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[[File:Factory2.jpg|alt=Part of the assembly plant|thumb|500x500px]]
[[File:Factory2.jpg|alt=Part of the assembly plant|thumb|500x500px]]
Owned by [[House Cyker]], the [[Locations (Ikaanos)#Westside Heights|Westside]] Assembly Plant (often referred to as "The WAP") is a massive complex of factories and plants wherein much of [[Ikaanos]]' machinery, weapons, and merchandise are mass-produced. It is a soulless place, full of the acrid stench of chemicals and sweat. The chemicals and machines are dangerous; you can often spot a former worker by the telltale chemical burns that end the career of many careless or overworked men.   
Owned by [[House Cyker]], the [[Locations (Ikaanos)#Westside Heights|Westside]] Assembly Plant (often referred to as "The WAP") is a massive complex of factories and plants wherein much of [[Ikaanos]]' machinery, weapons, and merchandise are mass-produced. It is a soulless place, full of the acrid stench of chemicals and sweat. The chemicals and machines are dangerous; you can often spot a former worker by the teltale chemical burns that end the career of many careless or overworked men.   


Despite the risk, there is no shortage of down-on-their-luck workers willing to risk life and limb for meager pay. The work is often soul-crushingly monotonous and physically draining.   
Despite the risk, there is no shortage of down-on-their-luck workers willing to risk life and limb for meagre pay. The work is often soul-crushingly monotonous and physically draining.   


This plant represents much of House Cyker's wealth within the city. Some of the products made here go to Cyker-owned stores. Others are bought by independent vendors or exported to other cities. House Cyker's famous "Cyker Inc. Combat Armor" is produced here and sold in the [[Armor Store|Westside Armor Store]], which is owned by '''Karl Cyker''', son of the Assembly Plant's general director, '''Kalmani Cyker'''.  
This plant represents much of [[House Cyker|House Cyker's]] wealth within the city. Some of the products made here go to Cyker-owned stores. Others are bought by independent vendors or exported to other cities. House Cyker's famous "Cyker Inc. Combat Armor" is produced here and sold in the [[Armor Store|Westside Armor Store]], which is owned by '''Karl Cyker''', son of the Assembly Plant's general director, '''Kalmani Cyker'''.  


The foreman of the plant is '''James FitzRichard'''. Interaction with the foreman is limited, as he spends his time supervising the work and looking out for thieves. He seems to be a company man, throwing a few extra dollars your way to ensure your silence whenever he asks you to help repair damaged goods; things breaking during production usually makes for some bad press about the quality of the work or the materials that the company would rather avoid.  
The foreman of the plant is '''James FitzRichard'''. Interaction with the foreman is limited, as he spends his time supervising the work and looking out for thieves. He seems to be a company man, throwing a few extra dollars your way to ensure your silence whenever he asks you to help repair damaged goods; things breaking during production usually makes for some bad press about the quality of the work or the materials that the company would rather avoid.  


=== Opening Hours ===
=== Opening Hours ===
The Assembly Plant is open 24 for buying materials, but for working shifts here you must arrive some time between 6am and 9:30 am; shifts last 9 hours, so end from 3pm (if starting at 6) to 6:30pm (if starting at 9:30).   
The Assembly Plant is open 24/7 for buying materials, but for working shifts here you must arrive some time between 6am and 9:30 am; shifts last 9 hours, so end from 3pm (if starting at 6) to 6:30pm (if starting at 9:30).   


== Services ==
== Services ==


=== Buying Materials ===
=== Trading Materials ===
You can sell some [[Materials]] to the factory. Prices vary depending on societal and market conditions, but approximate values are below:
You can sell some [[Materials]] to the factory. Prices vary depending on societal and market conditions, but approximate values are below:


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* [[Iron Ore]]: $1/unit
* [[Iron Ore]]: $1/unit
* Other ([[Silver]] Bars, [[Gold]] Bars, [[Durasteel]], [[Wood]], [[Dung]]...): not wanted here currently.
* Other ([[Silver]] Bars, [[Gold]] Bars, [[Durasteel]], [[Wood]], [[Dung]]...): not wanted here currently.
You can not buy materials from the factory. They only take in what they need, and sell finished products only. And don't sell products to individuals - they only sell to retail outlets with whom they have contracts, such as the Cyker [[Armor Store]]. 


