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An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].


Odensborg holds Midgard's Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community's wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in Myrdalen is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir Tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].
Odensborg holds Midgard's Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community's wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in Myrdalen is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].


==Faction Overview==
==Faction Summary==
*Fighters: 288
*Fighters: 288
*Power Value: 745
*Power Value: 745
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==Quests==
==Quests==
The player can perform the following quest for the Aesir Tribe, regardless of whether they follow the religion or not:
The MC can perform the following quests for the Aesir tribe, regardless of whether he follows the Asatru religion or not:


==== The Outpost ====
=== The Outpost ===
A medium-length quest that involves the player escorting a crew of timberwrights through the dangerous jungles of Kanji Gardens and helping The Aesirs rebuild their lost hunting outpost.
A couple of months ago the Aesir lost one of their hunting outposts in [[Kanji Gardens]], burned to ash. The jungles north of [[Hamah Bay]] are savage lands, thick with monstrous beasts and savage raiders. But hunts there bring honor to the ancestors. So they want to rebuild. They have a construction crew with sufficient timber ready, but the crew will need protection.  


==== The Valkryia ====
Once you think you are powerful enough to accept this mission, you are to travel to [[Hamah Bay]] to meet a crew of timberwrights. Then escort them with their timber north to [[Bela's Marsh]], where you will clear the ground, secure it, and protect the crew while they build.  
A relatively short quest involves the player finding the [[The Valkyria|Valkyria]] and bringing her back to the Odensborg. This quest gives the player the chance to recruit her into the household.


==== The Wolf Oath ====
Prerequisites: none.
A repeatable quest where the player is tasked to kill some of the great raanan beasts which threaten Aesir settlements.   
 
Success will bring you '''+3 Standing''' with the Aesir, and will bring them '''+15 Power Value'''.
 
=== The Valkryia ===
Once you have established yourself as trustworthy, discreet, and capable at capturing bandits alive, the Aesir's army commander ("Hersir"), Lord Hakon Eklund, asks to use your manhunting prowess to solve a problem of his. His troublesome niece, "[[Valkyria|the Valkyria]]", who he adopted aged 15 after her parents were killed in a hunting expedition, ran off to become a bandit a few years ago. He had given up on her, but recently her band have started preying on other Scandis - she using her charm and good looks to lure travellers into honey-traps, where her small crew of elite warriors rob them. She's been recognised doing this, and it has become a growing scandal, which must be addressed. So the Hersir would like you to capture his niece and return her to Odensborg to face justice.
 
You can ask in taverns for leads. Her crew have been targeting travellers in the [[Marston Avenue]] and [[Stokke Hills]] area, so he suggests starting with [[Moe's Tavern]], as it is local.
 
Prerequisites: '''6+ Standing.'''
 
Success will bring you a '''$5,000''' cash reward and +'''3 Standing''' - or you can forfeit these and instead take "[[Valkyria|the Valkyria]]" as a '''slave''' to add to your household, saving her from a possible death sentence.
 
=== The Wolf Oath ===
This is a '''repeatable''' quest, where the MC can accept regular '''bounties''' to track and kill various of the fearsome Raanic creatures which threaten humans in and around Aesir settlements
 
You have enough trust and esteem with the Aesir now that they ask if you would be interested in swearing the Wolf Oath, to join the ranks of the '''Wolf Brothers''': "oath-bound wardens of the wild", who protect weaker folks from "unnatural beasts" (i.e. Raanic fauna). Bounties are regularly posted for brave individuals to track and kill dangerous creatures too powerful for common hunters to deal with. But there is no shame in saying no: it is dangerous work, with a high fatality rate. 
 
Prerequisites: '''10+ Standing.''' 
 
