(4 intermediate revisions by the same user not shown)
Line 26:
Line 26:
|
|
=== Colt Peacemaker ===
=== Colt Peacemaker ===
'''Ammo:''' .45 bullets <br>'''Damage:''' +20 / +30 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' unknown <br>'''Description:''' Old-fashioned, powerful and reliable, six-chambered revolver. Not currently manufactured on Raana. Some antiques exist, after having been brought here from Earth. Compatible ammunition is obtainable however.<br>'''Incapacitation chance:''' -4%
'''Ammo:''' .45 bullets <br>'''Damage:''' +20 / +30 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $900<br>'''Description:''' Old-fashioned, powerful and reliable, six-chambered revolver. Not currently manufactured on Raana. Some antiques exist, after having been brought here from Earth. Compatible ammunition is obtainable however.<br>'''Incapacitation chance:''' -4%
'''Ammo:''' Grenades <br>'''Damage:''' +40* (see below) <br>'''Range:''' +15 / +15<br>'''Armor piercing:''' Yes<br>'''Recoil:''' Low <br>'''Base Price:''' $10,000 and 1,000 [[Influence]] <br>'''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. '''*Special effect - AoE:''' Additional damage is delivered to persons either side of the primary target - from zero to 49 points, averaging about 11, to each. So 62 damage on average if you hit the center of a group of three. <br>'''Special effect - Sniping:''' does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17). <br>'''Incapacitation chance:''' +0%
'''Ammo:''' Grenades <br>'''Damage:''' +40* (see below) <br>'''Range:''' +15 / +15<br>'''Armor piercing:''' Yes<br>'''Recoil:''' Low <br>'''Base Price:''' $10,000 and 1,000 [[Influence]] <br>'''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. '''*Special effect - AoE:''' Additional damage is delivered to persons either side of the primary target - from zero to 49 points, averaging about 11, to each. So +62 damage on average if you hit the center of a group of three. <br>'''Special effect - Sniping:''' does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17). <br>'''Incapacitation chance:''' +0%
'''Ammo:''' MAG Projectile <br>'''Damage:''' +45 / +45 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $5,500 <br>'''Description:''' A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries.<br>'''Incapacitation chance:''' -8%
'''Ammo:''' MAG Projectile <br>'''Damage:''' +45 / +45 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $5,500 <br>'''Description:''' A high-end military rifle that generates intense magnetic fields to accellerate ferromagnetic projectiles to hypersonic speeds. These "MAG" projectiles, travelling far faster than bullets propelled by gunpowder or other explosives, will punch through walls as well as bodies, and defeat even duraplate body armor. <br>'''Incapacitation chance:''' -8%
'''Ammo:''' [[WEGA cannisters]] (one per shot)<br>'''Damage:''' +96 / +96 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Low <br>'''Base Price:''' $500,000 and 20,000 [[Influence]] <br>'''Description:''' The W.E.G.A. autocannon, nicknamed "cyber cannon" for its neural-link capabilities, boasts a damage output equalling a mounted anti-tank cannon while still being light enough to be carried by one person. These guns were manufactured on Earth, as was their ammunition; only a few made it to Raana before the stargate closed, and whilst the weapons continue to function, their ammunition is running out.
'''Ammo:''' [[WEGA cannisters]] (one per shot)<br>'''Damage:''' +96 / +96 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Low <br>'''Base Price:''' $500,000 and 20,000 [[Influence]] (there is currently only one available for purchase, and another that may be discovered).<br>'''Description:''' The W.E.G.A. autocannon, nicknamed "cyber cannon" for its neural-link capabilities, boasts a damage output equalling a mounted anti-tank cannon while still being light enough to be carried by one person. These guns were manufactured on Earth, as was their ammunition; only a few made it to Raana before the stargate closed, and whilst the weapons continue to function, their ammunition is running out.