=== Working shifts ===
== Working shifts ==
You can apply for work here on a daily basis. You must arrive by 9:30 AM at the latest be offered a shift by the foreman, but can start as early as 6am. Shifts last 9 hours. There are four different types of work, with varying levels of risk, financial reward, and side benefits. Only one type will be offered to you each day; if you don't like it, you don't have to take it; you cannot choose the type of work. The work offered each day is down to luck (roll 1-6), modified by your Influence (-1 if <41), Charisma (-1 if <21), and Manipulate (+1 if 80+), with results as follows:   
You can apply for work here on a day by day basis. You must arrive by 9:30 AM at the latest to be offered a shift by the foreman, but can start as early as 6am. Shifts last 9 hours. There are four different types of work, with varying levels of risk, financial reward, and side benefits. Only one type will be offered to you each day; if you don't like it, you don't have to take it; you cannot choose the type of work. The work offered each day is down to luck (roll 1-6), modified by your [[Influence]] (-1 if <41), [[The Player#Charisma|Charisma]] (-1 if <21), and your [[The Player#Manipulate|Manipulate]] skill (+1 if 80+), with results as follows:   


'''0. Nothing''' - try again tomorrow.  
'''0. Nothing''' - try again tomorrow.  
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'''4+ Assembly Lines ($45/day)''' - low risk, normal theft chance. Social actions available.
'''4+ Assembly Lines ($45/day)''' - low risk, normal theft chance. Social actions available.


The work is exhausting and sometimes dangerous, and though the pay is OK by Ikaaninan standards, a warlord slavemaster should be able to earn much more with his time. However the side-benefits may make working here worthwhile, especially if you are crafty. Working here can build up your '''Strength''', '''Dexterity''', and '''Stamina''' over time (chances for +1 to an attribute, dependent on type of work); socialising can raise your '''Charisma''' and '''Influence'''; and there are learning opportunities which can raise '''Science''', '''Academics''', '''Melee''' Combat, '''Ranged''' Combat and '''Medicine'''. Plus if you want to risk it, there are opportunities to try to steal various things, some valuable, which might also raise your '''Stealth''' skill if attempted (cap: 90).  
=== Side Benefits ===
The work is exhausting and sometimes dangerous, and though the pay is OK by Ikaaninan standards, a warlord slavemaster should be able to earn much more with his time. However the side-benefits may make working here worthwhile, especially if you are crafty. Working here can build up your '''[[The Player#Strength|Strength]]''', '''[[The Player#Dexterity|Dexterity]]''', and '''[[The Player#Stamina|Stamina]]''' over time (chances for +1 to an attribute dependent on type of work); socialising can raise your '''[[The Player#Charisma|Charisma]]''' and '''[[Influence]]'''; and there are learning opportunities which can raise '''[[The Player#Science|Science]]''', '''[[The Player#Academics|Academics]]''', '''[[The Player#Melee Combat|Melee]]''' Combat, '''[[The Player#Ranged Combat|Ranged]]''' Combat and '''[[The Player#Medicine|Medicine]]'''. Plus if you want to risk it, there are opportunities to try to '''steal''' various things, some valuable, which might also raise your '''[[The Player#Stealth|Stealth]]''' skill if attempted (cap: 90).


However if you are caught stealing you will be kicked out and will lose significant '''[[Influence]]''' (-100, or -50 if less than 200 already), though this won't stop the foreman considering you for work again another day. And working at the plant you risk suffering injuries (decreasing [[The Player#Strength|Strength]] and [[The Player#Dexterity|Dexterity]]), chemical burns (decreasing [[The Player#Beauty|Beauty]]), lung damage (reducing [[The Player#Stamina, and Stamina Points|Stamina]]), and demoralisation (reducing [[The Player#Willpower|Willpower]]). So if you are unlucky, working at the Assembly Plant may cost you more than you gain from it. Which is why working here is generally shunned by Ikaanians.
=== Risks ===
If you are caught '''stealing''' you will be sent home, you will lose significant '''[[Influence]]''' (-100, or -50 if you have under 200), and you will be banned from working at the factory for 20 days.  


=== Assigning NPCs to work here ===
Also, working at the plant you risk suffering '''injuries''' (decreasing [[The Player#Strength|Strength]] and [[The Player#Dexterity|Dexterity]]), chemical burns (decreasing [[The Player#Beauty|Beauty]]), lung damage (reducing [[The Player#Stamina, and Stamina Points|Stamina]]), and demoralisation (reducing [[The Player#Willpower|Willpower]]). Type of injury, and risk, dependant on the type of work you are doing - and somewhat reflected in the amount that work pays. So if you are unlucky, working at the Assembly Plant may cost you more than you gain from it. Which is why working here is generally shunned by Ikaanians.
This is not an option at the moment, but might become one in the future.  


