Difference between revisions of "Skills (NPCs)"

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Each NPC has a broad set of skills that affect his or her character, work possibilities and other factors that can be used by the player in various ways. These are grouped into '''General Skills''' and '''Sexual Skills'''.  
In addition to [[Attributes (NPCs)|'''Attributes''']], [[Traits (NPCs)|'''Traits''']] and [[States (NPCs)|'''States''']], each NPC has a broad set of '''Skills''' that affect his or her character, work possibilities and other factors that can be used by the player in various ways. These are grouped into '''General Skills''' and '''Sexual Skills'''.  


= '''General Skills''' =
= General Skills =


==Academics==
==Academics==
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'''Increase Academics'''
'''Increase Academics'''
* By homeschooling the NPC in the Academics subject.
* By homeschooling the NPC in the Academics subject.
*By Lecturing your Followers in your [[Gazebo]], if you've built one in your [[The yard|Yard]]. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.
* By assigning the NPC to the "[[The Academy#Science and Hardware|Science & Hardware]]" or the "[[The Academy#History and Anthropology|History & Anthropology]]" courses at the Academy (12% and 22% daily chances, respectively).
* By assigning the NPC to the "[[The Academy#Science and Hardware|Science & Hardware]]" or the "[[The Academy#History and Anthropology|History & Anthropology]]" courses at the Academy (12% and 22% daily chances, respectively).
* By letting the NPC work as a lecturer or professor.
* By letting the NPC work as a lecturer or professor.
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'''Increase Administration'''
'''Increase Administration'''
* By upgrading your office (cap: 100).
* By upgrading your office (cap: 100).
* By applying the NPC to the "[[The Academy#Administration and Domestic Art|Administration and Domestics]]" program at the Academy (18% daily chance of +1; cap: 70, if INT is 50+ cap is 90).
* By applying the NPC to the "[[The Academy#Administration and Domestic Art|Administration and Domestics]]" program at the Academy (20% daily chance of +1, cap: 70; then if INT 50+, 10% daily chance of further increase to 100).
* By allowing the NPC to work as an Accountant with an INT that's 60+ (cap: 130).
* By allowing the NPC to work as an Accountant with an INT that's 60+ (cap: 130).