Overrides [[Traits (NPCs)#Ammo Pack|Ammo Pack]] Trait if assigned to NPCs.<br>'''Incapacitation chance:''' -4%
Overrides [[Traits (NPCs)#Ammo Pack|Ammo Pack]] Trait if assigned to NPCs.<br>'''Incapacitation chance:''' -4%
Line 83:
Line 83:
|
|
=== Minigun ===
=== Minigun ===
'''Ammo:''' 7.62 mm <br>'''Damage:''' 85*<br>'''Range:''' +20 / +20 <br>'''Armor piercing:''' Yes <br>'''Recoil:''' Very High** <br>'''Base Price:''' $700,000 (there is only one available for purchase on Raana, nicknamed "The Defiler" - found in the Armory of the [[USS Seneca]], unlocked in Chapter II of the "Slavemaster of Raana" [[quest]]). <br>'''Description:''' A Gatling-style machine gun, using common 7.62 rifle ammunition, but with six barrels giving it a high rate of fire; its rotary mechanism requires a power source. They are cumbersome, and generate recoil increasing with each round fired so have to be used in short bursts unless on a fixed mount; they will spin you round and knock you over otherwise. Light durasteel manufacture plus energy cells for power supply renders these weapons feasible for infantry use, though the amount of ammunition needed to be carried, plus the recoil, means that only the biggest and strongest can use them (powered armor helps greatly).<br>'''Very High Recoil:''' **A -50 chance penalty applies if user's STRENGTH is below 100.<br>'''Incapacitation chance:''' -4%<br>
'''Ammo:''' 7.62 mm <br>'''Damage:''' +85*<br>'''Range:''' +20 / +20 <br>'''Armor piercing:''' Yes <br>'''Recoil:''' Very High** <br>'''Base Price:''' $700,000 (there is only one available for purchase on Raana, nicknamed "The Defiler" - in the Armory of the [[USS Seneca]], unlocked in Ch. II of the "Slavemaster of Raana" [[quest]]; [[Kansas Adler]] has another). <br>'''Description:''' A Gatling-style machine gun, using common 7.62 rifle ammunition, but with six barrels giving it a high rate of fire; its rotary mechanism requires a power source. They are cumbersome, and generate recoil increasing with each round fired so have to be used in short bursts unless on a fixed mount; they will spin you round and knock you over otherwise. Light durasteel manufacture plus energy cells for power supply renders these weapons feasible for infantry use, though the amount of ammunition needed to be carried, plus the recoil, means that only the biggest and strongest can use them (powered armor helps greatly). '''*Special effect - AoE:''' Additional damage is delivered to persons either side of the primary target - from zero to 49 points, averaging about 11, to each. So +107 damage on average if you hit the center of a group of three. <br>'''Very High Recoil:''' **A -50 chance penalty applies if user's STRENGTH is below 100.<br>'''Incapacitation chance:''' -4%<br>
'''Ammo:''' 40mm<br>'''Damage (variable damage depending on roll):''' 70 (2/7 chance), 90 (2/7 chance), 110 (1/7 chance), 130 (1/7 chance), 140 (1/7 chance)<br>'''Range:''' 0<br>'''Armor piercing:''' Yes<br>'''Recoil:''' None<br>'''Base Price:''' Unpriced<br>'''Description:''' Unique weapon used by the [[Bofors Gun]] weapons team. The Bofors is an autocannon designed for anti-aircraft use, firing 2 lb shells at up to 120 rounds per minute, whose design makes it also useful for engaging ground targets such as light armored vehicles. The example encountered on Raana is a twin-gun variant on a wheeled carriage, weighing 5 tons. <br>'''Special effect - Sniping:''' <br>'''Incapacitation chance:''' -100%
'''Ammo:''' 40mm<br>'''Damage - variable depending on roll (1-7):''' +70, +70, +90, +90, +110, +130, or +140.<br>'''Range:''' 0<br>'''Armor piercing:''' Yes<br>'''Recoil:''' None<br>'''Base Price:''' Unpriced<br>'''Description:''' Unique weapon used by the [[Bofors Gun]] weapons team. The Bofors is an autocannon designed for anti-aircraft use, firing 2 lb shells at up to 120 rounds per minute, whose design makes it also useful for engaging ground targets such as light armored vehicles. The example encountered on Raana is a twin-gun variant on a wheeled carriage, weighing 5 tons. <br>'''Incapacitation chance:''' -100%
Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
Range: Ranged weapons can fire at Close or Distant range. Some are more accurate at one range than the other. Bonuses or penalties to hit are indicated in the order "[Distant]/[Close]", e.g. for Rifle: +20/-5.
Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 12-20% of an armor's Soak value (in effect, +1 damage vs soak 9-13, +3 vs 14-24, +5 vs 25-33, +7 vs 34-44, +9 vs. 45+).
Recoil: "Low" recoil projectile weapons can be used by anyone with any Ranged skill without penalty. "Medium" recoil guns give a chance penalty of -3 unless fired by someone with a Ranged skill of 40+. "High" recoil guns require Ranged 70+ to avoid a -6 penalty to hit.
Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance. This in effect gives a +3 chance to hit with a fast weapon, and -5 with a slow weapon.
Incapacitation chance: this is the weapons modifier to the base 11% chance that a knockout blow will incapacitate rather than kill. If you want captives not corpses, move in and use blunt melee weapons to finish off your foes!
Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle, the extra damage of Power Strikes with Slow melee weapons and Aimed attacks with grenade launchers or ·50 caliber rifles.
Ranged Weapons
Steel Crossbow
Ammo: Bolts Damage: +11 / +15 Range: 0 / 0 Armor piercing: No Recoil: Low Base Price: $150 Description: A common ranged weapon, favored by many hunters and adventurers. Surprisingly powerful, and popular for its cheap ammunition. Better damage when used in close combat. Incapacitation chance: +0%
A crossbow mass-produced by Imperial Arms
9mm Pistol
Ammo: 9mm bullets Damage: +15 / +18 Range: 0 / +5 Armor piercing: Yes Recoil: Low Base Price: $380 Description: Manufactured at the Cyker's Westside assembly plant, from vintage schematics. The 9mm semiautomatic is a reliable and affordable gun that's common in the city. It is most effective at close range. Incapacitation chance: +0%
A 9mm semiautomatic pistol
Colt Peacemaker
Ammo: .45 bullets Damage: +20 / +30 Range: 0 / +5 Armor piercing: Yes Recoil: High Base Price: $900 Description: Old-fashioned, powerful and reliable, six-chambered revolver. Not currently manufactured on Raana. Some antiques exist, after having been brought here from Earth. Compatible ammunition is obtainable however. Incapacitation chance: -4%
A Colt "peacemaker" revolver
R55 Revolver
Ammo: .50 cal Damage: +35 / +45 Range: 0 / +15 Armor piercing: Yes Recoil: None Base Price: $6,000 Description: A powerful revolver equipped with a PetraGrade anti-recoil module and a W.A.Z. target pointer. Was considered the most powerful one-handed weapon right before the Severance. Incapacitation chance: -4%
Pipe Gun
Ammo: 9mm bullets Damage: +25 / +15 Range: 0 / +5 Armor piercing: Yes Recoil: Low Base Price: $400 Description: An improvised weapon using 9mm ammunition. Cheap, effective and lightweight. Incapacitation chance: +0%
A pipe gun
Shotgun
Ammo: Shells Damage: +12 / +26 Range: +25* / +25* Armor piercing: No Recoil: High Spread*: Yes Base Price: $650 Description: A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. *Special effect - SPREAD: fires a large number of small shot which spread out, increasing chance to hit (+25%); the flip-side of that decreased damage with distance. Incapacitation chance: +0%
A pump-action shotgun
Remington Rifle
Ammo: ·30-06 cartridges Damage: +30/+20 Range: +20 / -5 Armor piercing: Yes Recoil: Medium Base Price: $750 Description: A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Designed for accuracy at range, giving increased chance to hit and higher damage potential when fired in distant combat. Special effect - HUNTING: adds a +5 Chance bonus to all Hunting sessions in the outskirts. Incapacitation chance: +0%
A 30-06 rifle
Automatic Rifle
Ammo: 7.62 mm Damage: +38 Range: 0 / +5 Armor piercing: Yes Recoil: High Base Price: $2,100 Description: A Westside-made assault rifle, chambered in the heavier 7·62 instead of the historically commoner 5·56 to account for Raana's dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers. Incapacitation chance: -5%
A "Westside" automatic assault rifle
·50 cal Rifle
Ammo: .50 cal Damage: +45 / +30 Range: 0 / +5 Armor piercing: Yes Recoil: High Base Price: $3,100 Description: A ·50 caliber rifle used by republic snipers and wealthy big-game hunters. This sniper rifle sacrifices precision for power: initially designed for taking out vehicles and infrastructure in warfare on Earth, it proves useful against charucks on Raana. Special effect - Sniping: does an extra damage dice from the Distant range when using the Aim action (+10-45, average +17). Incapacitation chance: -10%
A .50 caliber hunting rifle
Grenade Launcher
Ammo: Grenades Damage: +40* (see below) Range: +15 / +15 Armor piercing: Yes Recoil: Low Base Price: $10,000 and 1,000 Influence Description: A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. *Special effect - AoE: Additional damage is delivered to persons either side of the primary target - from zero to 49 points, averaging about 11, to each. So +62 damage on average if you hit the center of a group of three. Special effect - Sniping: does an extra damage dice from the Distant range when using the Aim action (+10-45, average +17). Incapacitation chance: +0%
