Old City Hall: Difference between revisions
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*Promise Wealth:<br>[[Palace Rating]] and [[Influence]] cost for '''Pro Prosperity, Market (+)''' and '''Military (-)''' receive a -20% modifier.<br>'''Anti Prosperity''' and '''Military (+)''' costs are increased by +50%. | *Promise Wealth:<br>[[Palace Rating]] and [[Influence]] cost for '''Pro Prosperity, Market (+)''' and '''Military (-)''' receive a -20% modifier.<br>'''Anti Prosperity''' and '''Military (+)''' costs are increased by +50%. | ||
*Promise Control:<br>Palace Rating and Influence cost for '''Anti Prosperity, Pro Control''' and '''Military (+)''' receive a -20% modifier.<br>'''Pro Prosperity, Anti Control''' and '''Military (-)''' costs are increased by +50%. | *Promise Control:<br>Palace Rating and Influence cost for '''Anti Prosperity, Pro Control''' and '''Military (+)''' receive a -20% modifier.<br>'''Pro Prosperity, Anti Control''' and '''Military (-)''' costs are increased by +50%. | ||
*Promise Decadence:<br>Palace Rating and Influence cost for '''Pro Corruption''' and '''Anti Liberty''' receive a -20% modifier.<br>'''Anti Corruption''' and '''Pro Liberty''' costs are increased by +50%. | |||
*Promise Decadence:<br>Palace Rating and Influence cost for '''Pro Corruption''' and '''Anti Liberty''' receive a -20% modifier. | |||
*Promise Feudalism:<br>'''Anti Control''' receives a -20% modifier.<br>'''Pro Control''' and '''Military''' costs are increased by +50%.<br>Boost the Power of the listed factions by these thresholds: | *Promise Feudalism:<br>'''Anti Control''' receives a -20% modifier.<br>'''Pro Control''' and '''Military''' costs are increased by +50%.<br>Boost the Power of the listed factions by these thresholds: | ||
*[[House Cyker]]: +1,500. | *[[House Cyker]]: +1,500. | ||
Revision as of 14:08, 11 November 2025

Overview
Located in the Palace District, the Old City Hall is where the ministers and department heads convey the will of The Great Chancellor. This is also where The Senate of Ikaanos gathers once every three days to ratify new laws and pass edicts from The Court of The Legislators.
Senate Meetings
The MC can participate in Senate Meetings and propose laws that directly affect Ikaanos. The list below details the laws the MC can propose, and their costs:
- Pro Control: 350 Palace Rating and 3,500 Influence
- Anti Control: 500 Palace Rating and 7,500 Influence
- Military (+): 250 Palace Rating and 2,000 Influence
- Military (-): 750 Palace Rating and 10,000 Influence
- Pro CTM: 250 Palace Rating and 10,000 Influence
- Anti CTM: -600 Palace Rating and 37,500 Influence
- Pro Prosperity: 500 Palace Rating and 7,500 Influence
- Anti Prosperity: 500 Palace Rating and 7,500 Influence
- Pro Liberty: 1500 Palace Rating and 12,000 Influence
- Anti Liberty: 250 Palace Rating and 3,500 Influence
- Anti Corruption: 1000 Palace Rating and 7,000 Influence
- Pro Corruption: 250 Palace Rating and 4,000 Influence
- Market (+): 250 Palace Rating and 5,000 Influence
- Dissidence: 750 Palace Rating and 50,000 Influence
Base Chance
There are many factors involved in calculating the player's chances at succeeding with a proposition:
- (INTELLIGENCE + CHARISMA + Manipulate) / 3
- Power Value
- Influence
- Accumulated Palace Rating
- Senate ranking
- Difficulty adjustment
- Dissidence
- Hygiene and appearance
- Quest boosters - This can be achieved by:
- Completing Aria Bianchi's "New World Order" quest, giving the player a +10 chance
- Completing "Slavemasters of Raana", giving a +25 chance in total.
