Difference between revisions of "Political Events"

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The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.
The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiraling chain-events or the player's active participation in political actions.


==Prosperity==
==Prosperity==
Line 8: Line 8:


===Poverty (5-14)===
===Poverty (5-14)===
The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.  
The lower classes are starving and trade businesses suffer due to low demand in goods and services. The city's population is stagnant.


===Hardship (15-24)===
===Hardship (15-24)===
Line 20: Line 20:


===Abundance (90+)===
===Abundance (90+)===
Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.  
Ikaanos is prospering - there's enough food for everyone and bandit factions and raider spawns are either limited or completely disabled - as long as Control is "Normal" or above.  


{| class="wikitable" style=text-align:center
{| class="wikitable" style=text-align:center
Line 28: Line 28:
| Destitution|| +50%|| +100%|| +250%|| +50% || +25%|| -25|| -25%|| -8 pts.|| +100%
| Destitution|| +50%|| +100%|| +250%|| +50% || +25%|| -25|| -25%|| -8 pts.|| +100%
|-
|-
| Poverty|| +25%|| +50% || +100%|| +25%|| +5% || -10 || -|| -5 pts.|| +25%
| Poverty|| +25%|| +50% || +100%|| +25%|| +5% || -10 || -|| -5 pts.|| -
|-
|-
| Hardship || +10% || +25% || +50% || - || - || -|| -|| -|| -
| Hardship || +10% || +25% || +50% || - || - || -|| -|| -|| -
Line 34: Line 34:
| Normal || - || - || - || - || - || - || - || - || -
| Normal || - || - || - || - || - || - || - || - || -
|-
|-
| Affluence|| -10% || -25%|| -10% || - || -|| - || - || +5 pts.|| -25%
| Affluence|| -10% || -25%|| -10% || - || -|| - || - || +5 pts.|| -
|-
|-
| Abundance || -25% || -50% || -50% || -25%|| -50%|| - || - || +8 pts. || -50%
| Abundance || -25% || -50% || -50% || -25%|| -50%|| +20 || - || +8 pts. || -50%


|}
|}
''Note! Market sell prices are also affected!''


===How to increase Prosperity===
===How to increase Prosperity===


* Through random Political Events.
* Through random Political Events.
* By distributing food rations in low-class districts. 1,000 rations boost Prosperity with one point up to a maximum of 80.
* Donating 2,000 food rations (200 x10) to the [[Orphanage]] in [[Locations (Ikaanos)#Outer Marston Swamp|Marston Swamps]] raises Prosperity one point up to a maximum of 75.
* Maxing Aimee's store's "Merchandise" has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
* Donating 3,000 food rations to the city from [[Burakumin Village|Burakumin village]] raises Prosperity one point up to a maximum of 90.
* Investing in Kasey's Park's tradesmen has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
* Maxing [[Aimee's Goods|Aimee's store]]'s "Merchandise" has a 5% chance to raise Prosperity one point/day up to a maximum of 70.
* Investing in Imogen's Barrow's merchants has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
* Investing in [[Locations (Ikaanos)#Kasey's Park|Kasey's Park]]'s tradesmen has a 5% chance to raise Prosperity one point/day up to a maximum of 70.
* Investing in [[Locations (Ikaanos)#Imogen's Barrow|Imogen's Barrow]]'s merchants has a 5% chance to raise Prosperity one point/day up to a maximum of 70.


===How to decrease Prosperity===
===How to decrease Prosperity===


* Through random Political Events.
* Through random Political Events.
* Maintaining a very low Control value.
* Taking out [[Jobs and Money#The Walker Farm|the Walker Farm]] in [[Locations (Ikaanos)#Imogen's Barrow|Imogen's Barrow]] (-2).


==Control==
==Control==
The Control Value determines the general security of Ikaanos as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.  
The Control Value determines the general security of Ikaanos as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.  