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'''Increase Science'''
'''Increase Science'''
* By homeschooling the NPC in the Science subject.
* By homeschooling the NPC in the Science subject.
*By Lecturing your Followers in your [[Gazebo]], if you've built one in your [[The yard|Yard]]. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.
* By assigning the NPC to the "[[The Academy#Science and Hardware|Science & Hardware]]" or the "[[The Academy#History and Anthropology|History & Anthropology]]" courses at the Academy (18% and 12% daily chances, respectively).
* By assigning the NPC to the "[[The Academy#Science and Hardware|Science & Hardware]]" or the "[[The Academy#History and Anthropology|History & Anthropology]]" courses at the Academy (18% and 12% daily chances, respectively).
* By allowing the NPC to work as a lecturer or professor.
* By allowing the NPC to work as a lecturer or professor.
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* Primary determinant of person's chance to hit with a Melee weapon in Combat.
* Primary determinant of person's chance to hit with a Melee weapon in Combat.
*If 80+, allows the person to choose their starting Range in [[Combat System#Movement and Distance|Combat]] (Close or Distant).
*If skill 80+, allows the person to choose their starting Range in [[Combat System#Movement and Distance|Combat]] (Close or Distant).
* Contributes to the person's [[Assignments and Jobs - Captain of the Guard|Captain]] skill.
* Contributes to the person's [[Assignments and Jobs - Captain of the Guard|Captain]] skill.
*If Ranged or Melee skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
'''Increase Melee Combat skill by:'''
'''Increase Melee Combat skill by:'''
* Assigning the NPC as a Follower and doing a Training session in Melee Combat.
* Assigning the NPC as a Follower and doing a Training session in Melee Combat.
*Having them work as a [[Assignments and Jobs - Guard|Household Guard]] (small chance of daily +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]].)
*Having them work as a [[Assignments and Jobs - Guard|Household Guard]] (small chance of daily +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]].)
*Having them with you as a [[Follower]] in Combats in which they use Melee weapons (+1 to skill each time they get a critical success).
*Having them with you as a [[Follower]] in Combats in which they use Melee weapons (+1 to skill each time they get a critical success; cap: 150).
*Assigning them to [[Assignments and Jobs#Gladiatrix training and performance|train at The Arena]] (15% chance of +1, capped at 80).
*Assigning them to [[Assignments and Jobs#Gladiatrix training and performance|train at The Arena]] (15% chance of +1, capped at 80).
*Pitting them in slave [[The Arena#The Crystal Hills Arena Gladiatrix School|combats at the Arena]] (15-20% chance of a +1 skill increase in each combat).
*Pitting them in slave [[The Arena#The Crystal Hills Arena Gladiatrix School|combats at the Arena]] (15-20% chance of a +1 skill increase in each combat).
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* Primary determinant of person's chance to hit with a Ranged weapon in Combat.
* Primary determinant of person's chance to hit with a Ranged weapon in Combat.
*At skill level 40+, can use Medium Recoil weapons without penalty chance to hit.  
*At skill 40+, can use Medium Recoil weapons without penalty chance to hit.
*At skill level 70+, can use High Recoil weapons without penalty chance to hit.  
*At skill 70+, can use High Recoil weapons without penalty chance to hit.
*Contributes to the person's effectiveness as a [[Assignments and Jobs#Guard|Guard]] (+1 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]] at skill 40+, another +2 at skill 80+).
*Contributes to the person's effectiveness as a [[Assignments and Jobs#Guard|Guard]] (+1 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]] at skill 40+, another +2 at skill 80+).
* Contributes to the person's [[Assignments and Jobs - Captain of the Guard|Captain]] skill.
* Contributes to the person's [[Assignments and Jobs - Captain of the Guard|Captain]] skill.
*If Ranged or Melee skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].
*Above skill 50, starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (approx +1 damage per 10 skill points above 50, rounded up).  
'''Increase Ranged Combat skill by:'''
'''Increase Ranged Combat skill by:'''
* Assigning the NPC as a Follower and doing a Training session in Ranged Combat.
* Assigning the NPC as a Follower and doing a Training session in Ranged Combat.
*Having them work as a [[Assignments and Jobs - Guard|Household Guard]] (small chance of daily +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]].)
*Having them work as a [[Assignments and Jobs - Guard|Household Guard]] (small chance of daily +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]].)
*Having them with you as a [[Follower]] in Combats in which they use Ranged weapons (+1 to skill each time they get a Critical Success).
*Having them with you as a [[Follower]] in Combats in which they use Ranged weapons (+1 to skill each time they get a Critical Success; cap: 150).
*Assigning them to [[Assignments and Jobs#Gladiatrix training and performance|train at The Arena]] (10% chance of +1, capped at 60).
*Assigning them to [[Assignments and Jobs#Gladiatrix training and performance|train at The Arena]] (10% chance of +1, capped at 60).


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'''Increase Dancing'''
'''Increase Dancing'''
* By homeschooling an NPC in Dancing.
* By homeschooling an NPC in Dancing (+0-2 points Dancing per 2½ hr session, with approx. 50% chance of +1 Performance too.)
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (15% chance a day).
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (15% chance a day).
* Through random events.
* Through random events.
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'''Increase Performance'''
'''Increase Performance'''
* By homeschooling the NPC in Dancing.
* By homeschooling the NPC in Dancing (approximately 50% chance of +1 Performance per per 2½ hr session, with +0-2 points Dancing too.)
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (6% chance a day).
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (6% chance a day).
* Working as a Performer at the [[The Golden Dragon|Golden Dragon]] provides a daily chance to raise Performance (cap: 90).
* Working as a Performer at the [[The Golden Dragon|Golden Dragon]] provides a daily chance to raise Performance (15% for +1, cap: 90).


== Gardening ==
== Gardening ==
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'''Increase Gardening'''
'''Increase Gardening'''
* By being assigned as a Gardener (daily 15% chance of +1 increase; cap: 80).
* By being assigned as a Gardener (daily 15% chance of +1 increase; cap: 80).
* By applying an NPC to the [[The Academy#Administration and Domestic Art|Administration and Domestic Art]] program at the Academy (16% chance a day).
* By applying an NPC to the [[The Academy#Administration and Domestic Art|Administration and Domestic Art]] program at the Academy (16% chance of +1 per day).


