Difference between revisions of "Attributes (NPCs)"

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Just like the player, NPCs have a unique set of Attributes, Skills and various other states that decide how they interact with the world around them.
Just like the player, NPCs have a unique set of Attributes, [[Skills (NPCs)|Skills]], [[Traits (NPCs)|Traits]], [[States (NPCs)|States]] and other stats that decide how they interact with the world around them.


==Strength==
==Strength==
'''Strength''' is a measurement of an NPC's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC's efficiency with larger melee weapons.  
'''Strength''' is a measurement of an NPC's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC's efficacy with larger melee weapons.  


The attribute's main use, however, is as a modifier to the damage done in melee combat.
The attribute's main use, however, is as a modifier to the damage done in melee combat.
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'''Increase Strength:'''
'''Increase Strength:'''
* By joint [[Training|training sessions]] at home.
* By joint [[Training|training sessions]] at home.
* By assigning an NPC to The Arena (cap: 65).
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).
* Through random domestic events.
* Through random domestic events.
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).


'''Strength can be negatively affected by:'''
'''Strength can be negatively affected by:'''  
<li>Injuries</li>
<li>Laziness (mostly random events, or through a very low discipline value)</li>
<li>Aging</li>


==Stamina==
* Injuries
'''Stamina''' directly absorbs HEALTH damage in combat. It also determines how fast an NPC can heal injuries naturally and how long it takes before she or he becomes over-fatigued during various activities.
* Laziness (mostly random events, or through a very low discipline value)
This ATTRIBUTE also modifies the outcome of physical training sessions.
* [[Aging]]
 
'''Increase Stamina'''
* By joint [[Training|training sessions]] at home.
* Through long sessions of intercourse.
* Through random events.
 
'''Stamina can be negatively affected by'''
* Injuries.
* Laziness (mostly random events, or through a very low discipline value).
* Aging.
 
==Health==
Health measures how much damage an NPC can take before going unconscious. Normally, NPCs recover 5-7 Health points per day based on their Stamina value.
 
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.
 
===Max health limits===
NPCs' maximum Health (also known as Toughness) is determined by their Body type:
 
====Female====
* '''Body 1 (very petite):''' 60.
* '''Body 2 (petite):''' 75.
* '''Body 3 (normal):''' 100.
* '''Body 4 (Curvy):''' 120.
* '''Body 5 (Plump/Robust):''' 140.


====Males====
== Dexterity ==
* '''Body 6 (skinny/normal):''' 130.
* '''Body 7 (muscular/normal):''' 160.
* '''Body 8 (herculean):''' 180.
 
Increasing Max Health is primarily done through tedious workout sessions. It takes around a dozen Stamina, Strength or Melee sessions to increase Max Health with one point.
 
==Body==
An NPC is born with a ''genetic body type'' - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.
 
*'''Very petite (1):''' Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos.
*'''Petite (2):''' Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos.
*'''Normal (3):''' Female only. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos.
*'''Curvy (4):''' Female only. A woman with a few extra pounds around her waist. It's not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos.
*'''Plump (5):''' Female only. A noticeably overweight woman - or just a very '''big''' girl. She weighs around 80-90 kilos.
 
*'''Normal (6):''' An average guy that's pretty slim and without any noticeable muscle groups.
*'''Muscular/chubby (7):''' A fit guy with visible body groups and impressive core muscles.
*'''Herculean/obese (8):''' A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing.
 
You can control an NPC's body type by decreasing or increasing their weight. Note that an NPC can '''only''' go up or down ''one'' step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute.
 
*'''If genetic body type is 1 and NPC weight is 60+:''' NPC body = 2.
*'''If genetic body type is 2 and NPC weight is 68+:''' NPC body = 3.
*'''If genetic body type is 3 and NPC weight is 75+:''' NPC body = 4.
*'''If genetic body type is 4 and NPC weight is 85+:''' NPC body = 5.
 
*'''If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:''' NPC body = 1.
*'''If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:''' NPC body = 2.
*'''If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:''' NPC body = 3.
*'''If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:''' NPC body = 4.
 
==Dexterity==
'''Dexterity''' measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.
'''Dexterity''' measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.


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* By joint [[Training|training sessions]] at home.
* By joint [[Training|training sessions]] at home.
* Through random events.
* Through random events.
* By assigning an NPC to The Arena (cap: 80.
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).
* By homeschooling your slave in Acrobatics or Dancing.
* By homeschooling your slave in Acrobatics or Dancing.
* By applying slave to the Acrobatics program at Whitehaven Academy.
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily)


'''Dexterity can be negatively affected by'''
'''Dexterity can be negatively affected by'''
* Injuries.
* Injuries.
* Laziness (random events, or due to low discipline value).
* Laziness (random events, or due to low discipline value).
* Aging.
* [[Aging]].
 
