The Academy: Difference between revisions
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[[file:academy1.jpg|thumb|500px|right]] | [[file:academy1.jpg|thumb|500px|right]] | ||
Whitehaven | The Academy in [[Locations (Ikaanos)#Whitehaven District|Whitehaven]] district is a large, historic, educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over multiple terms. Older individuals are not able to join these classes, but can instead pay to attend short, intense catch-up courses providing the essentials in a few key areas. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling. | ||
The Academy's administrative headquarters are in the adjacent [[Historical Society|'''Historical Society''']], a separate building but part of the same institution. | |||
==History== | ==History== | ||
Line 7: | Line 9: | ||
== Classes == | == Classes == | ||
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course | The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to complete the course. Once the course is completed, you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least ''something.'' (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her ''Gift''.) '''Courses cannot be taken again once completed.''' | ||
=== Courses === | === Courses === | ||
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|Maximum | |Maximum | ||
|- | |- | ||
|Intelligence | |[[The Player#Intelligence|Intelligence]] | ||
| +1 | | +1 | ||
| +3 | | +3 | ||
|- | |- | ||
|Academics | |[[The Player#Academics|Academics]] | ||
| +2 | | +2 | ||
| +5 | | +5 | ||
|- | |- | ||
|Science | |[[The Player#Science|Science]] | ||
| +2 | | +2 | ||
| +5 | | +5 | ||
|- | |- | ||
|Manipulate | |[[The Player#Manipulate|Manipulate]] | ||
| +2 | | +2 | ||
| +6 | | +6 | ||
|- | |- | ||
|Gambling | |[[The Player#Gambling|Gambling]] | ||
| +1 | | +1 | ||
| +5 | | +5 | ||
Line 43: | Line 45: | ||
==== Daria's Science and Mathematics ($900) ==== | ==== Daria's Science and Mathematics ($900) ==== | ||
A course focused on raising science and gambling. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower. | A course focused on raising [[The Player#Science|science]] and [[The Player#Gambling|gambling]]. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 52: | Line 54: | ||
|Maximum | |Maximum | ||
|- | |- | ||
|Intelligence | |[[The Player#Intelligence|Intelligence]] | ||
| +1 | | +1 | ||
| +5 | | +5 | ||
|- | |- | ||
|Science | |[[The Player#Science|Science]] | ||
| +2 | | +2 | ||
| +8 | | +8 | ||
|- | |- | ||
|Gambling | |[[The Player#Gambling|Gambling]] | ||
| +1 | | +1 | ||
| +15 | | +15 | ||
Line 75: | Line 77: | ||
|Maximum | |Maximum | ||
|- | |- | ||
|Intelligence | |[[The Player#Intelligence|Intelligence]] | ||
| +1 | | +1 | ||
| +3 | | +3 | ||
|- | |- | ||
|Academics | |[[The Player#Academics|Academics]] | ||
| +4 | | +4 | ||
| +8 | | +8 | ||
|- | |- | ||
|Science | |[[The Player#Science|Science]] | ||
| +1 | | +1 | ||
| +2 | | +2 | ||
|- | |- | ||
|Willpower | |[[Willpower]] | ||
| +0 | | +0 | ||
| +5 | | +5 | ||
Line 101: | Line 103: | ||
|Maximum | |Maximum | ||
|- | |- | ||
|Intelligence | |[[The Player#Intelligence|Intelligence]] | ||
| +1 | | +1 | ||
| +6 | | +6 | ||
|- | |- | ||
|Academics | |[[The Player#Academics|Academics]] | ||
| +4 | | +4 | ||
| +10 | | +10 | ||
|- | |- | ||
|Science | |[[The Player#Science|Science]] | ||
| +2 | | +2 | ||
| +5 | | +5 | ||
|} | |} | ||
== Tutoring wages == | ==Tutoring wages== | ||
*'''Base:''' $100 | *'''Base:''' $100 | ||
*'''Skill is 85-94:''' +$15 | *'''Skill is 85-94:''' +$15 | ||
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*'''Academic disp. 1000+:''' +$60 | *'''Academic disp. 1000+:''' +$60 | ||
== | ==NPCs Classes== | ||
The player can send NPCs in his household to study the following classes at the Whitehaven Academy, with each of them costing $60/day. | |||
==='''Science and Hardware'''=== | |||
A five-year program that trains Ikaanos' future engineers. The SAH, as it is called, delves into everything from natural history to advanced computers and Grid navigation. | |||
'''DAILY GANCE CHANCE''' | |||
*'''Science:''' 18% | |||
*'''Academics:''' 12% | |||
*'''Disiplince:''' 8% | |||
*'''INTELLIGENCE:''' 8% | |||
*'''WILLPOWER:''' 8% | |||
*'''Influence:''' +2/day | |||
'''OTHER NOTES''' | |||
*'''Schedule:''' 9am-4pm | |||
*'''Stamina loss:''' -10 | |||
'''HEAD PROFESSOR''' | |||
*Obaar Walker | |||
==='''History and Anthropology'''=== | |||
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance. | |||
'''DAILY GANCE CHANCE''' | |||
*'''Academics:''' 22% | |||
*'''Science:''' 12% | |||
*'''Disiplince:''' 9% | |||
*'''INTELLIGENCE:''' 9% | |||
*'''WILLPOWER:''' 6% | |||
*'''Influence:''' +2/day | |||
'''OTHER NOTES''' | |||
*'''Schedule:''' 9am-4pm | |||
*'''Stamina loss:''' -10 | |||
