Difference between revisions of "Weapons"
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* '''Damage:''' The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!). | * '''Damage:''' The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!). | ||
* '''Armor piercing:''' An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value. | * '''Armor piercing:''' An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value. | ||
* '''Recoil:''' Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below | * '''Recoil:''' Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 40 (low) or 70 (high). | ||
* '''Reach (melee only):''' A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point. | * '''Reach (melee only):''' A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point. | ||
*'''Speed (melee only):''' A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance. | |||
< | *'''Special Effects:''' Some weapons have extra abilities, such as the explosive <b>AoE damage </b>of grenades which can harm more than one target, the '''spread effect''' of cartridge pellets which increase a shotgun's chance to hit, and the '''bonus to hunting chances''' afforded by the telescopic sight of a ·30-09 hunting rifle. | ||
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'''SHOTGUN'''[[File:Shotgunbutt.png|right|150px]] | '''SHOTGUN'''[[File:Shotgunbutt.png|right|150px]] | ||
'''Ammo:''' Shells <br> '''Damage:''' +12/+26 <br> '''Armor piercing:''' No <br> '''Recoil:''' High <br> '''Base Price:''' $650 <br> | '''Ammo:''' Shells <br> '''Damage:''' +12/+26<br> '''Armor piercing:''' No <br> '''Recoil:''' High <br> '''Spread*:''' Yes <br> '''Base Price:''' $650 <br> '''Description:''' A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. '''Special effect - SPREAD:''' fires a large number of small shot which spread out, increasing chance to hit (+25%); the flip-side of that decreased damage with distance. | ||
'''Description:''' A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. | |||
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'''REMINGTON RIFLE'''[[File:Riflebutt.png|right|150px]] | '''REMINGTON RIFLE'''[[File:Riflebutt.png|right|150px]] | ||
'''Ammo:''' ·30-06 cartridges <br> '''Damage:''' +30/+20 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' Medium <br> '''Base Price:''' $750 <br> | '''Ammo:''' ·30-06 cartridges <br> '''Damage:''' +30/+20 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' Medium <br> '''Base Price:''' $750 <br> | ||
'''Description:''' A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. | '''Description:''' A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. '''Special effect - HUNTING''': adds a bonus to all Hunting sessions in the outskirts. | ||
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'''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | '''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | ||
'''Ammo:''' Grenades <br> '''Damage:''' +62* <br> '''Armor piercing:''' Kinetic <br> '''Recoil:''' Low <br> '''Base Price:''' $10,000 and 1000 Influence <br> | '''Ammo:''' Grenades <br> '''Damage:''' +62* (see below)<br> '''Armor piercing:''' Kinetic <br> '''Recoil:''' Low <br> '''Base Price:''' $10,000 and 1000 Influence <br> | ||
'''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. | '''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. '''*Special effect - AoE:''' damage is distributed between the target and their closest comrades. | ||
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'''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]] | '''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]] | ||
'''Ammo:''' Energy | '''Ammo:''' [[Energy Cells]] <br> '''Damage:''' +60 <br> '''Armor piercing:''' No <br> '''Recoil:''' None <br> '''Base Price:''' $13,000 and 2,000 Influence <br> | ||
'''Description:''' A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot. | '''Description:''' A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot. | ||
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'''FISTS''' [[File:Unarmed.png|right|150px]] | '''FISTS''' [[File:Unarmed.png|right|150px]] | ||
'''Damage:''' + | '''Damage:''' +2 <br> '''Armor piercing:''' No <br> '''Speed:''' Fast <br> '''Reach:''' 0 <br> '''Base Price:''' n/a <br> | ||
'''Description:''' Damage modified by Strength and Melee skill. | '''Description:''' Damage modified by Strength and Melee skill. | ||
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'''CANE'''[[File:Canebutt2.png|right|150px]] | '''CANE'''[[File:Canebutt2.png|right|150px]] | ||
'''Damage:''' + | '''Damage:''' +5<br> '''Armor piercing:''' No <br> '''Speed:''' Fast <br> '''Reach:''' 0 <br> '''Base Price:''' $20 <br> | ||
'''Description:''' A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill. | '''Description:''' A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill. | ||
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Revision as of 08:19, 19 April 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes[edit | edit source]
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value.
- Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 40 (low) or 70 (high).
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
- Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance.
- Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, and the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle.
Ranged weapons
Ammo: Bolts Ammo: 9mm bullets Ammo: ·45 bullets Ammo: 9mm bullets Ammo: Shells Ammo: ·30-06 cartridges Ammo: 7·62 mm Ammo: ·50 Ammo: Grenades Ammo: MAG Projectile Ammo: Energy Cells Ammo: <<classified>> |
Melee
Damage: +2 Damage: +5 Damage: +9 Damage: +7 Damage: +11 Damage: +15 Damage: +13 Damage: +12 Damage: +38 Damage: +26 |