==Intelligence==


== Intelligence ==
'''Intelligence''' determines an NPC's wits. A high value boosts the chance of success during homeschooling training sessions and the speed of learning while attending academy programs.
'''Intelligence''' determines an NPC's wits. A high value boosts the chance of success during homeschooling training sessions and the speed of learning while attending academy programs.


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'''Increase Intelligence'''
'''Increase Intelligence'''
* All Academy programs except Acrobatics and Domestic.
* All [[The Academy#Courses for your staff|Academy programs]] except Acrobatics (daily chance of +1 increase 4% to 9% depending on course).
* By working as a lecturer or professor at The Academy.
* By working as a lecturer or professor at The Academy.
* Through random events.
* Through random events.
* Through playing the ENSYS (SpaceBall event - 20% chance up to INT 70).
* Through playing the ENSYS SpaceBall event (20% chance up to INT 70).
* Through aging.
* Through [[aging]].


'''Intelligence can be negatively affected by'''
'''Intelligence can be negatively affected by'''
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A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.


You can read more about controlling Willpower [[Willpower|here]].
Willpower also increases an unhappy captive's chance of [[Escape]], by +5 at 60+ and another +5 at 80+.


==Discipline==
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|here]].


An NPC's '''Discipline''' determines his or her study focus and ability to learn new stuff. This is a highly praised attribute that entails neatness and success. It'll also make the NPC perform better with various tasks such as guard duty, factory work, head maid and when assigned as a slave master.
== Discipline ==
An NPC's '''Discipline''' determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying.  


You can read more about controlling Discipline [[Discipline|here]].
You can read more about increasing Discipline [[Discipline|here]].


==Kindness==
==Kindness==
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'''Increase Kindness'''
'''Increase Kindness'''
* Through the Encourage action (Talk section).
* Through the [[Encourage]] action (Talk section).
* Through random events.
* Through random events.


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* A slave master's cruelty.
* A slave master's cruelty.
* Participating in combat (15% chance).
* Participating in combat (15% chance).
*Being assigned to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] will bring a 15% daily chance of reducing Kindness by 1 point.


==Beauty==
== Happiness ==


'''Beauty''' is a value most NPCs are born with. It's hard to affect – perfume or makeup might give it a temporary boost and only scars and aging (beauty begins to decrease after a slave reaches 35 years) can decrease it.
 
== Beauty ==
'''Beauty''' is a value most NPCs are born with. It's hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years).
   
   
Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her Market value.
Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her market value.


'''Increase Beauty'''
'''Increase Beauty'''
* Through plastic surgery at The Doctor's Hall in Crystal Heights.
* Through plastic surgery at the [[Doctor's Hall]] in Crystal Heights.


==Charisma==
==Charisma==
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'''Charisma can be negatively affected by'''
'''Charisma can be negatively affected by'''
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma with one point per day.
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.


==Affection==
==Health==
Health measures how much damage an NPC can take before going unconscious. Normally, NPCs recover 5-7 Health points per day based on their Stamina value.
 
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.
 
If you have chosen to play '''[[Iron Man]]''' mode, NPCs may be permanently killed and removed from the game if their Health reduces to -15 during Combat (exact figure may vary as the game gets tweaked).
 
===Max health limits===
NPCs' maximum Health (also known as '''[[Toughness]]''') is determined by their '''[[Body Type]], or [[Frame]]''' (see below).
 
====Female====
* '''Body 1 (very petite):''' 60.
* '''Body 2 (petite):''' 75.
* '''Body 3 (normal):''' 100.
* '''Body 4 (Curvy):''' 120.
* '''Body 5 (Plump/Robust):''' 140.


'''Affection''' is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.
====Males====
* '''Body 6 (skinny/normal):''' 130.
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].
* '''Body 7 (muscular/normal):''' 160.
* '''Body 8 (herculean):''' 180.


==Respect==
Increasing Max Health is primarily done through tedious workout sessions. It takes around a dozen Stamina, Strength or Melee sessions to increase Max Health with one point.