- Bribes and additional Influence spent - the player can spend $75,000 in bribes or/and 10,000 Influence to further boost their chance of success by +15 each.
In addition, the Base chance is further modified by the proposition's difficulty level. The difficulty level itself is varied based on current City Attributes and other aspects such as a faction's Power Value or its number of active soldiers.
For example, it is harder to propose Military (-) propositions during invasion events or when Control is low. The player would also receive a large penalty to Pro Corruption proposals if City Corruption is below 25.
Senate Rank
The Senate has its own ranking system, listed below, in order:
- Orator (lowest)
- Lawmaker
- Legislator
- Senator
- High Senator
- Hierophant (highest)
The player starts at Orator and can climb their way up the ladder by getting their proposals passed in the Senate. Furthermore, the player's rank also increases the effects of the proposals they suggest and the chances of these proposals being passed.
Even though Hierophant is the highest senate rank per Ikaanos' law, the player can only acquire the rank of High Senator in-game. Becoming a High Senator in-game is a great responsibility, and upon being sworn in as High Senator, the player can make the following speeches that carry effects of their own:
- Promise Wealth:
Palace Rating and Influence cost for Pro Prosperity, Market (+) and Military (-) receive a -20% modifier.
Anti Prosperity and Military (+) costs are increased by +50%. - Promise Control:
Palace Rating and Influence cost for Anti Prosperity, Pro Control and Military (+) receive a -20% modifier.
Pro Prosperity, Anti Control and Military (-) costs are increased by +50%. - Promise Decadence:
Palace Rating and Influence cost for Pro Corruption and Anti Liberty receive a -20% modifier.
Anti Corruption and Pro Liberty costs are increased by +50%. - Promise Feudalism:
Anti Control receives a -20% modifier.
Pro Control and Military costs are increased by +50%.
Boost the Power of the listed factions by these thresholds: - House Cyker: +1,500.
- Kymanto Syndicate: +1,000.
- Aesir Tribe: +500.
- Church of the Two Moons: +1,000.
- House Bellemme: +1,500.
- Bandits: +1,500.
- House Teresto: +1,000.
The player also receives +2 in Standing with all of the factions listed above. - Generic Speech (No Focus): Increases the player's Charisma by 1 and Willpower by 2.
Secret Envoys
As the players climb the ranks in the Senate, they'll be approached by envoys sent by the factions of Ikaanos who will ask that they pass certain laws in exchange for a reward. This favor is recorded in the journal and has 14 days before it expires.
Honorary Titles
If the MC has chosen to help Aria Bianchi in accomplishing her goal of overthrowing Chancellor Mordecai Adler, he will be granted the ability to choose one of the three honorary titles Aria prepared for him.
- The MC can only carry one Title at a time.
- He can change Title whenever he wishes.
- When discarding a Title, the Ikaanian bureaucracy subjects the MC to a five day cooldown before he is able to adopt a new one.
- Many Titles weaken The Republic's finances. Choosing to have no Title gives a +3 Affection boost (up to Soulmate) for Aria Bianchi.
Honorary Marshal
The MC enjoys the same benefits as the Marshal of Ikaanos, Ezra Waylen, but without the responsibility and the twelve-hour shifts, seven days a week.
Effects:
- Ammo Pack trait (MC): This costs The Republic a random amount of cash (up to $2,000) per day, and becomes inactive if Control falls below 10 or if The Republic's treasury holds less than $5,000,000.
- +100 Influence/day
State Academist
The MC is appointed an honorary professor of The Academy and enjoys a great boost to daily lecture income thanks to his fame.
Effects:
- +400/day in lecture incomes
- +50 Influence/day
Above The Law
The MC is exempted from paying taxes and receives a shady (but completely safe!) Retainer income directly from The Republic treasury.
Effects:
- Tax is reduced to $0
- Retainer: +$100/day