Fort Sera: Difference between revisions

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* 20 Swords
* 20 Swords
* 25 Automatic Rifles
* 25 Automatic Rifles
* 1 Captured Slave (unprocessed)
* 1 Captured Slave (unprocessed; +1 power if the Fort's power is less than 100, and +1 power with no caps if the captive has a capture ID of 5 to 15)

Revision as of 03:14, 16 July 2025

Fort Sera
Fort Sera

Overview

Fort Sera is located in the Outer Marston Swamps and houses a small, independent mercenary company. Once the MC's Influence reaches 4,000+, the Fort's commander Major Sera Valkess sends him a mail, inviting him to the Fort. This initiates a chain of events which can ultimately culminate in the MC taking over the command of the fort and its mercenaries.

Major Valkess keeps her troops happy with young, tribalist sex slaves. Once the MC starts working with her, she makes these slaves freely available for him and his Followers to use, should he so wish.

Day to day operations of the fort are the responsibility of Sergeant Williams, a veteran of the Border Wars. Sgt. Williams will answer to the MC if he takes over the fort. The MC will have to option of building up the fort's forces by donating captives (unprocessed) there. Sgt. Williams and Maj. Valkess will train these bandit reprobates into disciplined & skilled mercenaries. Adding troops in this way will increase the Power Value of Fort Sera, which will boost the MC's PV if he takes over the fort.

Fort Sera's status (Initially)

  • Soldiers: 10
  • Power Value: 25
  • Starting treasury: $600
  • Focus: Mercenary
  • Leader: Major Valkess (Initially), The Player (Later)

Donations

The player can donate to Fort Sera if they wish to strengthen the faction and raise their own Standing with it:

  • $1,000
  • $10,000
  • $100,000
  • 20 Swords
  • 25 Automatic Rifles
  • 1 Captured Slave (unprocessed; +1 power if the Fort's power is less than 100, and +1 power with no caps if the captive has a capture ID of 5 to 15)