A grenade launcher
Coilgun
Ammo: MAG Projectile Damage: +45 / +45 Range: 0 / 0 Armor piercing: Yes Recoil: High Base Price: $5,500 Description: A high-end military rifle that generates intense magnetic fields to accellerate ferromagnetic projectiles to hypersonic speeds. These "MAG" projectiles, travelling far faster than bullets propelled by gunpowder or other explosives, will punch through walls as well as bodies, and defeat even duraplate body armor. Incapacitation chance: -8%
An electromagnetic coilgun
Plasma Rifle
Ammo:Energy Cells (one per shot) Damage: +60 / +60 Range: 0 / 0 Armor piercing: No Recoil: Low. Base Price: $13,000 and 2,000 Influence Description: A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot. Integrated high tech stabilizers nullify the otherwise considerable recoil this procedure generates. Incapacitation chance: -8%
A plasma rifle
Cyber Cannon (W.E.G.A)
Ammo:WEGA cannisters (one per shot) Damage: +96 / +96 Range: 0 / 0 Armor piercing: Yes Recoil: Low Base Price: $500,000 and 20,000 Influence (there is currently only one available for purchase, and another that may be discovered). Description: The W.E.G.A. autocannon, nicknamed "cyber cannon" for its neural-link capabilities, boasts a damage output equalling a mounted anti-tank cannon while still being light enough to be carried by one person. These guns were manufactured on Earth, as was their ammunition; only a few made it to Raana before the stargate closed, and whilst the weapons continue to function, their ammunition is running out.
Overrides Ammo Pack Trait if assigned to NPCs. Incapacitation chance: -4%
A WEGA cybercannon
Minigun
Ammo: 7.62 mm Damage: +85* Range: +20 / +20 Armor piercing: Yes Recoil: Very High** Base Price: $700,000 (there is only one available for purchase on Raana, nicknamed "The Defiler" - in the Armory of the USS Seneca, unlocked in Ch. II of the "Slavemaster of Raana" quest; Kansas Adler has another). Description: A Gatling-style machine gun, using common 7.62 rifle ammunition, but with six barrels giving it a high rate of fire; its rotary mechanism requires a power source. They are cumbersome, and generate recoil increasing with each round fired so have to be used in short bursts unless on a fixed mount; they will spin you round and knock you over otherwise. Light durasteel manufacture plus energy cells for power supply renders these weapons feasible for infantry use, though the amount of ammunition needed to be carried, plus the recoil, means that only the biggest and strongest can use them (powered armor helps greatly). *Special effect - AoE: Additional damage is delivered to persons either side of the primary target - from zero to 49 points, averaging about 11, to each. So +107 damage on average if you hit the center of a group of three. Very High Recoil: **A -50 chance penalty applies if user's STRENGTH is below 100. Incapacitation chance: -4%
A rotary mingun
Nemesis SR-C
Ammo: NEM-50 Damage: +63* Range: 0 Armor piercing: No Recoil: None Base Price: Unpriced Description: Unique weapon used by the mercenary assassin Clea Vallas. Special effect - Sniping: does an extra damage dice from the Distant range when using the Aim action (+10-45, average +17). Incapacitation chance: +11%
Clea's "Nemesis" rifle
Bofors 40mm
Ammo: 40mm Damage - variable depending on roll (1-7): +70, +70, +90, +90, +110, +130, or +140. Range: 0 Armor piercing: Yes Recoil: None Base Price: Unpriced Description: Unique weapon used by the Bofors Gun weapons team. The Bofors is an autocannon designed for anti-aircraft use, firing 2 lb shells at up to 120 rounds per minute, whose design makes it also useful for engaging ground targets such as light armored vehicles. The example encountered on Raana is a twin-gun variant on a wheeled carriage, weighing 5 tons. Incapacitation chance: -100%
Twin Bofors 40mm
Melee Weapons
Fists
Damage: +2 Armor piercing: No Speed: Fast Reach: 0 Base Price: n/a Description: Damage modified by Strength and Melee skill. Incapacitation chance: +85%
Cane
Damage: +5 Armor piercing: No Speed: Fast Reach: 0 Base Price: $20 Description: A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill. Incapacitation chance: +89%
A cane
Combat Staff
Damage: +9 Armor piercing: No Speed: Medium Reach: 1 Base Price: $30 Description: A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by Strength and Melee skill. Incapacitation chance: +70%
A combat staff
Combat Knife
Damage: +7 Armor piercing: No Speed: Fast Reach: 0 Base Price: $130 Description: A standard combat knife, equipped with a small quillon. Damage modified by Strength and Melee Skill.
