:''' A standard combat knife, equipped with a small quillon. Damage modified by Strength and Melee Skill. | '''Description:''' A standard combat knife, equipped with a small quillon. Damage modified by Strength and Melee Skill. | ||
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'''SLEDGEHAMMER'''[[File:Sledgebutt2.png|right|150px]]'''Damage:''' +15 <br> '''Armor piercing:''' No <br> '''Speed:''' Slow <br> '''Reach:''' 1 <br> '''Base Price:''' $120 <br> | '''SLEDGEHAMMER'''[[File:Sledgebutt2.png|right|150px]] | ||
'''Damage:''' +15 <br> '''Armor piercing:''' No <br> '''Speed:''' Slow <br> '''Reach:''' 1 <br> '''Base Price:''' $120 <br> | |||
'''Description:''' A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your Melee skill when equipped. Damage modified by Strength and Melee skill. | '''Description:''' A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your Melee skill when equipped. Damage modified by Strength and Melee skill. | ||
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'''SWORD'''[[File:Swordbutt.png|right|150px]]'''Damage:''' +13 <br> '''Armor piercing:''' No <br> '''Speed:''' Medium <br> '''Reach:''' 1 <br> '''Base Price:''' $250 <br> | '''SWORD'''[[File:Swordbutt.png|right|150px]] | ||
'''Damage:''' +13 <br> '''Armor piercing:''' No <br> '''Speed:''' Medium <br> '''Reach:''' 1 <br> '''Base Price:''' $250 <br> | |||
'''Description:''' A large, double edged knife equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by Strength and Melee skill. | '''Description:''' A large, double edged knife equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by Strength and Melee skill. | ||
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'''GREAT SWORD''' [[File:gsword.png|right|150px]] | '''GREAT SWORD''' [[File:gsword.png|right|150px]] | ||
'''Damage:''' +38 <br> '''Armor piercing:''' Yes <br>'''Speed:''' Slow <br> '''Reach:''' 2 <br> '''Base Price:''' $ <br> | '''Damage:''' +38 <br> '''Armor piercing:''' Yes <br>'''Speed:''' Slow <br> '''Reach:''' 2 <br> '''Base Price:''' $6,500 <br> | ||
'''Description:''' | '''Description:''' A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights.<br>Using this weapon while having a STRENGTH value below 75 adds a noticeable damage penalty. | ||
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'''POWER KATANA''' [[File:Katanabutt.png|right|150px]] | '''POWER KATANA''' [[File:Katanabutt.png|right|150px]] | ||
'''Damage:''' +26 <br> '''Armor piercing:''' Yes <br>'''Speed:''' Medium <br> '''Reach:''' 1 <br> '''Base Price:''' $ <br> | '''Damage:''' +26 <br> '''Armor piercing:''' Yes <br>'''Speed:''' Medium <br> '''Reach:''' 1 <br> '''Base Price:''' $2,500 <br> | ||
'''Description:''' | '''Description:''' A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery. | ||
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Revision as of 08:19, 19 April 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes[edit | edit source]
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value.
- Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 40 (low) or 70 (high).
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
- Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance.
- Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, and the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle.
Ranged weapons
Ammo: Bolts Ammo: 9mm bullets Ammo: ·45 bullets Ammo: 9mm bullets Ammo: Shells Ammo: ·30-06 cartridges Ammo: 7·62 mm Ammo: ·50 Ammo: Grenades Ammo: MAG Projectile Ammo: Energy Cells Ammo: <<classified>> |
Melee
Damage: +2 Damage: +5 Damage: +9 Damage: +7 Damage: +11 Damage: +15 Damage: +13 Damage: +12 Damage: +38 Damage: +26 |