Weapons

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Here is a comprehensive list of all available weapons in Masters of Raana.

Weapon attributes[edit | edit source]

  • Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
  • Armor piercing: An armor piercing weapon receives a damage boost when used against armed opponents. The penetration value is roughly 15-20% of an armor's Soak value.
  • Recoil: Low and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 49 (low) or 79 (high).
  • Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.



Ranged weapons


Steel Crossbow
Crossbow.png

Ammo: Bolts
Damage +11 / +15
Armor piercing = No
Recoil = Low
Shot-Cost = $1,25


Pistol, 9mm - Automatic
Pistol.png

Uses 9mm Ammunition
Damage +15 / +18
Armor piercing = Yes
Recoil = Low
Shot-Cost = $2,5


Pistol, 0.45 - Colt Peacemaker
Revolver.png

Uses 0.45 Ammunition
Damage +20 / +32
Armor piercing = Yes
Recoil = High
Shot-Cost = $5


Remington Rifle
Rifle-01.png

Uses 0.30 Ammunition
Damage +30 / +20
Armor piercing = Yes
Recoil = Medium
Shot-Cost = $4


Shotgun - 12 Gauge
Shotgun.png

Uses 12mm Ammunition
Damage +12 / +26
Armor piercing = No
Recoil = High
Shot-Cost = $4,4


Automatic Rifle
AutoRifle.png

Uses 7.62mm Ammunition
Damage +38
Armor piercing = Yes
Recoil = High
Shot-Cost = $6 (for a total of $36 per 6-round burst)


CoilGun
Coilbutt.png

Uses MAG Projectile Ammunition
Damage +45
Armor piercing = Yes
Recoil = High
Shot-Cost = $25


Plasma Rifle
Plasmabutt.png

Uses Plasma Energy Cells
Damage +60
Armor piercing = No
Recoil = No
Shot-Cost = $100




Melee
Fists
Unarmed.png

It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !

Cane (Whipping Cane)
Canebutt.png

Damage +3
Armor piercing = No
Speed = Fast
Price = $20


Combat Knife
Knife.png

Damage +7
Armor piercing = No
Speed = Fast
Price = $90


Combat Staff
Cane.png

Damage +9
Armor piercing = No
Speed = Medium
Price = $30


Sword
Sword-01.png

Damage +13
Armor piercing = No
Speed = Medium
Price = $180


Sledgehammer
Sledgehammer.png

Damage +15
Armor piercing = No
Speed = Slow
Price = $120


Power Katana
Katanabutt.png

Damage +26
Armor piercing = No
Speed = Medium
Price = $1500