Difference between revisions of "Power Value"

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The following actions affect the MC's Power Value.
These factors affect the MC's Power Value:


=== Military might ===
* 10+ NPCs with a Melee ''or'' Ranged skill above 39: '''+1'''
* 15+ NPCs with a Melee ''or'' Ranged skill above 39: '''+1'''
* 25+ NPCs with a Melee ''or'' Ranged skill above 39: '''+2'''
* 50+ NPCs with a Melee ''or'' Ranged skill above 39: '''+3'''
* 75+ NPCs with a Melee ''or'' Ranged skill above 39: '''+4'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''


* '''Slaves with a Melee ''and'' Ranged skill above 24:''' +1/slave.
===Influence===
* '''Most non-child NPCs assigned to your household:''' +1-3/NPC.
* [[Influence]] 600+: '''+1'''
* '''Guard-assigned adult children:''' +1/child.
* Influence 1,500+: '''+1'''
* Influence 2,500+: '''+1'''
* Influence 5,000+: '''+1'''
* Influence 10,000+: '''+1'''
* Influence 25,000+: '''+1'''
* Influence 50,000+: '''+2'''
* Influence 75,000+: '''+1'''
* Influence 100,000+: '''+1'''
* Influence 150,000+: '''+1'''
* Influence 200,000+: '''+2'''


=== Wealth ===
* Cash 40,000+: '''+1'''
* Cash 70,000+: '''+1'''
* Cash 120,000+: '''+1'''
* Cash 500,000+: '''+1'''
* Cash 1,000,000+: '''+1'''
* Cash 10,000,000+: '''+1'''
* Cash 100,000,000+: '''+2'''


===Influence and cash based===
===Events===
* '''Influence 600+:''' +1.
* Completing [[Kymanto Hall|Kymanto]] [[Quests#Main quests|questline]] (Chapter 2): '''+1'''
* '''Influence 1500+:''' +1.
* Completing [[Walton's Smithery|Walton's Guns]] [[Quests#Vendor quests|questline]]: '''+1'''
* '''Influence 2500+:''' +1.
* '''Influence 5000+:''' +1.
* '''Influence 10000+:''' +1.
* '''Influence 25000+:''' +1.
* '''Influence 50000+:''' +2.


* '''Cash 40,000+:''' +1.
===Business Power (from investments)===
* '''Cash 70,000+:''' +1.
Investments increase Business power:
* '''Cash 120,000+:''' +1.
* '''Cash 500,000+:''' +1.


* '''Owning The Retreat:''' +3.
* [[Business power]] 10+: '''+1'''
 
* Business power 20+: '''+1'''
===Event based===
* '''Completing Kymanto questline (Chapter 2):''' +1.
* '''Completing Walton's Guns questline:''' +1.


===Factions===
===Factions===
Vassalized factions always add their Power Value to the MC's.
Vassalized factions add 1/3 their Power Value to the MC's.

Revision as of 20:59, 18 April 2024

These factors affect the MC's Power Value:

Military might[edit | edit source]

  • 10+ NPCs with a Melee or Ranged skill above 39: +1
  • 15+ NPCs with a Melee or Ranged skill above 39: +1
  • 25+ NPCs with a Melee or Ranged skill above 39: +2
  • 50+ NPCs with a Melee or Ranged skill above 39: +3
  • 75+ NPCs with a Melee or Ranged skill above 39: +4
  • Medium and high-tier mercenaries: +1-3/NPC

Influence[edit | edit source]

  • Influence 600+: +1
  • Influence 1,500+: +1
  • Influence 2,500+: +1
  • Influence 5,000+: +1
  • Influence 10,000+: +1
  • Influence 25,000+: +1
  • Influence 50,000+: +2
  • Influence 75,000+: +1
  • Influence 100,000+: +1
  • Influence 150,000+: +1
  • Influence 200,000+: +2

Wealth[edit | edit source]

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events[edit | edit source]

Business Power (from investments)[edit | edit source]

Investments increase Business power:

Factions[edit | edit source]

Vassalized factions add 1/3 their Power Value to the MC's.