Wife
The MC can propose to one of his female NPCs and honor that girl by making her his equal under the sacred duality in The Church of The Two Moons.
The proposal
The MC's potential spouse must have either a Willpower below 5 or an Affection that is Loving or higher if he wants a guaranteed "Yes" to his question. A sly MC (high Manipulation) or a charming loverboy (high Charm) might be able to persuade a girl to join him in holy wedlock, but it's relatively hard if neither of the above is true. A high Anger, Defiance or a conflicting trait might further diminish a positive outcome from the proposal. You propose by navigating to "Events & Activities > Propose Marriage".
- NOTE! You can only propose to a girl if she's been in your household for a minimum of six days. Some girls might also require you to finish their main quest before proposing marriage.
Ceremonies and Festivities
The ceremony takes place at either a local temple or at Crystal Cathedral if your Influence is high enough. You'll need a minimum of $500 to go through with a wedding - which includes costs for the mandatory festivities and the traditional cleric's donation.
A wedding ceremony under The Two Moons is a relatively simple event, but you have control over the lavishness of the following feast:
- Simple ($500): No Influence gains.
- Ordinary ($2500): +200 Influence. +5 Wife Happiness/Affection.
- Luxurious ($7000): +600 Influence. +1 Willpower. +15 Wife Happiness/Affection. +1 Wife Respect.
- Epic ($25000): +1500 Influence. +2 Willpower. +25 Wife Happiness/Affection. +5 Wife Respect.
Gifts
At the Luxurious and Epic levels, one of your guests will provide you with a priceless gift that produces some form of Skill, Attribute, or Influence bonus to either you or your spouse. It can be anything from a WW3 artifact to a valuable painting that'll make your household even more opulent than before.
Legacy Wife System
Originally, prior to the introduction of the united NPC framework, the player can only have one wife and she is locked to a special menu that has a unique set of interactions and duties.
Wife's assignments
Wives can study and work at any vendor/school location that the player has discovered - just like ordinary slaves. They may also work as maids or gardeners in your household if her husband wants his wife to pull an additional income to cover expenses.
Certain assignments might create some negative effects, however:
- Assigning your wife as a simple maid will lower her Happiness by one point per day, down to a minimum of 25.
- Assigning your wife as a fucktoy at Devious Tools will lower your Influence by 5 points per day, down to a minimum of 200.
- Assigning your wife to Abbot Roo or Walton's Gunstore has a 25% chance to lower her Happiness by one point per day, down to a minimum of 25.
Duties
A wife's true obligation in the Ikaanian society is not working by her husband's and his slaves' sides, according to tradition. A wife to a landowner is a free, respectable woman, whose commitment should be to serve her household and strengthen it from within - staying true to her husband and his family name, as long as he gives her the respect she deserves. Unless you want your wife to work, study, or act as your constant combatant, you're able to assign her various Duties that'll empower your household and influence and respect her in various ways:
- Slave mistress: Your wife has the primary responsibility to train your slaves. How she does this is not up to you - various traits, her own Willpower, her unique character, and other attributes decide whether she'll turn them into cock-hungry whores or fierce warriors that one day might revolt if you go against their Mistress. Note! Just like her husband, your wife will only be able to focus on your two main slaves.
- Read more about the slave mistress framework here.
- Herald: Your wife travels Ikaanos as a herald - representing the (hopefully) proud household she now belongs to. It's rather costly, as she'll need a carriage and a couple of additional servants, but it might be worth it - a high Beauty + Intelligence + Knowledge skills could potentially pull in dozens of Influence points per day.
- Stewardess: Your wife sees to the household economics and is responsible for streamlining your accounting by minimizing expenditures and other costly factors. She'll also indulge in petty investments that could give you a small, randomized extra income each day, based on her Domestic, Intelligence and Educational skills.
Wife's coffers
You're able to deposit cash for your wife to use in order to boost the results from her duties. This is extra important for Heralds and Stewardesses. Most wives occasionally deduct a small amount every now and then and use it for her own pleasures.
Current Wife System
The wife framework was merged into the united NPCs framework alongside the Issid and slave framework following the united NPCs framework's introduction. Now, the player can have more than one wife, and wives themselves are no longer locked to a special menu and can be assigned to any duty and assignment that the player desires. Wife's coffers alongside the Stewardess duty were also discontinued with the release of this framework.
Amount of wives allowed
Different religions have different limits on how many girls the MC can marry:
- Atheism: No Limit
- The Two Moons: One
- Aesir: Five
- Christianity: One
- Cult of The Elder: Two
- Islam: Four