Modules: Difference between revisions
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A variety of items can be installed to improve the capabilities of your household. | A variety of items can be installed to improve the capabilities of your household. | ||
=== Loom === | === Loom === | ||
[[File:Loom-artguru.png|alt=A household loom|thumb|225px|A household loom]] | |||
A simple loom for making textiles. Requires some knowledge to use, and use speeds up with practice. | A simple loom for making textiles. Requires some knowledge to use, and use speeds up with practice. | ||
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* Required skill: [[The Player#Artisan|Artisan]] | * Required skill: [[The Player#Artisan|Artisan]] | ||
* Cost to buy: $900 | * Cost to buy: $900 | ||
[[File:Ammob-enlarged.png|alt=An ammo bench, part of a smithery|thumb|225px|An ammo bench, part of a smithery]] | |||
=== Smithery === | === Smithery === | ||
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* Required skill: [[The Player#Blacksmithing|Blacksmithing]] | * Required skill: [[The Player#Blacksmithing|Blacksmithing]] | ||
* Cost to buy & install: $3,500 | * Cost to buy & install: $3,500 | ||
[[File:Silo-enlarged.png|alt=A food silo|thumb|225px|A food silo]] | |||
=== Food Silo === | === Food Silo === | ||
A dry, cool and near-airtight room designed to minimize wastage of stored food from mold and tiny insectoid pests. | A dry, cool and near-airtight room designed to minimize wastage of stored food from mold and tiny insectoid pests. | ||
* Increases household food storage capacity to | * Increases household food storage capacity to 20,000R. Without a food silo, your stored food will deplete by 5% per day from spoilage if it's 2,000R+. | ||
* Required skill: none | * Required skill: none | ||
* Cost to build: $ | * Cost to build: $3,000 | ||
[[File:PottedPlants.png|alt=Potted plants|thumb|225px|Potted plants]] | |||
[[File: | |||
=== Potted Plants === | === Potted Plants === | ||
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* Required skill: none | * Required skill: none | ||
* Cost to buy: $500 | * Cost to buy: $500 | ||
[[File:Lab-enlarged.png|alt=A household laboratory|thumb|225px|A household laboratory]] | |||
=== Laboratory === | === Laboratory === | ||
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* Enables: Crafting (advanced items) | * Enables: Crafting (advanced items) | ||
* Enables: [[gunpowder]] processing | * Enables: [[gunpowder]] processing | ||
* Required skill: | * Required skill: None | ||
* Cost to buy & install: $5,000 | * Cost to buy & install: $5,000 | ||
[[File:Tube-enlarged.png|alt=A nanites manufacturing tube|thumb|225px|A nanite tube]] | |||
[[File: | |||
=== Nanite Tubes === | === Nanite Tubes === | ||
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* Required skill: none | * Required skill: none | ||
* Cost to buy & install: $7,500 | * Cost to buy & install: $7,500 | ||
[[File:Fusion-enlarged.png|alt=MIGA-5 small modular fusion reactor|thumb|225px|MIGA-5 small modular fusion reactor]] | |||
=== Fusion Reactor (M5) === | === Fusion Reactor (M5) === | ||
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* Required skill: none | * Required skill: none | ||
* Cost to buy & install: $350,000 | * Cost to buy & install: $350,000 | ||