===Anarchy (4 or less)===
Ikaanos has been invaded by rebels and other raider gangs. Skyguard police force has started to dissolve. Only Crystal Island is safe from ambushes and spawning bandits. Shops in [[Locations (Ikaanos)#Westside Heights|Westside]] and [[Locations (Ikaanos)#Redhaven|Redhaven]] are either closed or have limited opening hours. Requirement for '''entering [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]]''' is 10,000 Influence points at this level of Control!


===Anarchy (9 or less)===
===Disorder (5-24)===
Ikaanos has been invaded by rebels and other raider gangs. Skyguard police force has started to dissolve. Only Crystal Island is safe from ambushes and spawning bandits. Shops in Westside and Redhaven are either closed or have limited opening hours.
Rebels and raider gangs have festered in Westside and Redhaven. There's a small ambush chance when traversing south from [[Locations (Ikaanos)#Marston Avenue|Marston Avenue]].  
 
===Disorder (10-24)===
Rebels and raider gangs have festered in Westside and Redhaven. There's a small ambush chance when traversing south from Marston Avenue.  


===Normal (25-74)===
===Normal (25-74)===
Line 66: Line 69:


===Order (75-89)===
===Order (75-89)===
The spawn chance for raider strongholds is greatly decreased. Skyguard gains more and more control each day and merchants can safely traverse the streets of Ikaanos.  
The spawn chance for raider strongholds is greatly decreased. [[Skyguard]] gains more and more control each day and merchants can safely traverse the streets of Ikaanos. The reward for high level bounties slightly decreased.


===Peace (90+)===
===Peace (90+)===
Line 73: Line 76:
{| class="wikitable" style=text-align:center
{| class="wikitable" style=text-align:center
|-
|-
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Skyguard<br>regen. !! Bandit<br>regen.!! Prosperity<br>decrease!! Escape <br>risk!! Invest-<br>ments !!Raider<br>spawns
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Skyguard<br>regen. !! Bandit<br>regen.!! Prosperity<br>mod.!! Escape <br>risk!! Invest-<br>ments !!Raider<br>spawns
|-
|-
| Anarchy|| +25%|| +25%|| +25%|| -25% || +50%|| -2 pts.|| -10 pts. ||-25%|| Everywhere
| Anarchy|| +25%|| +25%|| +25%|| -25% || +50%|| -2 pts.|| -10 pts. ||-25%|| Everywhere
Line 86: Line 89:


|}
|}
''Note! Market sell prices are also affected!''
===How to increase Control===
* Through random Political Events.
* By granting weapons to Skyguard HQ in Hamilton Square ([[Fort Hamilton]]). Gains vary depending on type and amount of weapons.
* By having NPCs on guard duty. Guard pool value/2 in % chance for +1 Control up to a maximum of 75.
* By defeating powerful raider gangs, highwaymen or other quest-related bandit groups.
* By lowering the [[Factions|Bandit faction's]] number of fighters. After dropping to 7,500 or less, there's a 10% chance to increase Control one point per day up to a maximum of 75.
===How to decrease Control===
* Through random Political Events.
* By providing weapons (Coilguns and Automatic rifles) or donating $100,000 to the [[Fenrik's Tavern|Bandit Faction's HQ]] in The Underworld.


==Corruption==
==Corruption==
While Control and Prosperity are purely political values, Ikaanos' Corruption is of a more cultural nature, showing the status of the city's general depravity and decadence.
While Control and Prosperity are purely political values, Ikaanos' societal Corruption (not to be confused with the MC's Household [[Corruption]] value) is of a more cultural nature, showing the status of the city's general depravity and decadence.