'''Respect''' is a hard-earned value that primarily increases if you defeat enemies with other NPCs present. Successfully managing certain dangerous events might also increase Respect.
== Body Type (Frame) ==
An NPC is born with a ''genetic body type'', also known as their ''Frame'' - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.
This tells if your servants see you as a warlord or just an ordinary civilian.
Certain unique (and rare) events might lower Respect but it's a very stable value that doesn't naturally decrease over time.
Respect boosts all domination and charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command her (even if she doesn’t like it) if her Respect for you is high.


===How to increase Respect===
*'''Very petite (1):''' Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos.
* Through combat encounters, per fought battle. 100% chance up to a maximum of 20. 7% chance after 20, up to a maximum of 50.
*'''Petite (2):''' Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos.
* Through certain domestic events.
*'''Normal (3):''' Female only. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos.
* Through certain quest events tied to a specific NPC.
*'''Curvy (4):''' Female only. A woman with a few extra pounds around her waist. It's not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos.
*'''Plump (5):''' Female only. A noticeably overweight woman - or just a very '''big''' girl. She weighs around 80-90 kilos.


==Fear==
*'''Normal (6):''' An average guy that's pretty slim and without any noticeable muscle groups.
The '''Fear''' attribute tells how much an NPC fears his or her master/employer. It's often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.
*'''Muscular/chubby (7):''' A fit guy with visible body groups and impressive core muscles.
*'''Herculean/obese (8):''' A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing.


Keeping a high Fear value also has a chance to increase and NPC's Discipline (cap: 80).
You can control an NPC's body type by decreasing or increasing their weight. Note that an NPC can '''only''' go up or down ''one'' step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute.  


Playing the Fear route will in most cases destroy an NPC's Affection and genuine interest in her master - but it's an effective way of building a docile and hard-working combat/factory crew.  
*'''If genetic body type is 1 and NPC weight is 60+:''' NPC body = 2.
<br>
*'''If genetic body type is 2 and NPC weight is 68+:''' NPC body = 3.
*'''If genetic body type is 3 and NPC weight is 75+:''' NPC body = 4.
*'''If genetic body type is 4 and NPC weight is 85+:''' NPC body = 5.


'''''[[Fear|You can read more about Fear here.]]'''''
*'''If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:''' NPC body = 1.
*'''If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:''' NPC body = 2.
*'''If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:''' NPC body = 3.
*'''If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:''' NPC body = 4.


== Anger ==
==Stamina==
'''Anger''' is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.  
'''Stamina''' directly absorbs HEALTH damage in combat. It also determines how fast an NPC can heal injuries naturally and how long it takes before she or he becomes over-fatigued during various activities.
This ATTRIBUTE also modifies the outcome of physical training sessions.


Anger increases when you behave badly toward an NPC that is not broken or devoted.  
'''Increase Stamina'''
* By joint [[Training|training sessions]] at home.
* Through long sessions of intercourse.
* Through random events.


'''Decrease anger'''
'''Stamina can be negatively affected by'''
* By providing an impressive allowance.
* Injuries.
* By offering expensive trinkets (25% chance).
* Laziness (mostly random events, or through a very low discipline value).
* [[Aging]].


== Defiance ==
==Affection==
Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren't appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.


[[Defiance|'''''You can read more about Defiance here.''''']]
'''Affection''' is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].

Latest revision as of 02:31, 11 May 2024

Just like the player, NPCs have a unique set of Attributes, Skills, Traits, States and other stats that decide how they interact with the world around them.

Strength[edit | edit source]

Strength is a measurement of an NPC's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC's efficacy with larger melee weapons.

The attribute's main use, however, is as a modifier to the damage done in melee combat.

While there's no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult.

Increase Strength:

Strength can be negatively affected by:

  • Injuries
  • Laziness (mostly random events, or through a very low discipline value)
  • Aging

Dexterity[edit | edit source]

Dexterity measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.

A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.

While there's no hard cap on Strength, increasing this attribute past 100 for 7+ body types is very difficult.

Increase Dexterity

Dexterity can be negatively affected by

  • Injuries.
  • Laziness (random events, or due to low discipline value).
  • Aging.

Intelligence[edit | edit source]

Intelligence determines an NPC's wits. A high value boosts the chance of success during homeschooling training sessions and the speed of learning while attending academy programs.

An NPC with high Intelligence also receives a bonus during escape attempts.

Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.

Increase Intelligence

  • All Academy programs except Acrobatics (daily chance of +1 increase 4% to 9% depending on course).
  • By working as a lecturer or professor at The Academy.
  • Through random events.
  • Through playing the ENSYS SpaceBall event (20% chance up to INT 70).
  • Through aging.

Intelligence can be negatively affected by

  • Certain injuries.
  • Genetics.