=== Tech Module === | === Tech Module === | ||
You start with a basic set of simple radio equipment and a few extension cables. This setup counts as a "'''tech module level 0'''"; it lacks access to "[[The Grid]]", and provides no benefit to hacking attempts. It can optionally have computer equipment added, to create tech modules 1, 2, 3 and 4. However note that currently in the game there is little benefit to these additions apart from increasing [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] in NPCs with the [[Traits (NPCs)#Techie|Techie]] trait. | |||
* FLASH storage: 0 kb | |||
* FLASH storage: | |||
* Processing unit: none | * Processing unit: none | ||
* System: none | * System: none | ||
* Required skill: none | * Required skill: none | ||
* Cost to buy & install: zero | |||
[[File:Techmod-enlarged.png|alt=A tech module|thumb|225px|A tech module]] | |||
==== Tech Module, level 1 ==== | |||
A basic SmartHome™ certified unit that provides access to "[[The Grid]]" - a network that connects all the computers in Ikaanos. You're able to launch hacker attacks, but receive a large penalty due to the equipment's lack of processing power. '''However, note:''' currently, all [[hacking]] tasks faced in the game are against standalone security doors unconnected to The Grid, and so require handheld computers, and do not benefit from home tech modules. | |||
* FLASH storage: 16 MB | |||
* Processing unit: Adranox Dual Core (6.50 GHz) | |||
* System: DOS B1 | |||
* Requires: Tech Module Level 0 | |||
* Cost to buy & install: $2,000 | * Cost to buy & install: $2,000 | ||
[[File:Ensys.png|alt=ENSYS Entertainment System|thumb|ENSYS Entertainment System]] | ==== Tech Module, level 2 ==== | ||
A stationery computer system with powerful specifications. No negative modifiers when performing home-based hacking attacks. However, see note on home hacking above. | |||
* FLASH storage: 512 MB | |||
* Processing unit: AMGL Deca Core (8.83 GHz) | |||
* System: Linux Phenom | |||
* Requires: Tech Module Level 1 | |||
* Cost to buy & install: $5,000 | |||
==== Tech Module, level 3 ==== | |||
An advanced computer with 256 cores. The system is self-powered by a cold-fusion unit that eliminates energy fluctuations and can temporarily initiate a massive over-clocking of its CPU. Provides a +10 home hacking modifier. However, see note on home hacking above. | |||
* FLASH storage: 12 GB | |||
* Processing unit: FLM Hydra Core (25.83 GHz) | |||
* System: Linux Phenom3 | |||
* Requires: Tech Module Level 2 | |||
* Cost to buy & install: $15,000 | |||
==== Tech Module, level 4 ==== | |||
A quantum-based CPU, similar to the machines that control the [[Mastersphere]]. This was once military grade computer equipment back on Earth, and provides a +25 bonus when launching home-based hacking attacks. However, see note on home hacking above. | |||
* FLASH storage: 512 GB | |||
* Processing unit: TOR I (667.1 GHz) | |||
* System: Linux Phenom3 | |||
* Requires: Tech Module Level 3 | |||
* Cost to buy & install: $50,000 | |||
[[File:Ensys-enlarged.png|alt=ENSYS Entertainment System|thumb|225px|ENSYS Entertainment System]] | |||
=== ENSYS Unit === | === ENSYS Unit === | ||
Latest revision as of 18:54, 27 January 2026
A variety of items can be installed to improve the capabilities of your household.
Loom

