Difference between revisions of "Resources"
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Enables cloth refinement Enables textile production
Need to craft: Clothes
Required skill to use: Science (25+)
Cost: $900
Enables metal scrap refinement
Enables c-board extraction
Enables crafting: weapons & armors
Required skill to use: Science (35+)
Cost: $3,500
m (formatting) |
m (Corrected Prepare Skins yield from 2/12 mins to 10/12 mins.) |
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====Prepare skins==== | ====Prepare skins==== | ||
*'''Time:''' 12 min/action | *'''Time:''' 12 min/action | ||
*'''Yield:''' | *'''Yield:''' 10 skins > 10 leather sheets | ||
*'''Cost:''' 2 Stamina points | *'''Cost:''' 2 Stamina points | ||
*'''Skill:''' Survival 35+ | *'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+ | ||
*'''Module:''' None | *'''Module:''' None | ||
Revision as of 21:40, 8 April 2024
Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.
Equipment[edit | edit source]
Loom[edit | edit source]
Smithery[edit | edit source]
Refinement options[edit | edit source]
Prepare meat[edit | edit source]
- Time: 12 min/action
- Yield: 10 raw meat > 20 food rations
- Cost: 1 Stamina point
- Skill: None
- Module: None
Prepare skins[edit | edit source]
- Time: 12 min/action
- Yield: 10 skins > 10 leather sheets
- Cost: 2 Stamina points
- Skill: Survival 35+
- Module: None
Cloth refinement[edit | edit source]
- Time: 12 min/action
- Yield: 5 cloth > 1 textile
- Cost: 1 Stamina point
- Skill: Artisan 25+
- Module: Loom
Scrap metal refinement[edit | edit source]
- Time: 12 min/action
- Yield: 5 scrap metal > 1 steel
- Cost: 3 Stamina points
- Skill: Blacksmith 30+
- Module: Smithery
Gold refinement[edit | edit source]
- Time: 18 min/action
- Yield: 10 c-boards > 1 gold
- Cost: 2 Stamina points
- Skill: Science 35+
- Module: Smithery
Scrap Merchandise[edit | edit source]
- Time: 12 min/action
- Yield: 2 merchandise > 1 random yield*
- Cost: 1 Stamina point
- Skill: None
- Module: None
* Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.