===Puritan (9 or less)===
===Puritan (9 or less)===
Sound religious beliefs are actively purging the city from its former orgy-loving immorality. Sex before marriage is frowned upon and anything other than missionary sex is formally prohibited. Prostitution has been banned and clubs like The Velvet Room is only open for the nobility (50,000+ Influence).
Sound religious beliefs are actively purging the city from its former orgy-loving immorality. Sex before marriage is frowned upon and anything other than missionary sex is formally prohibited. Prostitution has been banned and clubs like The Velvet Room are only open for the nobility (50,000+ Influence).


===Orthodox (10-24)===
===Orthodox (10-24)===
The state and the church are actively preaching about the importance of wholesome traditions. Clubs like The Velvet Room now requires at least 10,000 Influence to enter.
The state and the church are actively preaching about the importance of wholesome traditions. Clubs like The Velvet Room now require at least 10,000 Influence to enter.


===Normal (25-74)===
===Normal (25-74)===
Line 104: Line 119:
===Perverted (90+)===
===Perverted (90+)===
Ikaanian culture has transformed into a shameless display of depravity. Nothing is too immoral when it comes to sex and Bondage is seen as a fine cultural skill - just like any other art.
Ikaanian culture has transformed into a shameless display of depravity. Nothing is too immoral when it comes to sex and Bondage is seen as a fine cultural skill - just like any other art.
* Slaves with Pure, Vanilla and Shamefast Traits suffer daily Happiness losses.
* Slaves will undress and wear harnesses without objections.


{| class="wikitable" style=text-align:center
{| class="wikitable" style=text-align:center
Line 109: Line 127:
! STATE !! Corruption<br>mod. !! Sexual pers-<br>uasion mod.!! Bondage<br>mod. !! Prostitution !! Prostitution<br>Income
! STATE !! Corruption<br>mod. !! Sexual pers-<br>uasion mod.!! Bondage<br>mod. !! Prostitution !! Prostitution<br>Income
|-
|-
| Purist|| -2/day|| -25|| -20 || Disabled|| -100%
| Purist|| -2/day (cap:20)|| -25|| -20 || Disabled|| -100%
|-
|-
| Orthodox|| -1/day|| -15 ||- || -|| -
| Orthodox|| -1/day (cap:20)|| -15 ||- || -|| -
|-
|-
| Normal|| -|| - || - || - || -  
| Normal|| -|| - || - || - || -  
|-
|-
| Decadent|| - || +10 || - || +25% || -
| Decadent|| - || +10 || +10 ||Legal|| +25%
|-
|-
| Perverted|| +1/day || +50|| - || +50% || +25
| Perverted|| +1/day (cap:25)|| +50|| +25 || Encouraged|| +50%


|}
|}
===How to increase Corruption===
* Through random Political Events.
* Selling a highly Corrupted girl on the slave market (Corruption 80+) instantly raises Ikaanos' Corruption with one point up to a maximum of 70.
* 0823: Having a home with Household Corruption 500+ has a 10% chance to increase Corruption (Ikaanos) with one point per day up to a maximum of 90. '''((Delete after 0.8.3 Public release))'''
* 0.8.3+: Having a Household Corruption of 150+ and Influence:
** '''10,000+:''' has a 3% chance of increasing City Corruption with one point per day up to a maximum of 50.
** '''15,000+:''' has a 5% chance of increasing City Corruption with one point per day up to a maximum of 50.
** '''25,000+:''' has a 10% chance of increasing City Corruption with one point per day up to a maximum of 50.
** '''35,000+:''' has a 15% chance of increasing City Corruption with one point per day up to a maximum of 60.
** '''50,000+:''' has a 20% chance of increasing City Corruption with one point per day up to a maximum of 60.
** '''100,000+:''' has a 35% chance of increasing City Corruption with one point per day up to a maximum of 75.
** '''250,000+:''' has a 75% chance of increasing City Corruption with one point per day up to a maximum of 75.
A successful "Corruption roll" costs 2 Household Corruption points.
===How to decrease Corruption===
* Through random Political Events.
* Corruption is automatically decreased with one point (to a minimum of 30) if you donate $100,000 to the cathedral in Crystal Hills. This action requires a Catholic Power Value of 200+.

