Difference between revisions of "Power Value"

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===Influence===
===Influence===
* Influence 600+: '''+1'''
* [[Influence]] 600+: '''+1'''
* Influence 1,500+: '''+1'''
* Influence 1,500+: '''+1'''
* Influence 2,500+: '''+1'''
* Influence 2,500+: '''+1'''
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Investments increase Business power:
Investments increase Business power:


* Business power 10+: '''+1'''
* [[Business power]] 10+: '''+1'''
* Business power 20+: '''+1'''
* Business power 20+: '''+1'''


===Factions===
===Factions===
Vassalized factions add 1/3 their Power Value to the MC's.
Vassalized factions add 1/3 their Power Value to the MC's.

Latest revision as of 20:59, 18 April 2024

These factors affect the MC's Power Value:

Military might[edit | edit source]

  • 10+ NPCs with a Melee or Ranged skill above 39: +1
  • 15+ NPCs with a Melee or Ranged skill above 39: +1
  • 25+ NPCs with a Melee or Ranged skill above 39: +2
  • 50+ NPCs with a Melee or Ranged skill above 39: +3
  • 75+ NPCs with a Melee or Ranged skill above 39: +4
  • Medium and high-tier mercenaries: +1-3/NPC

Influence[edit | edit source]

  • Influence 600+: +1
  • Influence 1,500+: +1
  • Influence 2,500+: +1
  • Influence 5,000+: +1
  • Influence 10,000+: +1
  • Influence 25,000+: +1
  • Influence 50,000+: +2
  • Influence 75,000+: +1
  • Influence 100,000+: +1
  • Influence 150,000+: +1
  • Influence 200,000+: +2

Wealth[edit | edit source]

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events[edit | edit source]

Business Power (from investments)[edit | edit source]

Investments increase Business power:

Factions[edit | edit source]

Vassalized factions add 1/3 their Power Value to the MC's.