A simple loom for making textiles. Requires some knowledge to use, and use speeds up with practice.
- Enables: cloth refinement
- Enables: textile production
- Enables: Crafting (clothes)
- Required skill: Artisan
- Cost to buy: $900

Smithery
All the tools required to manufacture and repair metal goods, including anvil, forge, blowtorch, workbench, oil, quenching bath, tools and heat-protective clothing. A lot of gear, and some impossible to use safely or at all without adequate knowledge, and productivity improving with practice.
- Enables: scrap refinement
- Enables: c-board extraction
- Enables: Crafting (weapons & armor)
- Enables: Crafting (ammunition)
- Required skill: Blacksmithing
- Cost to buy & install: $3,500

Food Silo
A dry, cool and near-airtight room designed to minimize wastage of stored food from mold and tiny insectoid pests.
- Increases household food storage capacity to 20,000R. Without a food silo, your stored food will deplete by 5% per day from spoilage if it's 2,000R+.
- Required skill: none
- Cost to build: $3,000

Potted Plants
About a dozen potted plants, including tomatoes, EzGrow protein cucumbers, sweet lupini and the domestic haal-slope bush. These particular species chosen for their food production capability not appearance though, and placed where they can grow fruit best, rather than being primarily used to improve the ambience of your home.

Laboratory
A small laboratory including with a wide range of items and reagents, including protective gear and ventilation. Allows cost-effective creation of a range of items from home. Some of the equipment and potential products would have been familiar to scientists hundreds of years ago on Earth, others are more recent and would be quite inexplicable to your ancestors.
- Enables: Crafting (medicine equipment)
- Enables: Crafting (advanced items)
- Enables: gunpowder processing
- Required skill: None
- Cost to buy & install: $5,000

Nanite Tubes
Nanites, amongst other things, can be used for crafting tendstims and doctor's kits in your home-based lab (above), or in constructed Workshops.
- An active nanite tube grows 2-15 nanites per day
- Required skill: none
- Cost to buy & install: $7,500

Fusion Reactor (M5)
The MIGA-5 modular portable fusion reactor, also known as "the casket", is a pre-severance artifact delivering an astonishing 1.02 TWh power output. Only a handful of these machines remain in Ikaanos today. A household with its own power supply enjoys a great deal of admiration and doesn’t need heat and electricity from outside sources.
Acquiring a fusion reactor requires contacts within the Transit Department. You need at least 50,000 Influence to get your hands on one, and the purchase itself costs 10,000 Influence points.
- +25 Influence/day
- A permanently active Household Heating effect (+1 Contentment/day)
- No extra Maintenance costs for processing steel and c-boards at Workshops
- Workshop Production efficiency increased by 15%
- Required skill: none
- Cost to buy & install: $350,000
Tech Module
You start with a basic set of simple radio equipment and a few extension cables. This setup counts as a "tech module level 0"; it lacks access to "The Grid", and provides no benefit to hacking attempts. It can optionally have computer equipment added, to create tech modules 1, 2, 3 and 4. However note that currently in the game there is little benefit to these additions apart from increasing Happiness and Affection in NPCs with the Techie trait.
- FLASH storage: 0 kb
- Processing unit: none
- System: none
- Required skill: none
- Cost to buy & install: zero

Tech Module, level 1
A basic SmartHome™ certified unit that provides access to "The Grid" - a network that connects all the computers in Ikaanos. You're able to launch hacker attacks, but receive a large penalty due to the equipment's lack of processing power. However, note: currently, all hacking tasks faced in the game are against standalone security doors unconnected to The Grid, and so require handheld computers, and do not benefit from home tech modules.
- FLASH storage: 16 MB
- Processing unit: Adranox Dual Core (6.50 GHz)
- System: DOS B1
- Requires: Tech Module Level 0
- Cost to buy & install: $2,000
Tech Module, level 2
A stationery computer system with powerful specifications. No negative modifiers when performing home-based hacking attacks. However, see note on home hacking above.
- FLASH storage: 512 MB
- Processing unit: AMGL Deca Core (8.83 GHz)
- System: Linux Phenom
- Requires: Tech Module Level 1
- Cost to buy & install: $5,000
Tech Module, level 3
An advanced computer with 256 cores. The system is self-powered by a cold-fusion unit that eliminates energy fluctuations and can temporarily initiate a massive over-clocking of its CPU. Provides a +10 home hacking modifier. However, see note on home hacking above.
- FLASH storage: 12 GB
- Processing unit: FLM Hydra Core (25.83 GHz)
- System: Linux Phenom3
- Requires: Tech Module Level 2
- Cost to buy & install: $15,000
Tech Module, level 4
A quantum-based CPU, similar to the machines that control the Mastersphere. This was once military grade computer equipment back on Earth, and provides a +25 bonus when launching home-based hacking attacks. However, see note on home hacking above.
- FLASH storage: 512 GB
- Processing unit: TOR I (667.1 GHz)
- System: Linux Phenom3
- Requires: Tech Module Level 3
- Cost to buy & install: $50,000

ENSYS Unit
An ENSYS unit (short for "Entertainment System") consists of a massive 32" X-LED display and a console box with 312 built-in games. The box supports up to four players. Among classics such as Space Ball, a player can also find The Road Crusher, Simulated Cities 3000, Fightmania and Tullgarn's Shooter.
- Enables Gaming Sessions and TV nights with your slaves, other staff, friends, and contacts (under: Actions & Events > Arrange Events > Chill > )
- Required skill: none
- Cost to buy: $3,250