Doyle Bekker: Difference between revisions
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'''Special Ability - Barkeep''' | '''Special Ability - Barkeep''' | ||
Doyle's personality and background | Doyle's personality and background give him a +35 boost to his skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. | ||
===Starting Stats:=== | ===Starting Stats:=== | ||
Latest revision as of 03:53, 29 October 2025

- Age: 58 (ageing starts from the moment you enter his map tile)
- Race: Ikaanian
- Weight: 93 kg
- Height: 183 cm
- Frame: Normal
- Religion: Christian
- Base location: Crow's End
- Status: Mercenary
- Price: $1,900 + $25/day
- Starting Fame & Prestige: 280 / 0
- Roaming location: Crow's End
Background
Your typical "know-it-all" guy who has mastered the feat of being both lazy and efficient at the same time.
Doyle Becker is a mid-tier mercenary, a former soldier who participated in the Empress War, where he and his teammates encountered something non-human during the siege on the Fortress of Molly Paine. His teammates later went insane because of that thing, but luckily, Doyle managed to stay sharp and normal.
Doyle starts with enough military experience and renown ("warfame") that he will increase the MC's Power Value by +1 if he joins his Household.
There is more background information available after acquiring this NPC.
Character Traits
- Scavenger
- Extrovert
He can also get (50% chance of each):
- Workaholic
- Techie
Special Ability - Health Implant
Mr Bekker is getting on in years and not as fit as he used to be, but he has a Health Implant giving him +25 health points, making him still as physically tough as he is mentally tough.
Special Ability - Barkeep
Doyle's personality and background give him a +35 boost to his skill as a Barkeeper if ever put in charge of a Tavern.
Starting Stats:
Links
Back to : Story NPCs