==Survival==
==Survival==


The survival skill determines a slave's ability to handle him or herself in the wilderness, including building camps, gathering edible materials, fishing and [[hunting]] wild animals. The skill can be increased by having the NPC practice it, especially by participating in [[Hunting]] trips. Specific effects include:
The survival skill determines a slave's ability to handle him or herself in the wilderness, including building camps, gathering edible materials, [[Fishing]] and [[Hunting]] wild animals. The skill can be increased by having the NPC practice it, especially by participating in [[Hunting]] trips. Specific effects include:


* '''Survival 14 or less:''' -10 penalty to [[Hunting]] chance.
* '''Survival 14 or less:''' -10 penalty to [[Hunting]] chance.
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* '''Survival 80+:''' +15 bonus to [[Hunting]] chance.
* '''Survival 80+:''' +15 bonus to [[Hunting]] chance.


= '''Sexual Skills''' =
= Sexual Skills =


== Copulation ==
== Copulation ==

Latest revision as of 00:24, 18 May 2024

In addition to Attributes, Traits and States, each NPC has a broad set of Skills that affect his or her character, work possibilities and other factors that can be used by the player in various ways. These are grouped into General Skills and Sexual Skills.

General Skills[edit | edit source]

Academics[edit | edit source]

Academics determines an NPCs general knowledge and education. Reaching a value of 40 enables the NPC to work as a lecturer at the academy. A value of 70 makes him or her eligible for a professor's assignment, which also brings you a boost in Influence.

Increase Academics

  • By homeschooling the NPC in the Academics subject.
  • By Lecturing your Followers in your Gazebo, if you've built one in your Yard. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.
  • By assigning the NPC to the "Science & Hardware" or the "History & Anthropology" courses at the Academy (12% and 22% daily chances, respectively).
  • By letting the NPC work as a lecturer or professor.
  • Through random events.

Administration[edit | edit source]

Administration determines an NPCs knowledge of handling numbers, streamlining business enterprises and managing a household's economy. It is a vital tool for any appointed accountant.

Increase Administration

  • By upgrading your office (cap: 100).
  • By applying the NPC to the "Administration and Domestics" program at the Academy (20% daily chance of +1, cap: 70; then if INT 50+, 10% daily chance of further increase to 100).
  • By allowing the NPC to work as an Accountant with an INT that's 60+ (cap: 130).

Medicine[edit | edit source]

An NPC's Medicine skill enables him or her to better heal MC during massage/healing events. An NPC with a Medicine skill of 40+ automatically gives his or Master an additional 5 Health Points during the End Day event - if the NPC is not tied up in bondage or unconscious.

Increase Medicine

  • By homeschooling (Player's Medicine skill needs to be 40 or higher).

Science[edit | edit source]

Science determines an NPC's general education in natural history, computer hardware and mechanical knowledge. Reaching a value of 40+ enables him or her to work as a lecturer at the academy. A value of 70+ makes the NPC eligible for a professor's assignment, which also brings you a boost in Influence. Note that professors need to be at least 21. You can apply teenage professors if your Influence is 6,000+.

Increase Science

  • By homeschooling the NPC in the Science subject.
  • By Lecturing your Followers in your Gazebo, if you've built one in your Yard. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.
  • By assigning the NPC to the "Science & Hardware" or the "History & Anthropology" courses at the Academy (18% and 12% daily chances, respectively).
  • By allowing the NPC to work as a lecturer or professor.
  • Through random events.

Melee Combat[edit | edit source]

  • Primary determinant of person's chance to hit with a Melee weapon in Combat.
  • If skill 80+, allows the person to choose their starting Range in Combat (Close or Distant).
  • Contributes to the person's Captain skill.
  • If skill 40+, the person counts as a Soldier for the purposes of calculating your Faction's Power Value.

Increase Melee Combat skill by:

  • Assigning the NPC as a Follower and doing a Training session in Melee Combat.
  • Having them work as a Household Guard (small chance of daily +1 increase; chance dependent on Skill of your assigned Guard Captain.)
  • Having them with you as a Follower in Combats in which they use Melee weapons (+1 to skill each time they get a critical success; cap: 150).
  • Assigning them to train at The Arena (15% chance of +1, capped at 80).
  • Pitting them in slave combats at the Arena (15-20% chance of a +1 skill increase in each combat).

