Player Home (Redhaven)/Holding Cell: Difference between revisions
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=== Effects === | === Effects === | ||
* Imprisoning someone in a cell increases their | * Imprisoning someone in a cell increases their '''[[Anger]]''' (+4) and reduces their [[Happiness and Affection|Affection]] (-10). | ||
* Being in a cell reduces | * Being in a cell reduces '''[[Escape]]''' chances by 95%. | ||
* Being imprisoned will slowly reduce | * Being imprisoned will slowly reduce '''[[Willpower]]''': nightly % chance of -1 point = 20, -10 if [[Paragon]], -5 if [[Traits (NPCs)#Jaded|Jaded]], +5 if [[Traits (NPCs)#Materialistic|Materialistic]], +5 if militarily inexperienced ([[warfame]] <5). | ||
* Unless the captive has [[Corruption]] 80+, each night in a cell reduces [[Happiness and Affection|'''Affection''']] by -1 point, down to 10, or down to 20 if the cell has been upgraded. | * Unless the captive has [[Corruption]] 80+, each night in a cell reduces [[Happiness and Affection|'''Affection''']] by -1 point, down to 10, or down to 20 if the cell has been upgraded. | ||
* Unless the captive has [[Corruption]] 80+, each night in a cell increases | * Unless the captive has [[Corruption]] 80+, each night in a cell increases '''[[Anger]]''' by +1 point, up to 10. | ||
* Each night imprisoned reduces | * Each night imprisoned reduces '''[[Defiance]]''' by -1 point. | ||
* Each night imprisoned has a 1 in 3 chance to increase | * Each night imprisoned has a 1 in 3 chance to increase '''[[Fear]]''', up to 10. | ||
* Unless the captive has [[Corruption]] 70+, each night imprisoned reduces [[Happiness and Affection|'''Happiness''']]: down to 10 if Corruption <20, down to 20 if Corruption 20-29, and down to 30 of Corruption 30-69; dropping by 6 points nightly down to 30, 4 points down to 20, then by 2 points per night down to 10 Happiness. | * Unless the captive has [[Corruption]] 70+, each night imprisoned reduces [[Happiness and Affection|'''Happiness''']]: down to 10 if Corruption <20, down to 20 if Corruption 20-29, and down to 30 of Corruption 30-69; dropping by 6 points nightly down to 30, 4 points down to 20, then by 2 points per night down to 10 Happiness. | ||
* Each night imprisoned will also increase a captive's [[States (NPCs)#Hunger|'''Hunger''']] unless "Auto Food" is set "on" for that cell. | * Each night imprisoned will also increase a captive's [[States (NPCs)#Hunger|'''Hunger''']] unless "Auto Food" is set "on" for that cell. | ||
Revision as of 15:32, 5 November 2025

The Holding Cell is a room in the Player's Home. It is where the MC can imprison members of his household against their will. The home starts with one cell; two more can be built. Each cell can only hold a single prisoner. Prisoners will not enter a cell willingly; NPCs will resist incarceration, using their strength and combat prowess against that of the MC and his Guard force (not his Followers). Do this via Interact > Events & Activities > Imprison.
Construction & Upgrade
- Construction ($1,000): A simple prison cell with a bucket, a wall bunk and a wooden bowl.
- Upgrade ($500): A decorated prison cell with a wall bunk, a chair, and a simple table for eating and doing recreational activities. Decreases daily willpower lost for imprisoned NPC by 13% (from 20%).
- Furnishings ($300): Comfort can optionally be improved by adding a single bed to replace the wall bunk. This won't noticeably affect the effects of incarceration here though.
Effects
- Imprisoning someone in a cell increases their Anger (+4) and reduces their Affection (-10).
- Being in a cell reduces Escape chances by 95%.
- Being imprisoned will slowly reduce Willpower: nightly % chance of -1 point = 20, -10 if Paragon, -5 if Jaded, +5 if Materialistic, +5 if militarily inexperienced (warfame <5).
- Unless the captive has Corruption 80+, each night in a cell reduces Affection by -1 point, down to 10, or down to 20 if the cell has been upgraded.
- Unless the captive has Corruption 80+, each night in a cell increases Anger by +1 point, up to 10.
- Each night imprisoned reduces Defiance by -1 point.
- Each night imprisoned has a 1 in 3 chance to increase Fear, up to 10.
- Unless the captive has Corruption 70+, each night imprisoned reduces Happiness: down to 10 if Corruption <20, down to 20 if Corruption 20-29, and down to 30 of Corruption 30-69; dropping by 6 points nightly down to 30, 4 points down to 20, then by 2 points per night down to 10 Happiness.
- Each night imprisoned will also increase a captive's Hunger unless "Auto Food" is set "on" for that cell.
- Cells may also be used to hold NPCs with a troublesome trait (Addiction, Deadly Enemy) until it wears off (usually 100 days) - though for Addiction this may be overkill.
Rename
As with all household rooms, the Holding Cell can be renamed at any time.