The Academy: Difference between revisions

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→‎NPCs Classes: added the classes that the NPCs can be sent to attend by the MC
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[[file:academy1.jpg|thumb|500px|right]]
[[file:academy1.jpg|thumb|500px|right]]
The WhiteHaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.  
 
The Academy in [[Locations (Ikaanos)#Whitehaven District|Whitehaven]] district is a large, historic, educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over multiple terms. Older individuals are not able to join these classes, but can instead pay to attend short, intense catch-up courses providing the essentials in a few key areas. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.  
 
The Academy's administrative headquarters are in the adjacent [[Historical Society|'''Historical Society''']], a separate building but part of the same institution. 
   
   
==History==
Founded in 2278 by the renowned Dean [[Eric Kandor]].
== Classes ==
== Classes ==
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course as well as paying a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to actually complete the course. Once the course is completed, you will gain stats. There is a minimum and maximum gain for each course, so everyone will learn at least ''something.'' '''Courses cannot be taken again once completed.'''  
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to complete the course. Once the course is completed, you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least ''something.'' (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her ''Gift''.) '''Courses cannot be taken again once completed.'''  


=== Courses ===
=== Courses ===
Line 17: Line 23:
|Maximum
|Maximum
|-
|-
|Intelligence
|[[The Player#Intelligence|Intelligence]]
| +1
| +1
| +3
| +3
|-
|-
|Academics
|[[The Player#Academics|Academics]]
| +2
| +2
| +5
| +5
|-
|-
|Science
|[[The Player#Science|Science]]
| +2
| +2
| +5
| +5
|-
|-
|Manipulate
|[[The Player#Manipulate|Manipulate]]
| +2
| +2
| +6
| +6
|-
|-
|Gambling
|[[The Player#Gambling|Gambling]]
| +1
| +1
| +5
| +5
Line 39: Line 45:


==== Daria's Science and Mathematics ($900) ====
==== Daria's Science and Mathematics ($900) ====
A course focused on raising science and gambling. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.
A course focused on raising [[The Player#Science|science]] and [[The Player#Gambling|gambling]]. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.


{| class="wikitable"
{| class="wikitable"
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|Maximum
|Maximum
|-
|-
|Intelligence
|[[The Player#Intelligence|Intelligence]]
| +1
| +1
| +5
| +5
|-
|-
|Science
|[[The Player#Science|Science]]
| +2
| +2
| +8
| +8
|-
|-
|Gambling
|[[The Player#Gambling|Gambling]]
| +1
| +1
| +15
| +15
Line 71: Line 77:
|Maximum
|Maximum
|-
|-
|Intelligence
|[[The Player#Intelligence|Intelligence]]
| +1
| +1
| +3
| +3
|-
|-
|Academics
|[[The Player#Academics|Academics]]
| +4
| +4
| +8
| +8
|-
|-
|Science
|[[The Player#Science|Science]]
| +1
| +1
| +2
| +2
|-
|-
|Willpower
|[[Willpower]]
| +0
| +0
| +5
| +5
Line 97: Line 103:
|Maximum
|Maximum
|-
|-
|Intelligence
|[[The Player#Intelligence|Intelligence]]
| +1
| +1
| +6
| +6
|-
|-
|Academics
|[[The Player#Academics|Academics]]
| +4
| +4
| +10
| +10
|-
|-
|Science
|[[The Player#Science|Science]]
| +2
| +2
| +5
| +5
|}
|}


== Tutoring wages ==
==Tutoring wages==
'''Base:''' $100
*'''Base:''' $100
'''Academics/Science is 85 or better:''' +15
*'''Skill is 85-94:''' +$15
*'''Skill is 95-99:''' +$30
*'''Skill is 100-109:''' +$45
*'''Skill is 110-129:''' +$60
*'''Skill is 130+:''' +$160
*'''(Other) Skill is 130+:''' +$10
*'''Influence 1000-1499:''' +$5
*'''Influence 1500-2999:''' +$15
*'''Influence 3000-4999:''' +$20
*'''Influence 5000-9999:''' +$30
*'''Influence 10000+:''' +$45
*'''Academic disp. 100-299:''' +$10
*'''Academic disp. 300-499:''' +$20
*'''Academic disp. 500-599:''' +$30
*'''Academic disp. 600-999:''' +$40
*'''Academic disp. 1000+:''' +$60
 
==NPCs Classes==
The player can send NPCs in his household to study the following classes at the Whitehaven Academy, with each of them costing $60/day.
 
