Books: Difference between revisions

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As of '''version 0.8.3''', intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#). As of '''version 0.8.3''', intelligence now affects the rate at which you progress towards completing books, i.e.: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.
As of '''version 0.8.3''', intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#). As of '''version 0.8.3''', intelligence now affects the rate at which you progress towards completing books, i.e.: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.


Notes about training '''Medicine''' and '''Charm''':  
Notes about training '''Medicine''':  


* '''Medicine''' is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a '''[[Doctor's Kit]]''', which requires '''Skill 40'''. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.   
* '''Medicine''' is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a '''[[Doctor's Kit]]''', which requires '''Skill 40'''. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.   
* '''Charm''' is easily raise-able by surgery in the Clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery), so it's advised not to read books which give Charm till after you've done that.


=== Academics ===
=== Academics ===
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=== Persuade ===
=== Persuade ===


* '''Rule your Enemy:''' raises [[The Player#Manipulate|Manipulate]] by 9(+1) and [[The Player#Charm|Charm]] by 3; purchasable for $200 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Rule your Enemy:''' raises [[The Player#Manipulate|Manipulate]] by 9(+1) and [[The Player#Charisma|Charisma]] by 3; purchasable for $200 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Obey:''' raises [[The Player#Manipulate|Manipulate]] by 8-10(+1) and [[The Player#Charm|Charm]] by 2; purchasable for $220 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Obey:''' raises [[The Player#Manipulate|Manipulate]] by 8-10(+1) and [[The Player#Charisma|Charisma]] by 2; purchasable for $220 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Invite Yourself:''' raises [[The Player#Manipulate|Manipulate]] by 10-13(+3) and [[Willpower]] by 4; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Invite Yourself:''' raises [[The Player#Manipulate|Manipulate]] by 10-13(+3) and [[Willpower]] by 4; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Dama's Handbook:''' raises [[The Player#Manipulate|Manipulate]] by 9-14(+1) and [[The Player#Charm|Charm]] by 2; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Dama's Handbook:''' raises [[The Player#Manipulate|Manipulate]] by 9-14(+1) and [[The Player#Charisma|Charisma]] by 2; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Sundering Minds:''' Currently only available in [[the Republic Library]], in [[the Palace]].  
* '''Sundering Minds:''' Currently only available in [[the Republic Library]], in [[the Palace]].  



Revision as of 22:23, 19 August 2025

Books are available in a variety of areas that can improve your Skills and Attributes once read. Once obtained, they can be accessed via Training > Advanced Training. A book's contents can be digested in a few days of dedicated effort (maybe eight, three-hour sessions - but possibly influenced by Intelligence; see below). Note: drink coffee to stay focused!

In addition to other benefits, each book you read will subsequently gain you +1 Influence per day. Ikaanans are impressed by your education!

Also, having relevant books in the library increases the chance of the MC successfully Homeschooling NPCs.

Note: stores that sell books show info along the lines of: "Output: X–Y skill points". Most of these are incorrect, so you should disregard this info, until fixed.

As of version 0.8.3, intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#). As of version 0.8.3, intelligence now affects the rate at which you progress towards completing books, i.e.: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.

Notes about training Medicine:

  • Medicine is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a Doctor's Kit, which requires Skill 40. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.

Academics

Medicine

Science

Persuade

BDSM

Crafting