== Assigning NPCs to work here ==
This is not an option at the moment, but might become one in the future. 


More information available [[Jobs and Money|here]].
 
== Notes ==
'''Variable:''' N/A
 
'''Links''': [[Jobs and Money#The Assembly Plant|Jobs and Money]], [[Locations (Ikaanos)#Westside Heights|Westside Heights]], [[House Cyker]]
 
'''Source''': Updated for MoR version 0.8.5

Latest revision as of 08:12, 4 July 2026

Part of the assembly plant

Owned by House Cyker, the Westside Assembly Plant (often referred to as "The WAP") is a massive complex of factories and plants wherein much of Ikaanos' machinery, weapons, and merchandise are mass-produced. It is a soulless place, full of the acrid stench of chemicals and sweat. The chemicals and machines are dangerous; you can often spot a former worker by the teltale chemical burns that end the career of many careless or overworked men.

Despite the risk, there is no shortage of down-on-their-luck workers willing to risk life and limb for meagre pay. The work is often soul-crushingly monotonous and physically draining.

This plant represents much of House Cyker's wealth within the city. Some of the products made here go to Cyker-owned stores. Others are bought by independent vendors or exported to other cities. House Cyker's famous "Cyker Inc. Combat Armor" is produced here and sold in the Westside Armor Store, which is owned by Karl Cyker, son of the Assembly Plant's general director, Kalmani Cyker.

The foreman of the plant is James FitzRichard. Interaction with the foreman is limited, as he spends his time supervising the work and looking out for thieves. He seems to be a company man, throwing a few extra dollars your way to ensure your silence whenever he asks you to help repair damaged goods; things breaking during production usually makes for some bad press about the quality of the work or the materials that the company would rather avoid.

Opening Hours

The Assembly Plant is open 24/7 for buying materials, but for working shifts here you must arrive some time between 6am and 9:30 am; shifts last 9 hours, so end from 3pm (if starting at 6) to 6:30pm (if starting at 9:30).

Services

Trading Materials

You can sell some Materials to the factory. Prices vary depending on societal and market conditions, but approximate values are below:

You can not buy materials from the factory. They only take in what they need, and sell finished products only. And don't sell products to individuals - they only sell to retail outlets with whom they have contracts, such as the Cyker Armor Store.

Working shifts

You can apply for work here on a day by day basis. You must arrive by 9:30 AM at the latest to be offered a shift by the foreman, but can start as early as 6am. Shifts last 9 hours. There are four different types of work, with varying levels of risk, financial reward, and side benefits. Only one type will be offered to you each day; if you don't like it, you don't have to take it; you cannot choose the type of work. The work offered each day is down to luck (roll 1-6), modified by your Influence (-1 if <41), Charisma (-1 if <21), and your Manipulate skill (+1 if 80+), with results as follows:

0. Nothing - try again tomorrow.

1. Chemical Processing Plant ($120/day) - high risk, no theft chance. No social actions available.

2. Munitions Factory ($45/day) - medium risk, normal theft chance. Social actions available.

3. The Concrete Plant ($45/day) - medium risk, no theft chance. No social actions available.

4+ Assembly Lines ($45/day) - low risk, normal theft chance. Social actions available.

Side Benefits

The work is exhausting and sometimes dangerous, and though the pay is OK by Ikaaninan standards, a warlord slavemaster should be able to earn much more with his time. However the side-benefits may make working here worthwhile, especially if you are crafty. Working here can build up your Strength, Dexterity, and Stamina over time (chances for +1 to an attribute dependent on type of work); socialising can raise your Charisma and Influence; and there are learning opportunities which can raise Science, Academics, Melee Combat, Ranged Combat and Medicine. Plus if you want to risk it, there are opportunities to try to steal various things, some valuable, which might also raise your Stealth skill if attempted (cap: 90).

Risks

If you are caught stealing you will be sent home, you will lose significant Influence (-100, or -50 if you have under 200), and you will be banned from working at the factory for 20 days.

Also, working at the plant you risk suffering injuries (decreasing Strength and Dexterity), chemical burns (decreasing Beauty), lung damage (reducing Stamina), and demoralisation (reducing Willpower). Type of injury, and risk, dependant on the type of work you are doing - and somewhat reflected in the amount that work pays. So if you are unlucky, working at the Assembly Plant may cost you more than you gain from it. Which is why working here is generally shunned by Ikaanians.

Assigning NPCs to work here

This is not an option at the moment, but might become one in the future.


Notes

Variable: N/A

Links: Jobs and Money, Westside Heights, House Cyker

Source: Updated for MoR version 0.8.5