Difference between revisions of "The Player"

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[[File:Soldier.jpg|thumb]]
[[File:Soldier.jpg|thumb]]
In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother. That makes you one of the lucky ones. The world of Raana is harsh and unforgiving, where might and influence determine who you are and how the future will remember you.  
In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother. That makes you one of the lucky ones. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you.  


And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.
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= Attributes =
= Attributes =
'''Attributes''' are five defining statistics that represent the core of our main character (MC) and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.
'''Attributes''' are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.


== Strength ==
== Strength ==
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* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals, but will face a challenge from those who have invested their own effort.
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.
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* By performing an at-home workout.
* By performing an at-home workout.
* By means of critical success rolls (ie, working a physically demanding job, story events, etc).
* Through critical success rolls (ie, working a physically demanding job, story events, etc).
* Through the use of melee weapons in combat.
* Through the use of melee weapons in combat.


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* Aging
* Aging


==Stamina and Stamina Points ==
==Stamina, and Stamina Points ==
'''Stamina''' has an effect on the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.
'''Stamina''' affects the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.


* A Stamina score of less than 40 indicates a typical Ikaanos individual.
* A Stamina score of less than 40 indicates a typical Ikaanos individual.
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You'll be able to return home after a hard day's work and still perform strenuous activities.
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You'll be able to return home after a hard day's work and still perform strenuous activities.
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion, unless they are one of the rare elites or possess cybernetics.
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.


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* Aging
* Aging


'''NOTE:''' While '''Stamina Points''' (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night's sleep restores the majority of your Stamina Points and prepares you for another day of activity.
'''Stamina Points''' (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night's sleep restores the majority of your Stamina Points and prepares you for another day of activity.


'''Increase Stamina Points:'''
'''Restore Stamina Points:'''
* A good night's rest.
* A good night's rest.
* Taking a shower (additional bonuses for showering with your slave).
* Taking a shower (additional bonuses for showering with your slave).
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* Varied relaxing and enjoyable activities.
* Varied relaxing and enjoyable activities.


'''Stamina Points are negatively affected by:'''
'''Stamina Points are reduced by:'''
* Most activities that require effort on your part.
* Most activities that require effort on your part.


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== Intelligence ==
== Intelligence ==
'''Intelligence''' is what defines a character's concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.
'''Intelligence''' is what defines a character's concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|book]].


A high Intelligence value will also assist you in manipulating other characters.
A high Intelligence value will also assist you in manipulating other characters.
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'''Increase Intelligence:'''
'''Increase Intelligence:'''


* By enrolling in classes at the Academy.
* By enrolling in classes at [[the Academy]].
* By instructing students at the Academy.
* By instructing students at the Academy.
* Through critical success rolls.
* Through critical success rolls.
* Through the SpaceBall event (Arrange Event > ENSYS night) - 20% chance to increase INT up to a maximum of 70.
* Through the SpaceBall event (Arrange Event > ENSYS night) - 20% chance to increase INT up to a maximum of 70.
* By reading skillbooks pertaining to academic/intellectual subjects.
* By reading [[Books|skillbooks]] pertaining to academic/intellectual subjects.
* By completing an RPG campaign (Arrange Event > RPG night).
* By completing an RPG campaign (Arrange Event > RPG night).
* By completing Ayden's RPG campaign.  
* By completing Ayden's RPG campaign.  
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* Specific injuries
* Specific injuries


== Willpower ==
== [[Willpower]] ==
'''Willpower''' is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters.
'''Willpower''' is a measure of the player's sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.
Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.


'''Increase Willpower:'''
'''Increase Willpower:'''


* By teaching at the Academy and resolving events with students.
* By teaching at [[the Academy]] and resolving events with students.
* Through random events.
* Through random events.
* By reading books pertaining to personal communication (like from "Shelves of Domination" at the Bookstore).
* By reading [[books]] pertaining to personal communication (like from "Shelves of Domination" at the [[The Secret Garden|Bookstore]]).
* Through morning blowjob events (cap: 90).
* Through morning blowjob events (cap: 90).


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* Random events
* Random events
* Assembly work
* Assembly work
== Health, and Health Points ==
'''Health''' primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally.
'''Increase Health:'''
* [[Doctor's Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.
Note: NPCs can slowly increase their maximum health by training physical attributes (50^ chance for 5% of 1 point per 2 hour Strength or Stamina or Melee training session; also form Gladiator School); the MC does not benefit from this.
'''Health can be negatively affected by:'''
* Nothing in the game currently permanently reduces your maximum health. 
'''Health Points''' (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.
'''Restore Health Points:'''
* A good night's sleep will restore roughly 5% of your total (might be affected by a few factors)..
* Taking a luxurious bath (might restore 5?)
* Getting a professional massage (might restore 5?)
* Injecting [[Tendstims]] (restores 20, or maybe more if you have high Medicine skill).
*[[Doctor's Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.
Note: [[Doctor's Kit|Doctor's Kits]] can be used ''by'' the MC, but not ''on'' the MC.
'''Health Points are reduced by:'''
* Getting injured in combat.
*Poisoning, for example from food badly prepared by incompetent servants.
*Pushing yourself beyond your Stamina Point limit.
*Starvation.


