Difference between revisions of "Weapons"

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(added Coilgun, Plasma Rifle, corrected Pics and added costs / shot)
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<center>'''Ranged'''</center>
<center>'''Ranged'''</center>
<br>
If there are two values shown at the damage-column, <br>the first one tells you the damage done in ranged combat, <br>the second one the melee-damage
<br><br><br>
'''Steel Crossbow''' [[File:Crossbow.png|right|150px]]
'''Steel Crossbow''' [[File:Crossbow.png|right|150px]]
Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25
Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25

Revision as of 08:39, 22 March 2022

Overview of available Weapons
and Armors in MoR

Ranged

  • Steel Crossbow
  • 9mm Pistol
  • Colt Peacemaker
  • Rifle
  • Shotgun
  • Automatic Rifle
  • CoilGun
  • Plasma Rifle
  • Melee

  • Fists
  • Cane
  • Combat Knife
  • Sword
  • Sledgehammer
  • ___

    Ranged


    If there are two values shown at the damage-column,
    the first one tells you the damage done in ranged combat,
    the second one the melee-damage


    Steel Crossbow
    Crossbow.png

    Uses Steel-Bolts
    Damage +11 / +15
    Armor piercing = No
    Recoil = Low
    Shot-Cost = $1,25


    Pistol, 9mm - Automatic
    Pistol.png

    Uses 9mm Ammunition
    Damage +15 / +18
    Armor piercing = Yes
    Recoil = Low
    Shot-Cost = $2,5


    Pistol, 0.45 - Colt Peacemaker
    Revolver.png

    Uses 0.45 Ammunition
    Damage +20 / +32
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $5


    Remington-Rifle
    Rifle-01.png

    Uses 0.30 Ammunition
    Damage +30 / +20
    Armor piercing = Yes
    Recoil = Medium
    Shot-Cost = $4


    Shotgun - Gauge 12
    Shotgun.png

    Uses 12mm Ammunition
    Damage +12 / +26
    Armor piercing = No
    Recoil = High
    Shot-Cost = $4,4


    Automatic Rifle
    AutoRifle.png

    Uses 7.62mm Ammunition
    Damage +36
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $6


    CoilGun
    Coilbutt.png

    Uses MAG Projectile Ammunition
    Damage +45
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $25


    Plasma Rifle
    Plasmabutt.png

    Uses Plasma Energy Cells
    Damage +60
    Armor piercing = No
    Recoil = No
    Shot-Cost = $100




    Melee
    Fists
    Unarmed.png

    It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a Weapon with the little Arrows - if you have none in your Inventory: Good Luck !

    |right|150px]]

    Cane (Whipping Cane)
    Cane.png

    Damage +3
    Armor piercing = No Speed = Fast


    Combat Knife
    Knife.png

    Damage +7
    Armor piercing = No
    Speed = Fast


    Sword
    Sword-01.png

    Damage +13
    Armor piercing = No Speed = Medium


    Sledgehammer
    Sledgehammer.png

    Damage +15
    Armor piercing = No
    Speed = Slow