Interrogation: Difference between revisions

From Masters of Raana
Jump to navigation Jump to search
AlexD (talk | contribs)
m updated
AlexD (talk | contribs)
Line 71: Line 71:
Successes also reduce the target's Willpower by 1 point (down to 20), reduce their Affection by 5 points, and increase their [[Fear]].
Successes also reduce the target's Willpower by 1 point (down to 20), reduce their Affection by 5 points, and increase their [[Fear]].


A persuasion session succeeds if your '''Manipulate''' skill value, minus a random (26‒55), plus and minus the modifiers below, yields a positive result.
A persuasion session succeeds if your '''Manipulate''' skill value, minus a random (26‒75), plus and minus the modifiers below, yields a positive result.
{| class="wikitable"
{| class="wikitable"
|+'''interrogation success chance modifiers for THREATEN attempts'''
|+'''interrogation success chance modifiers for THREATEN attempts'''

Revision as of 07:53, 11 June 2026

This is an action accessible as an Interact option, only currently available for NPCs who have the Secretive trait.

If you notice that an NPC is behaving strangely, as if they might be harboring a secret (i.e. they have the trait), you can choose to either interrogate the secret out of them, or ignore it and put up with their daily dropping Affection and constant Anger as they try to escape to deal with this issue they are hiding from you, or sell them if you think you will be unable to get the secret out of them and don't want them as a member of your household.

There are currently six secrets in the game. Most capturable NPCs will have a chance of having this trait, until all secrets are revealed and the trait will no longer feature in the game. You can have multiple NPCs with this trait in your household at once. You can interrogate more than one at the same time. The secrets are revealed in a fixed order, not assigned to an individual NPC with the trait. Once a secret is revealed (an entry is made in your Quests journal), progress on further interrogations will be blocked until that secret is resolved (its entry removed from your Quests journal). Once the final secret is resolved, the Secretive trait will be removed from any other NPCs who have it. That means that if you get an NPC who you want to keep, and they have this trait but they are too tough for you to interrogate it out of them, you can keep them around (angry!) until you have found enough other NPCs with the trait that you have resolved all the secret quests, at which point your prized NPC will give up and calm down and decide to join your household.

You can interrogate via either Persuade or Threaten. The best choice is determined by your MC's skills and attributes, and those of the Followers you should bring to assist you, and those of the the interrogation subject; see below. Plus if the interrogation subject is male, you have the option to ask female Followers assisting you to strip – either naked, or down to sexy (not standard) underwear or bondage harness – to encourage the information out of him sexually. Whereas if the interrogation subject is female, you have the option to strip them naked to make them easier to intimidate.

Each attempt takes 18 minutes, and there is no limit to the number of attempts per day, except as constrained by your Stamina (see below).

Persuade

Persuade attempts cost the MC 2 Stamina points, and if successful will reduce the NPC's Secretive trait value by 12 points. So nine successes will be required to reveal the secret.

Successes also have a chance of increasing Affection by +2 points, and will reduce Anger by 2 points if it is above 4.

A persuasion session succeeds if your Manipulate skill value, minus a random (6‒55), plus and minus the modifiers below, yields a positive result.

interrogation success chance modifiers for PERSUASION attempts
their Willpower -10 if 20+ -10 if 40+ -10 if 60+ -10 if 80+ -15 if 100+ -15 if 120+
their Kindness +10 if 40+ +10 if 50+ +10 if 60+
Followers assisting +5 for 1st +10 for 2nd +10 for 3rd +15 for 4th
Followers scantily dressed IF target male +10 for 1st +10 for 2nd +10 for 3rd +10 for 4th
your Power Value +10 if 10+ +10 if 30+
your Influence +10 if 10,000+

Threaten

Threaten attempts cost the MC 4 Stamina points, and if successful will reduce the NPC's Secretive trait value by 20 points. So five successes will be required to reveal the secret.

Successes also reduce the target's Willpower by 1 point (down to 20), reduce their Affection by 5 points, and increase their Fear.

A persuasion session succeeds if your Manipulate skill value, minus a random (26‒75), plus and minus the modifiers below, yields a positive result.

interrogation success chance modifiers for THREATEN attempts
their Willpower -10 if 20+ -10 if 40+ -10 if 60+ -10 if 80+ -15 if 100+ -15 if 120+
Followers assisting +5 for 1st +10 for 2nd +10 for 3rd +15 for 4th
Interrogatee stripped naked IF female +20
your Power Value +10 if 100+ +10 if 500+ +15 if 1,100+
your Influence +10 if 10,000+
your Beauty +5 if <30 +5 if <20 +15 if <10

Results

Once an interrogation is complete (having reduced an NPC's Secretive trait value from 100 to zero), a secret will be revealed, which will be added to the MC's Character Sheet quests Journal. This will also remove the person's Secretive trait permanently.

If this is the final Secret available, the Secretive trait will be removed from any other NPCs who have it at that point.

You can only have one Quest resulting from this trait open your Journal at any time. Also, no further Interrogations may be attempted until that quest is resolved and cleared from your Quests journal.

Notes

Variables: N/A

Links: Secretive trait

Source: Updated for MoR Version 0.8.5+