= Skills =
= Skills =
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==Academics==
==Academics==
The Academics skill determines the MC's general knowledge about Raana, Earth and general history. It's also used for library search and as a bar for entering certain establishments (such as the historical society).
The Academics skill determines the MC's general knowledge about Raana, Earth, and general history. It's also used for library searches and as a bar for entering certain establishments (such as the historical society).


'''Increase Academics:'''
'''Increase Academics:'''
* Through courses at The Academy.
* Through courses at [[The Academy]].
* Through random events and quests.
* Through random events and quests.
* By reading books.
* By reading [[books]].
* By joining the Historical Society and visit the library.
* By joining the [[Historical Society]] and visiting their library.


==Medicine==
==Medicine==
The Medicine skill determines if you're able to use Doctor's kits or not (40+) and will increase the amount of restored Health points when using Stimpacks.  
The Medicine skill determines if the player is able to use Doctor's kits or not (40+), and at this same level will increase the amount of restored Health points from 20 to 30 when using a '''[[tendstims|tendstim]]'''.  


'''Increase Medicine:'''
'''Increase Medicine:'''
* By reading books.
* By reading [[books]].
* By using the Doctor's kit to raise fallen followers after combat (33% chance, max. 90).
* By using the '''[[Doctor's Kit|Doctor's kit]]''' to raise fallen followers after combat (33% chance, max. 90).
* Through random events.
* Through random events.


==Science==
==Science==
The Science skill determines the MC's knowledge about technology, computers and natural history. It's a crucial skill when hacking gates and computers and solving domestic events at home that requires electrical repair.  
The Science skill determines the MC's knowledge of technology, computers, and natural history. It's a crucial skill when hacking gates and computers and solving domestic events at home that require electrical repair.  


'''Increase Science:'''
'''Increase Science:'''
* Through courses at The Academy.
* Through courses at [[The Academy]].
* Through random events and quests.
* Through random events and '''quests'''.
* By reading books.
* By reading [[books]].
* By joining the Historical Society and visit the cigar room.
* By joining the [[Historical Society]] and visit the cigar room.


==Charm==
==Charm==
Charm partly describes the MC's good looks but is also a sign of his good manners, behavior and general masculine "force of attraction".
Charm partly describes the MC's good looks but is also a sign of his good manners, behavior, and general masculine "force of attraction".


'''Increase Charm:'''
'''Increase Charm:'''
* By participating in certain courses.
* By participating in certain courses.
*By reading certain [[books]].
* By caressing a slave/wife during seduction events (cap: 70).
* By caressing a slave/wife during seduction events (cap: 70).
* Through plastic surgery at the Doctor's Hall in Crystal Heights.
* Through plastic surgery at the [[Doctor's Hall]] in Crystal Heights.


==Kissing==
==Kissing==
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* Through the seduction engine or by making out during sex (cap: 120).
* Through the seduction engine or by making out during sex (cap: 120).


==[[Books]]==
==Manipulate==
Books are available in a variety of areas to improve your skills and attributes. Once obtained they can be accessed via Training > Advanced Training.
The skill of persuading NPCs into doing something in the player's favor as well as making slaves more obedient to his command.
 
Note, stores that sell books, have info on item listing, that looks something like this: "Output: #-# skill points", nearly all of these are incorrect, so you should disregard this extra info, until fixed.
 
As of version 0.8.3, intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#).
 
As of version 0.8.3, intelligence now affects the rate at which you progress towards completing books, ie: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.
 
 
'''Academics'''
 
The forming of Raana: raises academics by 8(+1) and Intelligence by 1; found automatically in the Advanced Training Menu
 
Earth 1950-2150: raises academics by 10-11(+2) and Intelligence by 1; purchasable for $150 from the General Store in Redhaven.
 