Incapacitation chance: +20%
A combat knife
Spear
Damage: +11 Armor piercing: Yes Speed: Medium Reach: 2 Base Price: $150 Description: An effective warrior's weapon, popular for its long range and simple build. Incapacitation chance: +0%
A spear
Sledgehammer
Damage: +15 Armor piercing: No Speed: Slow Reach: 1 Base Price: $120 Description: A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your Melee skill when equipped. Damage modified by Strength and Melee skill. Special effect: +10 extra damage on a Power Strike. Incapacitation chance: +35%
A sledgehammer
Sword
Damage: +13 Armor piercing: No Speed: Medium Reach: 1 Base Price: $250 Description: A large, double edged knife equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by Strength and Melee skill. Incapacitation chance: +15%
A sword
Wakizashi
Damage: +12 Armor piercing: No Speed: Fast Reach: 1 Base Price: $500 Description: A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan. Incapacitation chance: +0%
A wakizashi
Power Katana
Damage: +28 Armor piercing: Yes Speed: Medium Reach: 1 Base Price: $2,500 Description: A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery. Incapacitation chance: +0%
A power katana
Great Sword
Damage: +38 Armor piercing: Yes Speed: Slow Reach: 2 Base Price: $6,500 Description: A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights. Unwieldy: Using this weapon with a STRENGTH below 75 incurs a -14 damage penalty, and -24 if below 40. Special effect: +10 extra damage on a Power Strike. Incapacitation chance: +15%
A greatsword
Great Axe
Damage: +40 Armor piercing: No Speed: Slow Reach: 2 Base Price: $7,700 Description: A solid DuraSteel axe, forged by the mastersmiths of Crystal Heights. Unwieldy: Using this weapon with a STRENGTH below 35 incurs a -35 damage penalty, -15 if between 40 - 74 and -10 if between 75 - 99. Special effect: +15 extra damage on a Power Strike. Incapacitation chance: +15%
A great axe
Ice Dragon
Damage: +30 Armor piercing: Yes Speed: Fast Reach: No Base Price: Unpriced Description: Unique melee weapon possessed by Clea Vallas. Special effect: Unpriced Incapacitation chance: +70%
Sacred Mallet
Damage: 30/50 Armor piercing: Unknown Speed: Slow Reach: Unknown Base Price: 30 Points (By selecting "God's Chosen" Trait in the Character Creation Menu) Description: Unique weapon available to players who choose the God's Chosen trait during character creation. Unwieldy: Using this weapon with a STRENGTH below 100 incurs a significant damage penalty. Special effect: Does extra damage when wielded by someone with Devotion 100+ in the Christian faith. Incapacitation chance: unknown
Sword of Azuk
Damage: 50 Armor piercing: Yes Speed: slow Reach: 2 Base Price: Unpriced Description: A gigantic sword wield by King Azuk of the bloodthirsty Dengi Marauders. Only acquirable after defeating the king himself. Unwieldy: Using this weapon with a STRENGTH below 190 incurs a significant damage penalty. Special effect: +15 extra damage on a Power Strike. Incapacitation chance: %11