==='''Science and Hardware'''===
A five-year program that trains Ikaanos' future engineers. The SAH, as it is called, delves into everything from natural history to advanced computers and Grid navigation.
 
'''DAILY GANCE CHANCE'''
*'''Science:''' 18%
*'''Academics:''' 12%
*'''Disiplince:''' 8%
*'''INTELLIGENCE:''' 8%
*'''WILLPOWER:''' 8%
*'''Influence:''' +2/day
 
'''OTHER NOTES'''
*'''Schedule:''' 9am-4pm
*'''Stamina loss:''' -10
 
'''HEAD PROFESSOR'''
*Obaar Walker
 
==='''History and Anthropology'''===
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.
 
'''DAILY GANCE CHANCE'''
*'''Academics:''' 22%
*'''Science:''' 12%
*'''Disiplince:''' 9%
*'''INTELLIGENCE:''' 9%
*'''WILLPOWER:''' 6%
*'''Influence:''' +2/day
 
'''OTHER NOTES'''
*'''Schedule:''' 9am-4pm
*'''Stamina loss:''' -10
 
'''HEAD PROFESSOR'''
*Nadarian Wolf


==='''Administration and Domestic Art'''===
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.


<<if $aca_work is 1>>
'''DAILY GANCE CHANCE'''
<<if $aca gte 85>><<set _pay+=15>><</if>>
*'''Domestic:''' 18%
<<if $aca gte 95>><<set _pay+=15>><</if>>
*'''Administration:''' 18%
<<if $aca gte 100>><<set _pay+=15>><</if>>
*'''Garderning:''' 16%
<<if $aca gte 110>><<set _pay+=15>><</if>>
*'''Disiplince:''' 12%
<<if $aca gte 130>><<set _pay+=100>><</if>>
*'''INTELLIGENCE:''' 4%
<<if $tech gte 130>><<set _pay+=10>><</if>>
*'''Influence:''' +2/day
<</if>>


<<if $aca_work is 2>>
'''OTHER NOTES'''
<<if $tech gte 85>><<set _pay+=15>><</if>>
*'''Schedule:''' 9am-4pm
<<if $tech gte 95>><<set _pay+=15>><</if>>
*'''Stamina loss:''' -10
<<if $tech gte 100>><<set _pay+=15>><</if>>
<<if $tech gte 110>><<set _pay+=15>><</if>>
<<if $tech gte 130>><<set _pay+=100>><</if>>
<<if $aca gte 130>><<set _pay+=10>><</if>>
<</if>>


'''HEAD PROFESSOR'''
*Theresa Vimaar


<<if $credit gte 1000>><<set _pay+=5>><</if>>
==='''Gymnastics and Performance'''===
<<if $credit gte 1500>><<set _pay+=10>><</if>>
A three-year program that molds the student's body into a chiseled perfection. Has trained some of Raana's most famous artists.
<<if $credit gte 3000>><<set _pay+=5>><</if>>
<<if $credit gte 5000>><<set _pay+=10>><</if>>
<<if $credit gte 10000>><<set _pay+=15>><</if>>
<<if $aca_disp gte 100>><<set _pay+=10>><</if>>
<<if $aca_disp gte 300>><<set _pay+=10>><</if>>
<<if $aca_disp gte 500>><<set _pay+=10>><</if>>
<<if $aca_disp gte 600>><<set _pay+=10>><</if>>
<<if $aca_disp gte 1000>><<set _pay+=20>><</if>>


'''DAILY GANCE CHANCE'''
*'''Acrobatics:''' 20%
*'''Dancing:''' 15%
*'''Disiplince:''' 15%
*'''Performance:''' 6%
*'''DEXTERITY:''' 8%
*'''STRENGTH:''' 9%
*'''Influence:''' +2/day


'''OTHER NOTES'''
*'''Schedule:''' 9am-4pm
*'''Stamina loss:''' -25
*'''Injury risk'''
*'''Risk (other)'''


== Slave Classes ==
'''HEAD PROFESSOR'''
*Geoffrey Dolme

Revision as of 12:31, 16 April 2024

The Academy in Whitehaven district is a large, historic, educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over multiple terms. Older individuals are not able to join these classes, but can instead pay to attend short, intense catch-up courses providing the essentials in a few key areas. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.