History of YRB-43: raises academics by 9-12(+3) and Intelligence by 1; purchasable for $280 from Bookstore in Whitehaven
 
The Great Turmoil: raises academics by 8-12(+2) and Intelligence by 1; obtained from the Stokke Hills Bunker (house at the Juno POI)
 
 
'''Medicine'''
 
Basic Medicine: raises medicine by 8(+1) and Intelligence by 1; purchasable for $250 from Bookstore in Whitehaven
 
Doctor's Manual: raises medicine by 8-10(+2) and Intelligence by 1; purchasable for $250 from Bookstore in Whitehaven
 
Natural Remedies: raises medicine by 13-14(+3) and Intelligence by 2; purchasable for $550 from Bookstore in Whitehaven
 
High Medicine: raises medicine by 14-16(+3) and Intelligence by 2; purchasable for $750 from Bookstore in Whitehaven
 
 
'''Science'''
 
Basic Science: raises science by 9(+2) and Intelligence by 2; purchasable for $280 from Bookstore in Whitehaven
 
CPU Architecture: raises science by 11-13(+2) and gambling by 3; purchasable for $250 from Bookstore in Whitehaven
 
On The Fringe: raises science by 10-14(+3) and Intelligence by 2; purchasable for $180 from Bookstore in Whitehaven
 
Quantum Gates: raises academics by 5-9, science by 9-12(+3) and Intelligence by 2; purchasable for $450 from Bookstore in Whitehaven
 
 
'''Persuade'''
 
Rule your Enemy: raises manipulate by 9(+1) and charm by 3; purchasable for $120 from Bookstore in Whitehaven
 
Obey: raises manipulate by 8-10(+1) and charm by 2; purchasable for $220 from Bookstore in Whitehaven
 
Invite Yourself: raises manipulate by 10-13(+3) and willpower by 4; purchasable for $250 from Bookstore in Whitehaven
 
Dama's Handbook: raises manipulate by 9-14(+1) and charm by 2; purchasable for $500 from Bookstore in Whitehaven
 
 
'''BDSM'''
 
The Art of Paine I: raises bondage by 9(+1) and flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven
 
Demonic Pleasure: raises bondage by 8-10(+1) and flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven
 
The Art of Paine II: raises bondage by 8-10(+1) and flagellation by 6; purchasable for $500 from Bookstore in Whitehaven
 
The Pain of Rose: raises bondage by 7-10(+1), flagellation by 3 and charm by 5; purchasable for $650 from Devious Tools in Whitehaven
 
 
'''Crafting'''
 
Ingot Secrets: raises blacksmithing by 12(+3) and artisan by 5; purchasable for $350 from Bookstore in Whitehaven


Artisan's Guide: raises blacksmithing by 5 and artisan by 12-13(+1); purchasable for $650 from Bookstore in Whitehaven
==Gambling==
The skill that determines the player's ability to win any form of gambling-related things.


=[[Books]]=
Books are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[Gambling]], [[The Player#Charm|Charm]], [[Manipulate]], [[Willpower]], [[Bondage]], [[Flagellation]], [[Blacksmithing]], and [[Artisan]]. Once obtained, [[books]] can be accessed via Training > Advanced Training.


A note about training medicine and charm. Medicine is generally only raised by reviving someone in your party which involves attribute losses unless you use a doctors kit which requires skill 40. Doctors kits have a skill cap of 90 in turn. Generally its a choice between reading a couple of the medical books earlier to get to 40 to stop attribute losses and then leaving the other two till later or leaving them all till cap. Charm is easily raiseable by surgery in the clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery) so its advised not to read books which give charm till after you've done that.
'''Note''' that most skills can increase through practice as well as study (or surgery in the case of Charm), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.

Latest revision as of 03:41, 22 April 2024

Soldier.jpg

In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother. That makes you one of the lucky ones. The world of Raana is harsh and unforgiving, where might and influence determine who you are and how the future will remember you.

And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.


Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character's focus with skill books, personal trainers, and by taking courses at the academy.


Attributes[edit | edit source]

Attributes are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.

Strength[edit | edit source]

Strength is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.

  • A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.
  • A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.
  • A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.
  • A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.

Increase Strength:

  • By performing an at-home workout.
  • Through critical success rolls (ie, working a physically demanding job, story events, etc).
  • Through the use of melee weapons in combat.

Strength can be negatively affected by:

  • Injuries
  • Aging

Stamina, and Stamina Points[edit | edit source]

Stamina affects the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.

  • A Stamina score of less than 40 indicates a typical Ikaanos individual.
  • A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You'll be able to return home after a hard day's work and still perform strenuous activities.
  • A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.
  • A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.

Increase Stamina:

  • By performing a home workout.
  • Through prolonged sessions of sexual interaction.

Stamina can be negatively affected by:

  • Injuries
  • Aging

Stamina Points (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night's sleep restores the majority of your Stamina Points and prepares you for another day of activity.

