Expert traits (MC)

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Expert traits[edit | edit source]

You gain Expert traits by maxing out a skill class during the character creation process. Expert traits are unique and cannot be obtained while playing MoR.

Academic retainer[edit | edit source]

Cost: 200 (Expert Scholar class).
Requirements: None.

Effects[edit | edit source]

You are the author of a relatively famous book that provides an extra retainer income of $200/day. You also start the game with an active Academy assignment and 800 Academy standing points.

Adora[edit | edit source]

Cost: 200 (Expert slaver class).
Requirements: None.

Effects[edit | edit source]

You start the game with an obedient female NPC slave (age 19). She has a unique wardrobe set and a special background story.

Doctor[edit | edit source]

Cost: 200 (Expert doctor class).
Requirements: None.

Effects[edit | edit source]

You receive a 25% discount on all tendstim purchases thanks to your many connections. You also start the game with 40 tendstims and 10 doctor's kits. A contact at the doctor's hall in Crystal Heights can also heal you and your entire party to full health once every two days.

Huntmaster[edit | edit source]

Cost: 200 (Expert hunter class).
Requirements: None.

Effects[edit | edit source]

You lose 75% less Stamina during hunting actions and have access to a bountiful, hidden hunting location in Darkmere.

Combat Veteran[edit | edit source]

Cost: 200 (Expert soldier class).
Requirements: None.

Effects[edit | edit source]

You start the game with a combat armor, two NPC combat armor suits, one automatic rifle and 200 rounds of 7.62 ammo.

Business competence[edit | edit source]

Cost: 200 (Master businessman class).
Requirements: None.

Effects[edit | edit source]

During your many years as an artisan, you've built up a unique method of producing goods and enhancing incomes. This method provides you with a 5% increase to all business income, including factions. All your workshops also produce 10% extra Production points per day.