Each quest is in a different location, for a different creature, and will bring a variable '''cash reward''' on completion, plus glory ('''Wolf Oath''' '''Standing'''), and '''trophies''' (e.g. [[beryll ape skulls]], [[wrool cat pelts]], [[charuck tail meat]], [[night stalker talons]]). Activated bounties appear in your [[Journal]] under "The Wolf Oath". Each bounty has a time limit (e.g. 5 days) within which it must be completed or the quest will vanish. Go to the map area, then "track monster", and you need a Survival check to find it; retries are possible. If you win the subsequent fight, return to Odensborg for the cash reward; you can keep the trophy. Then come back in a few days (2 to 5?) to activate another bounty (they are not daily).   


==Business Ventures==
==Business Ventures==
The MC can participate in business ventures with the Aesir tribe, regardless of whether he follows the Asatru religion or not:
The MC can participate in business ventures with the Aesir tribe, regardless of whether he follows the Asatru religion or not:


==== The Slavemaster ====
=== The Slavemaster ===
Provide slaves to the Aesir, at your discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.   
Provide slaves to the Aesir, at your own discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.   
*'''Women''' must be under 40 yrs old and have Beauty 40+ and Charisma 35+; '''men''' must have Strength 30+ and Stamina 35+.
*'''Women''' must be under 40 yrs old and have Beauty 40+ and Charisma 35+; '''men''' must have Strength 30+ and Stamina 35+.
*If the slave is acceptable, they will pay '''$500''', with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women:  
*If the slave is acceptable, they will pay '''$500''', with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women:  
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*The Aesir gain +2 '''Power Value''' if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total '''+0 to +8''' PV.
*The Aesir gain +2 '''Power Value''' if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total '''+0 to +8''' PV.


==== The Steelmaster ====
=== The Steelmaster ===
Supply 10,000 [[Steel]] for the anvils of Myrdalen, for trust, gold, and increased power value for the Aesir Tribe in return.
Myrdalen's '''blacksmiths''' need constant iron to work, to produce arms for their hird, and to trade in Prometheus. But the Aesir's iron mine is exhausted, and steel bought on the open market is too expensive to yield a profit. If you can provide them with large quantities of cheap steel, you will be rewarded in other ways. 
 
'''Required:''' 10,000 units of [[Steel]], deliverable in batches of 500. Each 500 Steel pays you '''+$500''', and gives the Aesir '''+5 PV'''.
 
'''Completion:''' will gain you '''+4 Standing''' with the Aesir, and will have raised their '''Power Value''' by '''+100'''.
 
=== The Boatmaster ===
In the past six months the Aesir have lost two of their merchant ships to pirates, likely hired by the muslims with whom they are in a trade war. They have craftsmen capable of building replacement craft, but their timber reserves ran dry some years ago. They would like to build an '''armored carrack''' and fit it out with heavy machine guns, to protect their fleet and get trade moving again. If you can provide them with sufficient cheap timber to build this, they will give you the honor of naming the ship.
 
'''Required:''' 10,000 units of [[Steel|Wood]], deliverable in batches of 500. Each 500 Wood pays you '''+$25'''. 
 
'''Completion:''' will gain you '''+3 Standing''' with the Aesir, will bring them '''+70 Power Value''', and you will be asked to name the ship.
 
=== The Mercenary ===
The Aesir are in the process of establishing a new mercenary outfit, based in [[Watery Eyes]]: "'''Valgard Operations'''", to be led by Gunnar Hassel and Tomas Fremlund, two famous warriors of the Vetlanda tribe. You are invited to contribute towards their $500,000 start-up capital: one contract of either either '''$80,000''' or '''$150,000''' (not both).
 
'''Yield:''' $80,000 will return '''$120/day'''; $150,000 will return '''$144/day'''. However income may vary according to City [[Control]] and the Power Value of the Aesir.
 
'''Risk:''' here is also a 0.1% daily chance of the operation being taken out any day that the Aesir's Power Value is below 1,500.


==== The Boatmaster ====
=== The Armory ===
Supply 10,000 [[Wood]] and help build a new, powerful merchant ship for the Aesir. In addition to a modest amount of gold, the MC will also get to name the ship and further increase their Standing with the Aesir Tribe.
The Aesir wish to  modernise their elite forces, but their weaponsmiths are traditionalists, and lack the equipment to produce high-tech weaponry. So they wonder whether you might be able to discreetly provide them with what they need - again cheaply, in return for the honor of strengthening their tribe.  