Willpower[edit | edit source]

An NPC's Willpower determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster's influence.

A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.

Willpower also increases an unhappy captive's chance of Escape, by +5 at 60+ and another +5 at 80+.

You can read more about the effects of Willpower and how to raise or lower it here.

Discipline[edit | edit source]

An NPC's Discipline determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying.

You can read more about increasing Discipline here.

Kindness[edit | edit source]

Kindness determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you.

Increase Kindness

  • Through the Encourage action (Talk section).
  • Through random events.

Kindness can be negatively affected by

  • A slave master's cruelty.
  • Participating in combat (15% chance).
  • Being assigned to the Gladiatrix school will bring a 15% daily chance of reducing Kindness by 1 point.

Happiness[edit | edit source]

Beauty[edit | edit source]

Beauty is a value most NPCs are born with. It's hard to affect – perfume, stylish clothing or makeup might give it a temporary boost, and only scars and aging can decrease it (beauty begins to decrease after a slave reaches 35 years).

Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her market value.

Increase Beauty

Charisma[edit | edit source]

An NPC with high Charisma knows when and how to smile, use his or her body language and make an impression on strangers. It's the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone's attention.

Increase Charisma

  • Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).
  • There's a 15% chance of increasing Charisma (once per day) if an NPC works at Nika's clothing store in Westside (cap: 60).
  • There's a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City if her Happiness is 60+ (cap: 80).

Charisma can be negatively affected by

  • A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.

Health[edit | edit source]

Health measures how much damage an NPC can take before going unconscious. Normally, NPCs recover 5-7 Health points per day based on their Stamina value.

An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.

If you have chosen to play Iron Man mode, NPCs may be permanently killed and removed from the game if their Health reduces to -15 during Combat (exact figure may vary as the game gets tweaked).

Max health limits[edit | edit source]

NPCs' maximum Health (also known as Toughness) is determined by their Body Type, or Frame (see below).

Female[edit | edit source]

  • Body 1 (very petite): 60.
  • Body 2 (petite): 75.
  • Body 3 (normal): 100.
  • Body 4 (Curvy): 120.
  • Body 5 (Plump/Robust): 140.

Males[edit | edit source]

  • Body 6 (skinny/normal): 130.
  • Body 7 (muscular/normal): 160.
  • Body 8 (herculean): 180.

Increasing Max Health is primarily done through tedious workout sessions. It takes around a dozen Stamina, Strength or Melee sessions to increase Max Health with one point.

Body Type (Frame)[edit | edit source]

An NPC is born with a genetic body type, also known as their Frame - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.

  • Very petite (1): Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos.
  • Petite (2): Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos.
  • Normal (3): Female only. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos.
  • Curvy (4): Female only. A woman with a few extra pounds around her waist. It's not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos.
  • Plump (5): Female only. A noticeably overweight woman - or just a very big girl. She weighs around 80-90 kilos.
  • Normal (6): An average guy that's pretty slim and without any noticeable muscle groups.
  • Muscular/chubby (7): A fit guy with visible body groups and impressive core muscles.
  • Herculean/obese (8): A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing.

You can control an NPC's body type by decreasing or increasing their weight. Note that an NPC can only go up or down one step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute.

  • If genetic body type is 1 and NPC weight is 60+: NPC body = 2.
  • If genetic body type is 2 and NPC weight is 68+: NPC body = 3.
  • If genetic body type is 3 and NPC weight is 75+: NPC body = 4.
  • If genetic body type is 4 and NPC weight is 85+: NPC body = 5.
  • If genetic body type is 1, current body type is 2 and NPC weight is 40 or less: NPC body = 1.
  • If genetic body type is 2, current body type is 3 and NPC weight is 48 or less: NPC body = 2.
  • If genetic body type is 3, current body type is 4 and NPC weight is 55 or less: NPC body = 3.
  • If genetic body type is 4, current body type is 5 and NPC weight is 59 or less: NPC body = 4.

Stamina[edit | edit source]

Stamina directly absorbs HEALTH damage in combat. It also determines how fast an NPC can heal injuries naturally and how long it takes before she or he becomes over-fatigued during various activities. This ATTRIBUTE also modifies the outcome of physical training sessions.

Increase Stamina

  • By joint training sessions at home.
  • Through long sessions of intercourse.
  • Through random events.

Stamina can be negatively affected by

  • Injuries.
  • Laziness (mostly random events, or through a very low discipline value).
  • Aging.

Affection[edit | edit source]

Affection is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.

You can read more about increasing and controlling Affection here.