Difference between revisions of "Weapons"

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m (ZinnoberTod moved page Weapons & Armor to Weapons)
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Revision as of 07:32, 8 February 2022

Overview of available Weapons
and Armors in MoR

Ranged

  • Steel Crossbow
  • 9mm Pistol
  • Colt Peacemaker
  • Rifle
  • Shotgun
  • Automatic Rifle
  • Melee

  • Fists
  • Cane
  • Combat Knife
  • Sword
  • Sledgehammer
  • ___

    Ranged
    Steel Crossbow
    Crossbow.png

    Uses Steel-Bolts
    Damage +11 / + 15
    Armor piercing = No
    Recoil = Low


    Pistol, 9mm - Automatic
    Pistol.png

    Uses 9mm Ammunition
    Damage +15 / + 18
    Armor piercing = Yes
    Recoil = Low


    Pistol, 0.45 - Colt Peacemaker
    Revolver.png

    Uses 0.45 Ammunition
    Damage + x / + x
    Armor piercing = Yes
    Recoil = High


    Remington-Rifle
    Rifle-01.png

    Uses 0.30 Ammunition
    Damage +30 / + 20
    Armor piercing = Yes
    Recoil = Medium


    Shotgun - Gauge 12
    Shotgun.png


    Uses 12mm Ammunition
    Damage +12 / + 26
    Armor piercing = No
    Recoil = High


    Automatic Rifle
    AutoRifle.png


    Uses 7.62mm Ammunition
    Damage +36
    Armor piercing = Yes
    Recoil = High



    Melee
    Fists
    Unarmed.png

    It's possible to fight unarmed... but actually senseless, until special Arena-Fights are coming up. If you're unarmed try to avoid fights. If you start a fight and recognize at the beginning that you are unarmed try to switch to a Weapon with the little Arrows - if you have none in your Inventory: Good Luck !

    Cane (Whipping Cane)
    Cane.png

    Damage + x
    Armor piercing = x




    Combat Knife
    Knife.png

    Damage + x
    Armor piercing = x




    Sword
    Sword-01.png

    Damage + x
    Armor piercing = x




    Sledgehammer
    Sledgehammer.png


    Damage + x
    Armor piercing = x