==== The Mercenary ====
'''Required:''' 50 Coilguns, 500 MAG ammo, 10 Plasma Rifles, and 100 Energy Cells.  
Invest $80,000 or $150,000 in Gunnar Hassel and Tomas Fremlund setting up an Aesir mercenary outfit ("the Valgard Operation") in [[Watery Eyes]]. Subsequent income from this venture will vary based on City [[Control]], and the Power Value of the Aesir. There is also a 0.1% daily risk of the operation being taken out if the Aesir tribe's Power Value falls below 1,500.


==== The Armory ====
'''Completion:''' will gain you '''$200,000''' and '''+6 Standing''' with the Aesir, and will bring them '''+350 Power Value'''.  
Provide 50 Coilguns, 10 Plasma Rifles, 500 MAG ammo, and 100 Energy cells - because the Aesir are falling behind in terms of military equipment, and their smitheries are traditional so cannot produce high-tech weaponry.


==Links==
==Links==
Back to: [[Locations (Ikaanos)]]
Back to: [[Locations (Ikaanos)]]

Revision as of 15:29, 29 July 2026

Overview

An impressive fortress erected during the dark ages by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of Stokke Hills and Watery Eyes around the year 2300 to form their own stronghold inside Ikaanos.

Odensborg holds Midgard's Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community's wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in Myrdalen is decided, as well as a number of other important buildings that solidify the power of The Embryl Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir tribe, within Myrdalen.

Faction Summary

  • Fighters: 288
  • Power Value: 745
  • Treasury: $965,001
  • Focus: Mercenary
  • Leader: Jarl Hjalmarsson
  • Huscarls: 15

Quests

The MC can perform the following quests for the Aesir tribe, regardless of whether he follows the Asatru religion or not:

The Outpost

A couple of months ago the Aesir lost one of their hunting outposts in Kanji Gardens, burned to ash. The jungles north of Hamah Bay are savage lands, thick with monstrous beasts and savage raiders. But hunts there bring honor to the ancestors. So they want to rebuild. They have a construction crew with sufficient timber ready, but the crew will need protection.

Once you think you are powerful enough to accept this mission, you are to travel to Hamah Bay to meet a crew of timberwrights. Then escort them with their timber north to Bela's Marsh, where you will clear the ground, secure it, and protect the crew while they build.

Prerequisites: none.

Success will bring you +3 Standing with the Aesir, and will bring them +15 Power Value.

The Valkryia

Once you have established yourself as trustworthy, discreet, and capable at capturing bandits alive, the Aesir's army commander ("Hersir"), Lord Hakon Eklund, asks to use your manhunting prowess to solve a problem of his. His troublesome niece, "the Valkyria", who he adopted aged 15 after her parents were killed in a hunting expedition, ran off to become a bandit a few years ago. He had given up on her, but recently her band have started preying on other Scandis - she using her charm and good looks to lure travellers into honey-traps, where her small crew of elite warriors rob them. She's been recognised doing this, and it has become a growing scandal, which must be addressed. So the Hersir would like you to capture his niece and return her to Odensborg to face justice.

You can ask in taverns for leads. Her crew have been targeting travellers in the Marston Avenue and Stokke Hills area, so he suggests starting with Moe's Tavern, as it is local.

Prerequisites: 6+ Standing.

Success will bring you a $5,000 cash reward and +3 Standing - or you can forfeit these and instead take "the Valkyria" as a slave to add to your household, saving her from a possible death sentence.

The Wolf Oath

This is a repeatable quest, where the MC can accept regular bounties to track and kill various of the fearsome Raanic creatures which threaten humans in and around Aesir settlements.