Ranged Combat[edit | edit source]

  • Primary determinant of person's chance to hit with a Ranged weapon in Combat.
  • At skill 40+, can use Medium Recoil weapons without penalty chance to hit.
  • At skill 70+, can use High Recoil weapons without penalty chance to hit.
  • Contributes to the person's effectiveness as a Guard (+1 to Guard Value at skill 40+, another +2 at skill 80+).
  • Contributes to the person's Captain skill.
  • If skill 40+, the person counts as a Soldier for the purposes of calculating your Faction's Power Value.
  • Above skill 50, starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (approx +1 damage per 10 skill points above 50, rounded up).

Increase Ranged Combat skill by:

  • Assigning the NPC as a Follower and doing a Training session in Ranged Combat.
  • Having them work as a Household Guard (small chance of daily +1 increase; chance dependent on Skill of your assigned Guard Captain.)
  • Having them with you as a Follower in Combats in which they use Ranged weapons (+1 to skill each time they get a Critical Success; cap: 150).
  • Assigning them to train at The Arena (10% chance of +1, capped at 60).

Domestic[edit | edit source]

An NPC's Domestic value determines his or her cooking skills, cleaning skills, neatness, and ability to decorate your home.

It's a vital skill for maids that are mostly kept at home as it affects your long-term Influence gain.

Increase Domestic

  • By homeschooling an NPC in the Domestic arts.
  • By assigning the NPC to work as a Household Maid (daily 15% chance of +1 increase, capped at 60).
  • By applying an NPC to the Administration and Domestic Art program at the Academy (18% chance a day).
  • Through random events.

Acrobatics[edit | edit source]

Acrobatics measures an NPC's flexibility. It's considered a fine art in Ikaanos and (especially) a girl who's interested in acrobatics will yearn to attend the prestigious acrobatics shows in Crystal Hills.

Increase Acrobatics

  • By homeschooling the NPC in Acrobatics.
  • By applying the NPC to the Gymnastic and Performance program at the Academy (20% chance a day).
  • Through random events.

Dancing[edit | edit source]

Dancing shows in Ikaanos are almost as popular as acrobatic exhibitions. It's common for slave handlers to apply slaves with good dancing skills to one of Ikaanos' finer restaurants, where she performs in front of high-class visitors, bringing in lots of prestige and influence to her Master's household.

Increase Dancing

  • By homeschooling an NPC in Dancing (+0-2 points Dancing per 2½ hr session, with approx. 50% chance of +1 Performance too.)
  • By applying the NPC to the Gymnastic and Performance program at the Academy (15% chance a day).
  • Through random events.

Performance[edit | edit source]

The Performance skill determines an NPC's showmanship and ability to perform in front of others. Dancing or Performance 70+ is one of the requirements for working at the Golden Dragon.

Increase Performance

  • By homeschooling the NPC in Dancing (approximately 50% chance of +1 Performance per per 2½ hr session, with +0-2 points Dancing too.)
  • By applying the NPC to the Gymnastic and Performance program at the Academy (6% chance a day).
  • Working as a Performer at the Golden Dragon provides a daily chance to raise Performance (15% for +1, cap: 90).

Gardening[edit | edit source]

The Gardening skill determines an NPC's ability to tend to his or her Master's crops. A high value means a better yield if the NPC is assigned as a Gardener.

For more details see: Assignments and Jobs - Garden Duty

Increase Gardening

  • By being assigned as a Gardener (daily 15% chance of +1 increase; cap: 80).
  • By applying an NPC to the Administration and Domestic Art program at the Academy (16% chance of +1 per day).

Survival[edit | edit source]

The survival skill determines a slave's ability to handle him or herself in the wilderness, including building camps, gathering edible materials, Fishing and Hunting wild animals. The skill can be increased by having the NPC practice it, especially by participating in Hunting trips. Specific effects include:

Sexual Skills[edit | edit source]

Copulation[edit | edit source]

Oral skill[edit | edit source]

A NPC's oral skill determines her ability to stimulate a manhood into ejaculation.

Tongue piercings (WIP) automatically enhances an NPC's oral skills.

Anal proficiency[edit | edit source]

Anal proficiency is not a skill in the strictest sense, but a sign of how well an NPC can relax his or her sphincter and take larger manhoods anally.

Kissing skill[edit | edit source]

A high kissing skill creates all those important details while cuddling with a female NPC; like her softness, the forming of her mouth, how she bites your neck, or how she holds you lovingly in her arms.

Homosexuality/Lesbian Devotion[edit | edit source]

Vaginal skill[edit | edit source]

A female NPC's vaginal skill tells of her general lovemaking experience and her aptness in riding a man (cowgirl).