Restore Stamina Points:

  • A good night's rest.
  • Taking a shower (additional bonuses for showering with your slave).
  • Getting a massage (either from slaves or prostitutes).
  • Varied relaxing and enjoyable activities.

Stamina Points are reduced by:

  • Most activities that require effort on your part.

Dexterity[edit | edit source]

Dexterity is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.

  • A Dexterity score of less than 40 represents a typical Ikaanos individual.
  • A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.
  • A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.
  • A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.

Increase Dexterity

  • By performing a workout at home.
  • Through critical success rolls.

Dexterity can be negatively affected by

  • Injuries
  • Aging

Intelligence[edit | edit source]

Intelligence is what defines a character's concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.

A high Intelligence value will also assist you in manipulating other characters.

Increase Intelligence:

  • By enrolling in classes at the Academy.
  • By instructing students at the Academy.
  • Through critical success rolls.
  • Through the SpaceBall event (Arrange Event > ENSYS night) - 20% chance to increase INT up to a maximum of 70.
  • By reading skillbooks pertaining to academic/intellectual subjects.
  • By completing an RPG campaign (Arrange Event > RPG night).
  • By completing Ayden's RPG campaign.

Intelligence can be negatively affected by:

  • Specific injuries

Willpower[edit | edit source]

Willpower is a measure of the player's sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.

Increase Willpower:

  • By teaching at the Academy and resolving events with students.
  • Through random events.
  • By reading books pertaining to personal communication (like from "Shelves of Domination" at the Bookstore).
  • Through morning blowjob events (cap: 90).

Willpower can be negatively affected by:

  • Random events
  • Assembly work

Health, and Health Points[edit | edit source]

Health primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally.

Increase Health:

  • Health Implants significantly increase your maximum health level; these are expensive high-tech.

Note: NPCs can slowly increase their maximum health by training physical attributes (50^ chance for 5% of 1 point per 2 hour Strength or Stamina or Melee training session; also form Gladiator School); the MC does not benefit from this.

Health can be negatively affected by:

  • Nothing in the game currently permanently reduces your maximum health.

Health Points (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.

Restore Health Points:

  • A good night's sleep will restore roughly 5% of your total (might be affected by a few factors)..
  • Taking a luxurious bath (might restore 5?)
  • Getting a professional massage (might restore 5?)
  • Injecting Tendstims (restores 20, or maybe more if you have high Medicine skill).
  • Healing Implants boost daily healing rate; these are expensive high-tech.

Note: Doctor's Kits can be used by the MC, but not on the MC.

Health Points are reduced by:

  • Getting injured in combat.
  • Poisoning, for example from food badly prepared by incompetent servants.
  • Pushing yourself beyond your Stamina Point limit.
  • Starvation.

Skills[edit | edit source]

Academics[edit | edit source]

The Academics skill determines the MC's general knowledge about Raana, Earth, and general history. It's also used for library searches and as a bar for entering certain establishments (such as the historical society).

Increase Academics:

Medicine[edit | edit source]

The Medicine skill determines if the player is able to use Doctor's kits or not (40+), and at this same level will increase the amount of restored Health points from 20 to 30 when using a tendstim.

Increase Medicine:

  • By reading books.
  • By using the Doctor's kit to raise fallen followers after combat (33% chance, max. 90).
  • Through random events.

Science[edit | edit source]

The Science skill determines the MC's knowledge of technology, computers, and natural history. It's a crucial skill when hacking gates and computers and solving domestic events at home that require electrical repair.

Increase Science:

Charm[edit | edit source]

Charm partly describes the MC's good looks but is also a sign of his good manners, behavior, and general masculine "force of attraction".

Increase Charm:

  • By participating in certain courses.
  • By reading certain books.
  • By caressing a slave/wife during seduction events (cap: 70).
  • Through plastic surgery at the Doctor's Hall in Crystal Heights.

Kissing[edit | edit source]

Besides knowing his way inside a girl's mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex. A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It's a good and safe way to show your appreciation without being too invasive.

Increase Kissing:

  • Through the seduction engine or by making out during sex (cap: 120).

Manipulate[edit | edit source]

The skill of persuading NPCs into doing something in the player's favor as well as making slaves more obedient to his command.

Gambling[edit | edit source]

The skill that determines the player's ability to win any form of gambling-related things.

Books[edit | edit source]

Books are available in a variety of areas to improve your skills and attributes, including the following: Intelligence, Academics, Medicine, Science, Gambling, Charm, Manipulate, Willpower, Bondage, Flagellation, Blacksmithing, and Artisan. Once obtained, books can be accessed via Training > Advanced Training.

Note that most skills can increase through practice as well as study (or surgery in the case of Charm), but some have caps in this regard (e.g. Medicine), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.