You have enough trust and esteem with the Aesir now that they ask if you would be interested in swearing the Wolf Oath, to join the ranks of the Wolf Brothers: "oath-bound wardens of the wild", who protect weaker folks from "unnatural beasts" (i.e. Raanic fauna). Bounties are regularly posted for brave individuals to track and kill dangerous creatures too powerful for common hunters to deal with. But there is no shame in saying no: it is dangerous work, with a high fatality rate.

Prerequisites: 10+ Standing.

Each quest is in a different location, for a different creature, and will bring a variable cash reward on completion, plus glory (Wolf Oath Standing), and trophies (e.g. beryll ape skulls, wrool cat pelts, charuck tail meat, night stalker talons). Activated bounties appear in your Journal under "The Wolf Oath". Each bounty has a time limit (e.g. 5 days) within which it must be completed or the quest will vanish. Go to the map area, then "track monster", and you need a Survival check to find it; retries are possible. If you win the subsequent fight, return to Odensborg for the cash reward; you can keep the trophy. Then come back in a few days (2 to 5?) to activate another bounty (they are not daily).

Business Ventures

The MC can participate in business ventures with the Aesir tribe, regardless of whether he follows the Asatru religion or not:

The Slavemaster

Provide slaves to the Aesir, at your own discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.

  • Women must be under 40 yrs old and have Beauty 40+ and Charisma 35+; men must have Strength 30+ and Stamina 35+.
  • If the slave is acceptable, they will pay $500, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women:
    • Women: +$15 per point of Beauty and Charisma; age <30 (+$500) or <20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn't a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).
    • Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).
  • A slave for which the Aesir pay you $2,500 or more will give you +1 Standing with them (cap: +10).
  • If they have Melee 90+ AND Ranged 60+, the Aesir gain +1 Warrior.
  • The Aesir gain +2 Power Value if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total +0 to +8 PV.

The Steelmaster

Myrdalen's blacksmiths need constant iron to work, to produce arms for their hird, and to trade in Prometheus. But the Aesir's iron mine is exhausted, and steel bought on the open market is too expensive to yield a profit. If you can provide them with large quantities of cheap steel, you will be rewarded in other ways.

Required: 10,000 units of Steel, deliverable in batches of 500. Each 500 Steel pays you +$500, and gives the Aesir +5 PV.

Completion: will gain you +4 Standing with the Aesir, and will have raised their Power Value by +100.

The Boatmaster

In the past six months the Aesir have lost two of their merchant ships to pirates, likely hired by the muslims with whom they are in a trade war. They have craftsmen capable of building replacement craft, but their timber reserves ran dry some years ago. They would like to build an armored carrack and fit it out with heavy machine guns, to protect their fleet and get trade moving again. If you can provide them with sufficient cheap timber to build this, they will give you the honor of naming the ship.

Required: 10,000 units of Wood, deliverable in batches of 500. Each 500 Wood pays you +$25.

Completion: will gain you +3 Standing with the Aesir, will bring them +70 Power Value, and you will be asked to name the ship.

The Mercenary

The Aesir are in the process of establishing a new mercenary outfit, based in Watery Eyes: "Valgard Operations", to be led by Gunnar Hassel and Tomas Fremlund, two famous warriors of the Vetlanda tribe. You are invited to contribute towards their $500,000 start-up capital: one contract of either either $80,000 or $150,000 (not both).

Yield: $80,000 will return $120/day; $150,000 will return $144/day. However income may vary according to City Control and the Power Value of the Aesir.

Risk: here is also a 0.1% daily chance of the operation being taken out any day that the Aesir's Power Value is below 1,500.

The Armory

The Aesir wish to modernise their elite forces, but their weaponsmiths are traditionalists, and lack the equipment to produce high-tech weaponry. So they wonder whether you might be able to discreetly provide them with what they need - again cheaply, in return for the honor of strengthening their tribe.

Required: 50 Coilguns, 500 MAG ammo, 10 Plasma Rifles, and 100 Energy Cells.

Completion: will gain you $200,000 and +6 Standing with the Aesir, and will bring them +350 Power Value.

Links

Back to: Locations (Ikaanos)