The Academy's administrative headquarters are in the adjacent Historical Society, a separate building but part of the same institution.

History

Founded in 2278 by the renowned Dean Eric Kandor.

Classes

The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to complete the course. Once the course is completed, you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least something. (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her Gift.) Courses cannot be taken again once completed.

Courses

Master Hemme's Know-It-All ($950)

A general course that teaches a myriad of basic subjects.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +3
Academics +2 +5
Science +2 +5
Manipulate +2 +6
Gambling +1 +5

Daria's Science and Mathematics ($900)

A course focused on raising science and gambling. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +5
Science +2 +8
Gambling +1 +15

Professor Wolf's Complete Masters ($1500)

A course focused on raising academics.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +3
Academics +4 +8
Science +1 +2
Willpower +0 +5

Professor Wolf's Planetary Studies ($1200)

An advanced course focusing on science and academics.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +6
Academics +4 +10
Science +2 +5

Tutoring wages

  • Base: $100
  • Skill is 85-94: +$15
  • Skill is 95-99: +$30
  • Skill is 100-109: +$45
  • Skill is 110-129: +$60
  • Skill is 130+: +$160
  • (Other) Skill is 130+: +$10
  • Influence 1000-1499: +$5
  • Influence 1500-2999: +$15
  • Influence 3000-4999: +$20
  • Influence 5000-9999: +$30
  • Influence 10000+: +$45
  • Academic disp. 100-299: +$10
  • Academic disp. 300-499: +$20
  • Academic disp. 500-599: +$30
  • Academic disp. 600-999: +$40
  • Academic disp. 1000+: +$60

NPCs Classes

The player can send NPCs in his household to study the following classes at the Whitehaven Academy, with each of them costing $60/day.

Science and Hardware

A five-year program that trains Ikaanos' future engineers. The SAH, as it is called, delves into everything from natural history to advanced computers and Grid navigation.

DAILY GANCE CHANCE

  • Science: 18%
  • Academics: 12%
  • Disiplince: 8%
  • INTELLIGENCE: 8%
  • WILLPOWER: 8%
  • Influence: +2/day

OTHER NOTES

  • Schedule: 9am-4pm
  • Stamina loss: -10

HEAD PROFESSOR

  • Obaar Walker

History and Anthropology

A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.

DAILY GANCE CHANCE

  • Academics: 22%
  • Science: 12%
  • Disiplince: 9%
  • INTELLIGENCE: 9%
  • WILLPOWER: 6%
  • Influence: +2/day

OTHER NOTES

  • Schedule: 9am-4pm
  • Stamina loss: -10

HEAD PROFESSOR

  • Nadarian Wolf

Administration and Domestic Art

A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.

DAILY GANCE CHANCE

  • Domestic: 18%
  • Administration: 18%
  • Garderning: 16%
  • Disiplince: 12%
  • INTELLIGENCE: 4%
  • Influence: +2/day

OTHER NOTES

  • Schedule: 9am-4pm
  • Stamina loss: -10

HEAD PROFESSOR

  • Theresa Vimaar

Gymnastics and Performance

A three-year program that molds the student's body into a chiseled perfection. Has trained some of Raana's most famous artists.

DAILY GANCE CHANCE

  • Acrobatics: 20%
  • Dancing: 15%
  • Disiplince: 15%
  • Performance: 6%
  • DEXTERITY: 8%
  • STRENGTH: 9%
  • Influence: +2/day

OTHER NOTES

  • Schedule: 9am-4pm
  • Stamina loss: -25
  • Injury risk
  • Risk (other)

HEAD PROFESSOR

  • Geoffrey Dolme