Latest revision as of 21:51, 19 April 2024

The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiraling chain-events or the player's active participation in political actions.

Prosperity[edit | edit source]

Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.

Destitution (4 or less)[edit | edit source]

Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.

Poverty (5-14)[edit | edit source]

The lower classes are starving and trade businesses suffer due to low demand in goods and services. The city's population is stagnant.

Hardship (15-24)[edit | edit source]

The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.

Normal (25-74)[edit | edit source]

Life is hard in Ikaanos but most people get by and starvation is almost non-existent.

Affluence (75-89)[edit | edit source]

Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.

Abundance (90+)[edit | edit source]

Ikaanos is prospering - there's enough food for everyone and bandit factions and raider spawns are either limited or completely disabled - as long as Control is "Normal" or above.

STATE Prices
(ammo)
Prices
(stims)
Prices
(food)
Prices
(mats.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Destitution +50% +100% +250% +50% +25% -25 -25% -8 pts. +100%
Poverty +25% +50% +100% +25% +5% -10 - -5 pts. -
Hardship +10% +25% +50% - - - - - -
Normal - - - - - - - - -
Affluence -10% -25% -10% - - - - +5 pts. -
Abundance -25% -50% -50% -25% -50% +20 - +8 pts. -50%

Note! Market sell prices are also affected!

How to increase Prosperity[edit | edit source]

  • Through random Political Events.
  • Donating 2,000 food rations (200 x10) to the Orphanage in Marston Swamps raises Prosperity one point up to a maximum of 75.
  • Donating 3,000 food rations to the city from Burakumin village raises Prosperity one point up to a maximum of 90.
  • Maxing Aimee's store's "Merchandise" has a 5% chance to raise Prosperity one point/day up to a maximum of 70.
  • Investing in Kasey's Park's tradesmen has a 5% chance to raise Prosperity one point/day up to a maximum of 70.
  • Investing in Imogen's Barrow's merchants has a 5% chance to raise Prosperity one point/day up to a maximum of 70.

How to decrease Prosperity[edit | edit source]

Control[edit | edit source]

The Control Value determines the general security of Ikaanos as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.

Anarchy (4 or less)[edit | edit source]

Ikaanos has been invaded by rebels and other raider gangs. Skyguard police force has started to dissolve. Only Crystal Island is safe from ambushes and spawning bandits. Shops in Westside and Redhaven are either closed or have limited opening hours. Requirement for entering Crystal Heights is 10,000 Influence points at this level of Control!

Disorder (5-24)[edit | edit source]

Rebels and raider gangs have festered in Westside and Redhaven. There's a small ambush chance when traversing south from Marston Avenue.

Normal (25-74)[edit | edit source]

Raiders are confined to Westside slums.

Order (75-89)[edit | edit source]

The spawn chance for raider strongholds is greatly decreased. Skyguard gains more and more control each day and merchants can safely traverse the streets of Ikaanos. The reward for high level bounties slightly decreased.

Peace (90+)[edit | edit source]

Pax Ikaanica. Most raider spawns are disabled. Businesses are thriving.

STATE Prices
(ammo)
Prices
(stims)
Prices
(food)
Skyguard
regen.
Bandit
regen.
Prosperity
mod.
Escape
risk
Invest-
ments
Raider
spawns
Anarchy +25% +25% +25% -25% +50% -2 pts. -10 pts. -25% Everywhere
Disorder - - - - +15% -1 pts. -5 pts. -10% Redhaven
Normal - - - - - - - - -
Order - - - - -25% - - - -
Peace -25% -25% -10% +50% -80% +1 pts. +10 pts. +25% -

Note! Market sell prices are also affected!