'''HEAD PROFESSOR''' | |||
*Nadarian Wolf | |||
==='''Administration and Domestic Art'''=== | |||
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. | |||
'''DAILY GANCE CHANCE''' | |||
*'''Domestic:''' 18% | |||
*'''Administration:''' 18% | |||
*'''Garderning:''' 16% | |||
*'''Disiplince:''' 12% | |||
*'''INTELLIGENCE:''' 4% | |||
*'''Influence:''' +2/day | |||
'''OTHER NOTES''' | |||
*'''Schedule:''' 9am-4pm | |||
*'''Stamina loss:''' -10 | |||
'''HEAD PROFESSOR''' | |||
*Theresa Vimaar | |||
==='''Gymnastics and Performance'''=== | |||
A three-year program that molds the student's body into a chiseled perfection. Has trained some of Raana's most famous artists. | |||
'''DAILY GANCE CHANCE''' | |||
*'''Acrobatics:''' 20% | |||
*'''Dancing:''' 15% | |||
*'''Disiplince:''' 15% | |||
*'''Performance:''' 6% | |||
*'''DEXTERITY:''' 8% | |||
*'''STRENGTH:''' 9% | |||
*'''Influence:''' +2/day | |||
'''OTHER NOTES''' | |||
*'''Schedule:''' 9am-4pm | |||
*'''Stamina loss:''' -25 | |||
*'''Injury risk''' | |||
*'''Risk (other)''' | |||
'''HEAD PROFESSOR''' | |||
*Geoffrey Dolme |
Revision as of 12:31, 16 April 2024
The Academy in Whitehaven district is a large, historic, educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over multiple terms. Older individuals are not able to join these classes, but can instead pay to attend short, intense catch-up courses providing the essentials in a few key areas. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.
The Academy's administrative headquarters are in the adjacent Historical Society, a separate building but part of the same institution.
History
Founded in 2278 by the renowned Dean Eric Kandor.
Classes
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to complete the course. Once the course is completed, you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least something. (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her Gift.) Courses cannot be taken again once completed.
Courses
Master Hemme's Know-It-All ($950)
A general course that teaches a myriad of basic subjects.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +3 |
Academics | +2 | +5 |
Science | +2 | +5 |
Manipulate | +2 | +6 |
Gambling | +1 | +5 |
Daria's Science and Mathematics ($900)
A course focused on raising science and gambling. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +5 |
Science | +2 | +8 |
Gambling | +1 | +15 |
Professor Wolf's Complete Masters ($1500)
A course focused on raising academics.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +3 |
Academics | +4 | +8 |
Science | +1 | +2 |
Willpower | +0 | +5 |
Professor Wolf's Planetary Studies ($1200)
An advanced course focusing on science and academics.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +6 |
Academics | +4 | +10 |
Science | +2 | +5 |
Tutoring wages
- Base: $100
- Skill is 85-94: +$15
- Skill is 95-99: +$30
- Skill is 100-109: +$45
- Skill is 110-129: +$60
- Skill is 130+: +$160
- (Other) Skill is 130+: +$10
- Influence 1000-1499: +$5
- Influence 1500-2999: +$15
- Influence 3000-4999: +$20
- Influence 5000-9999: +$30
- Influence 10000+: +$45
- Academic disp. 100-299: +$10
- Academic disp. 300-499: +$20
- Academic disp. 500-599: +$30
- Academic disp. 600-999: +$40
- Academic disp. 1000+: +$60
NPCs Classes
The player can send NPCs in his household to study the following classes at the Whitehaven Academy, with each of them costing $60/day.
Science and Hardware
A five-year program that trains Ikaanos' future engineers. The SAH, as it is called, delves into everything from natural history to advanced computers and Grid navigation.
DAILY GANCE CHANCE
- Science: 18%
- Academics: 12%
- Disiplince: 8%
- INTELLIGENCE: 8%
- WILLPOWER: 8%
- Influence: +2/day
OTHER NOTES
- Schedule: 9am-4pm
- Stamina loss: -10
HEAD PROFESSOR
- Obaar Walker
History and Anthropology
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.
DAILY GANCE CHANCE
- Academics: 22%
- Science: 12%
- Disiplince: 9%
- INTELLIGENCE: 9%
- WILLPOWER: 6%
- Influence: +2/day
OTHER NOTES
- Schedule: 9am-4pm
- Stamina loss: -10
HEAD PROFESSOR
- Nadarian Wolf
Administration and Domestic Art
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.
DAILY GANCE CHANCE
- Domestic: 18%
- Administration: 18%
- Garderning: 16%
- Disiplince: 12%
- INTELLIGENCE: 4%
- Influence: +2/day
OTHER NOTES
- Schedule: 9am-4pm
- Stamina loss: -10
HEAD PROFESSOR
- Theresa Vimaar
Gymnastics and Performance
A three-year program that molds the student's body into a chiseled perfection. Has trained some of Raana's most famous artists.
DAILY GANCE CHANCE
- Acrobatics: 20%
- Dancing: 15%
- Disiplince: 15%
- Performance: 6%
- DEXTERITY: 8%
- STRENGTH: 9%
- Influence: +2/day
OTHER NOTES
- Schedule: 9am-4pm
- Stamina loss: -25
- Injury risk
- Risk (other)
HEAD PROFESSOR
- Geoffrey Dolme