How to increase Control[edit | edit source]

  • Through random Political Events.
  • By granting weapons to Skyguard HQ in Hamilton Square (Fort Hamilton). Gains vary depending on type and amount of weapons.
  • By having NPCs on guard duty. Guard pool value/2 in % chance for +1 Control up to a maximum of 75.
  • By defeating powerful raider gangs, highwaymen or other quest-related bandit groups.
  • By lowering the Bandit faction's number of fighters. After dropping to 7,500 or less, there's a 10% chance to increase Control one point per day up to a maximum of 75.

How to decrease Control[edit | edit source]

  • Through random Political Events.
  • By providing weapons (Coilguns and Automatic rifles) or donating $100,000 to the Bandit Faction's HQ in The Underworld.

Corruption[edit | edit source]

While Control and Prosperity are purely political values, Ikaanos' societal Corruption (not to be confused with the MC's Household Corruption value) is of a more cultural nature, showing the status of the city's general depravity and decadence.

Puritan (9 or less)[edit | edit source]

Sound religious beliefs are actively purging the city from its former orgy-loving immorality. Sex before marriage is frowned upon and anything other than missionary sex is formally prohibited. Prostitution has been banned and clubs like The Velvet Room are only open for the nobility (50,000+ Influence).

Orthodox (10-24)[edit | edit source]

The state and the church are actively preaching about the importance of wholesome traditions. Clubs like The Velvet Room now require at least 10,000 Influence to enter.

Normal (25-74)[edit | edit source]

While some cults and free-slave organizations try to spread the puritan ways, there's no active resistance toward depraved sex, prostitution, orgies or sexual slavery from the Church or The Republic.

Decadent (75-89)[edit | edit source]

Immoral sex is encouraged by culture and a blowjob is as normal as taking a coffee together with a dear friend.

Perverted (90+)[edit | edit source]

Ikaanian culture has transformed into a shameless display of depravity. Nothing is too immoral when it comes to sex and Bondage is seen as a fine cultural skill - just like any other art.

  • Slaves with Pure, Vanilla and Shamefast Traits suffer daily Happiness losses.
  • Slaves will undress and wear harnesses without objections.
STATE Corruption
mod.
Sexual pers-
uasion mod.
Bondage
mod.
Prostitution Prostitution
Income
Purist -2/day (cap:20) -25 -20 Disabled -100%
Orthodox -1/day (cap:20) -15 - - -
Normal - - - - -
Decadent - +10 +10 Legal +25%
Perverted +1/day (cap:25) +50 +25 Encouraged +50%

How to increase Corruption[edit | edit source]

  • Through random Political Events.
  • Selling a highly Corrupted girl on the slave market (Corruption 80+) instantly raises Ikaanos' Corruption with one point up to a maximum of 70.
  • 0823: Having a home with Household Corruption 500+ has a 10% chance to increase Corruption (Ikaanos) with one point per day up to a maximum of 90. ((Delete after 0.8.3 Public release))
  • 0.8.3+: Having a Household Corruption of 150+ and Influence:
    • 10,000+: has a 3% chance of increasing City Corruption with one point per day up to a maximum of 50.
    • 15,000+: has a 5% chance of increasing City Corruption with one point per day up to a maximum of 50.
    • 25,000+: has a 10% chance of increasing City Corruption with one point per day up to a maximum of 50.
    • 35,000+: has a 15% chance of increasing City Corruption with one point per day up to a maximum of 60.
    • 50,000+: has a 20% chance of increasing City Corruption with one point per day up to a maximum of 60.
    • 100,000+: has a 35% chance of increasing City Corruption with one point per day up to a maximum of 75.
    • 250,000+: has a 75% chance of increasing City Corruption with one point per day up to a maximum of 75.

A successful "Corruption roll" costs 2 Household Corruption points.

How to decrease Corruption[edit | edit source]

  • Through random Political Events.
  • Corruption is automatically decreased with one point (to a minimum of 30) if you donate $100,000 to the cathedral in Crystal Hills. This action requires a Catholic Power Value of 200+.